Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Mamelukes (NTW Faction)"

From TWC Wiki
Jump to navigationJump to search
m (Removed category "Napoleon Total War Factions"; Quick-adding category "NTW Factions" (using HotCat))
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Faction|image=[[image:Mamelukes.jpg|250px]]|Name=Mamelukes|Game=[[Napoleon: Total War]]|Religion=[[Islamic (NTW Religion)|Islamic]]|Culture=Ottomans}}
+
{{Faction|image=[[image:Mamelukes.jpg|250px]]|Name=Mamelukes|Game=[[Napoleon: Total War]]|Religion=[[Islamic (NTW Religion)|Islamic]]|Culture=Egyptian}}
  
 
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
 
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
Line 13: Line 13:
  
 
====Basics at Start====
 
====Basics at Start====
*<u>'''In game Id''</u> – egy_mamelukes
+
*<u>'''In game Id'''</u> – egy_mamelukes
*<u>'''Faction name''</u> – Mamelukes
+
*<u>'''Faction name'''</u> – Mamelukes
*<u>'''Nationality''</u> – Mameluk
+
*<u>'''Nationality'''</u> – Mameluk
*<u>'''Campaign''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
+
*<u>'''Campaign'''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
*<u>'''Theater''</u> – Asia
+
*<u>'''Theater'''</u> – Asia
*<u>'''Status''</u> – Minor, Non playable
+
*<u>'''Status'''</u> – Minor, Non playable
*<u>'''Government''</u> – Absolute Monarchy
+
*<u>'''Government'''</u> – Absolute Monarchy
*<u>'''Religion''</u> –  Islamic
+
*<u>'''Religion'''</u> –  Islamic
*<u>'''Culture''</u> – Ottomans
+
*<u>'''Culture'''</u> – Ottomans
*<u>'''Subculture''</u> –  egy_middle_east
+
*<u>'''Subculture'''</u> –  egy_middle_east
*<u>'''Group''</u> – ottoman_group
+
*<u>'''Group'''</u> – ottoman_group
*<u>'''Names''</u> – Muslim
+
*<u>'''Names'''</u> – Muslim
*<u>'''Sounds''</u> – mamelukes
+
*<u>'''Sounds'''</u> – mamelukes
*<u>'''Abreviation''</u> – Ar
+
*<u>'''Abreviation'''</u> – Ar
*<u>'''AI Manager''</u> – nap_egy_full
+
*<u>'''AI Manager'''</u> – nap_egy_full
*<u>''' AI Personality''</u> – Default
+
*<u>''' AI Personality'''</u> – Default
*<u>'''Capitol''</u> – Qalyubia, Cairo
+
*<u>'''Capitol'''</u> – Qalyubia, Cairo
*<u>'''Starting Treasury''</u> –5000
+
*<u>'''Starting Treasury'''</u> –5000
*<u>'''Victory Conditions''</u> – n\a
+
*<u>'''Victory Conditions'''</u> – n\a
*<u>'''Diplomacy Relationships''</u> – Neutral to all
+
*<u>'''Diplomacy Relationships'''</u> – Neutral to all
*<u>'''Starting Armies/Fleets''</u> –01/03/00
+
*<u>'''Starting Armies/Fleets'''</u> –01/03/00
  
 
====Regions====
 
====Regions====
 
=====Qalyubia, Cairo=====
 
=====Qalyubia, Cairo=====
*<u>'''Type''</u> – 4 slots                               
+
*<u>'''Type'''</u> – 4 slots                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 3 slots empty  
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 3 slots empty  
*<u>'''Starting Buildings''</u> – None       
+
*<u>'''Infrastructure'''</u> – None       
*<u>'''Infrastructure''</u> – City/Region 1500000/3000000     
+
*<u>'''Population'''</u> – City/Region 1500000/3000000     
*<u>'''Population''</u> – Islamic 55%, Catholic 45,00%   
+
*<u>'''Religion'''</u> – Islamic 55%, Catholic 45,00%   
*<u>'''Religion Islamic''</u> –  2800     
+
*<u>'''Wealth'''</u> –  2800     
*<u>'''Infrastructure''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia  
+
*<u>'''Garrison'''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia  
*<u>'''Population''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                             
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                             
  
 
=====Minya, Minya  =====       
 
=====Minya, Minya  =====       
*<u>'''Type''</u> –  3 slots     
+
*<u>'''Type'''</u> –  3 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                          
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 2 slots empty  
*<u>'''Starting Buildings''</u> –  None                                                                            
+
*<u>'''Infrastructure'''</u> –  None
*<u>'''Infrastructure''</u> –  City/Region  250000/500000   
+
*<u>'''Population'''</u> –  City/Region  250000/500000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox 10,00%   
+
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox 10,00%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Wealth'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Garrison'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
 
                                                                                                              
 
                                                                                                              
=====Beni Suef, Beni Suef=====                           
+
=====Beni Suef, Beni Suef =====                           
*<u>'''Type''</u> –  1 slot                                                               
+
*<u>'''Type'''</u> –  1 slot                                                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office   
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office   
*<u>'''Starting Buildings''</u> –  None                                                                            
+
*<u>'''Infrastructure'''</u> –  None
*<u>'''Infrastructure''</u> –  City/Region  60000/120000  
+
*<u>'''Population'''</u> –  City/Region  60000/120000  
*<u>'''Population''</u> – Islamic 99%, Orthodox10%                                                                                            
+
*<u>'''Religion'''</u> – Islamic 99%, Orthodox10%                
*<u>'''Religion Islamic''</u> –  900                                                                              
+
*<u>'''Wealth'''</u> –  900  
*<u>'''Infrastructure''</u> –  Not present                                                               
+
*<u>'''Garrison'''</u> –  Not present                                                               
*<u>'''Population''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
  
 
=====Dumyat, Damietta=====                                                             
 
=====Dumyat, Damietta=====                                                             
*<u>'''Type''</u> –  3 slots                                               
+
*<u>'''Type'''</u> –  3 slots                                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                    
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 2 slots empty      
*<u>'''Starting Buildings''</u> –  None                                                                       
+
*<u>'''Infrastructure'''</u> –  None                                                                       
*<u>'''Infrastructure''</u> –  City/Region  400000/800000                                                                                
+
*<u>'''Population'''</u> –  City/Region  400000/800000  
*<u>'''Population''</u> –  Islamic 55%, Catholic 45%
+
*<u>'''Religion'''</u> –  Islamic 55%, Catholic 45%
*<u>'''Religion Islamic''</u> –  1100                               
+
*<u>'''Wealth'''</u> –  1100                               
*<u>'''Infrastructure''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,                                        
+
*<u>'''Garrison'''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,              
*<u>'''Population''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
  
=====Sharqia, Zagazig =====                                                                                            
+
=====Sharqia, Zagazig =====                
*<u>'''Type''</u> –  2 slots     
+
*<u>'''Type'''</u> –  2 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 1 slot empty  
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office, 1 slot empty  
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Infrastructure'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  26000/52000   
+
*<u>'''Population'''</u> –  City/Region  26000/52000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Wealth'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Garrison'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                                                                                                    
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                        
  
 
=====Fayum Oasis, Fayum =====     
 
=====Fayum Oasis, Fayum =====     
*<u>'''Type''</u> –  1 slot     
+
*<u>'''Type'''</u> –  1 slot     
*<u>'''Starting BuildingsType''</u> – Buildings Cantonment     
+
*<u>'''Starting Buildings'''</u> – Buildings Cantonment     
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Infrastructure'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  5000/7500   
+
*<u>'''Population'''</u> –  City/Region  5000/7500   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  1100     
+
*<u>'''Wealth'''</u> –  1100     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Garrison'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
 
   
 
   
 
=====Helwan, Suez=====       
 
=====Helwan, Suez=====       
*<u>'''Type''</u> –  1 slot     
+
*<u>'''Type'''</u> –  1 slot     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office     
+
*<u>'''Starting Buildings'''</u> – Buildings Tax Office     
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Infrastructure'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  15000/40000   
+
*<u>'''Population'''</u> –  City/Region  15000/40000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Religion'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Wealth'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Garrison'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                                                                                                            
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                              
  
 
=====North Sinai,=====       
 
=====North Sinai,=====       
*<u>'''Type''</u> –  2 slots     
+
*<u>'''Type'''</u> –  2 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Cannon Foundry, 1 slot empty  
+
*<u>'''Starting Buildings'''</u> – Buildings Cannon Foundry, 1 slot empty  
*<u>'''Starting Buildings''</u> – None       
+
*<u>'''Infrastructure'''</u> – None       
*<u>'''Infrastructure''</u> – City/Region  10000/20000   
+
*<u>'''Population'''</u> – City/Region  10000/20000   
*<u>'''Population''</u> – Islamic 99%, Orthodox10%     
+
*<u>'''Religion'''</u> – Islamic 99%, Orthodox10%     
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Wealth'''</u> –  900     
*<u>'''Infrastructure''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia  
+
*<u>'''Garrison'''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia  
*<u>'''Population''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)     
+
*<u>'''Starting Towns/Villages/Ports'''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)     
  
 
==Units==
 
==Units==
Line 145: Line 145:
  
 
{{NTW_Factions}}
 
{{NTW_Factions}}
 +
 +
 +
[[Category:NTW Factions]]

Latest revision as of 08:04, 30 May 2017

Mamelukes (NTW Faction)
Mamelukes.jpg
Name: Mamelukes
From Game: Napoleon: Total War
Religion:Islamic
Culture: Egyptian
Playable:


Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Mamelukes.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n/a

Basics at Start

  • In game Id – egy_mamelukes
  • Faction name – Mamelukes
  • Nationality – Mameluk
  • Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • Theater – Asia
  • Status – Minor, Non playable
  • Government – Absolute Monarchy
  • Religion – Islamic
  • Culture – Ottomans
  • Subculture – egy_middle_east
  • Group – ottoman_group
  • Names – Muslim
  • Sounds – mamelukes
  • Abreviation – Ar
  • AI Manager – nap_egy_full
  • AI Personality – Default
  • Capitol – Qalyubia, Cairo
  • Starting Treasury –5000
  • Victory Conditions – n\a
  • Diplomacy Relationships – Neutral to all
  • Starting Armies/Fleets –01/03/00

Regions

Qalyubia, Cairo
  • Type – 4 slots
  • Starting Buildings – Buildings Tax Office, 3 slots empty
  • Infrastructure – None
  • Population – City/Region 1500000/3000000
  • Religion – Islamic 55%, Catholic 45,00%
  • Wealth – 2800
  • Garrison – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
  • Type – 3 slots
  • Starting Buildings – Buildings Tax Office, 2 slots empty
  • Infrastructure – None
  • Population – City/Region 250000/500000
  • Religion – Islamic 99%, Orthodox 10,00%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
Beni Suef, Beni Suef
  • Type – 1 slot
  • Starting Buildings – Buildings Tax Office
  • Infrastructure – None
  • Population – City/Region 60000/120000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
  • Type – 3 slots
  • Starting Buildings – Buildings Tax Office, 2 slots empty
  • Infrastructure – None
  • Population – City/Region 400000/800000
  • Religion – Islamic 55%, Catholic 45%
  • Wealth – 1100
  • Garrison – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
  • Type – 2 slots
  • Starting Buildings – Buildings Tax Office, 1 slot empty
  • Infrastructure – None
  • Population – City/Region 26000/52000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
  • Type – 1 slot
  • Starting Buildings – Buildings Cantonment
  • Infrastructure – None
  • Population – City/Region 5000/7500
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 1100
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
  • Type – 1 slot
  • Starting Buildings – Buildings Tax Office
  • Infrastructure – None
  • Population – City/Region 15000/40000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – Not present
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
  • Type – 2 slots
  • Starting Buildings – Buildings Cannon Foundry, 1 slot empty
  • Infrastructure – None
  • Population – City/Region 10000/20000
  • Religion – Islamic 99%, Orthodox10%
  • Wealth – 900
  • Garrison – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
  • Starting Towns/Villages/Ports – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)

Units

Artillery

Cavalry

Infantry


Navy

n\a

Trade

n\a

Warships

n\a


Napoleon: Total War | Playable Factions:
Austria | France | Great Britain | Russia | Prussia
Napoleon: Total War | Non-playable Factions:
Baden-Würtenberg | Batavian Republic | Bavaria | Denmark | Hessen-Kassel | Mecklenburg | Oldenburg | Papal States | Portugal | Saxony | Spain | Sweden | Swiss Confederation | The Ottoman Empire | Kingdom of Italy | Kingdom of Naples | Kingdom of Sardinia | Kingdom of Sicily
Napoleon: Total War | Emergent Factions:
Belgium | Brittany | Catalonia | Courland | Crimean Khanate | Greece | Hannover | Hessen | Hungary | Ireland | Italy | Norway | Poland | Romania | United Netherlands | Westphalia