Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Native American Tribesmen (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Stub}}
+
{{TW Unit|image=[[Image:Native_american_tribesmen.png]]
{{Unit
+
|Class=Militia
|Class=Militia
+
|Unit Size=160 Men
|Men=120
+
|Weaponry=Tomahawks
|Guns=N/A
+
|Region=The Americas
|Recruitable From=Hunting Grounds
+
|Recruitment Cost=280
|Region=Americas
+
|Upkeep Cost=120
|Recruitment Cost=234
+
|Building Requirements=Hunting Grounds
|Upkeep Cost=90
+
|Tech Requirements=None
|Technology Needed=none}}
+
|Attributes=<li>Can hide in woodland</li>
 +
<li>Can hide in light scrub</li>
 +
<li>Can hide in long grass</li>
 +
<li>Paths seldom trod</li>
 +
<li>Resistant to heat fatigue</li>
 +
}}
  
[[Category:Empire Total War Units]]
+
[[Image:Tribesmen_thumb.png‎]] Tribesmen are a melee unit, relying primarily on force of numbers over skill.
 +
 
 +
==Overview==
 +
 
 +
When the tribe is threatened all men are called to arms. Young or old matters little as long as they have the strength and will to hold a weapon. Some men may have never seen battle, and only have weapons used in the hunt. Pride in protecting the tribe and the possible spoils that come from distinguishing oneself in battle are enough to drive tribesmen forward.
 +
 
 +
Historically, tattoos commemorated the brave actions of a tribesman. Fish bones or rock splinters were used to cut the design, and soot or natural dyes coloured the wound. If one tribe defeated another in battle all those on the winning side were given tattoos to commemorate the victory. Animal totems were another popular theme, giving the wearer the strength of the creature in the tattoo design.
 +
 
 +
==Details==
 +
 
 +
Armed Tribesmen are the equivalent of armed populace in the Americas. Somewhat more dangerous than [[Firelock Armed Citizenry (ETW Unit)|Firelock Armed Citizenry]] due to their sheer advantage in numbers, tribesmen are nonetheless easily dispersed through gunfire and cannot hold effectively against line infantry in an even fight. They are an unremarkable unit which should only be used en masse if considerable casualties are desired to be inflicted upon the enemy. Also due to their low morale they cannot b expected to hold their ground for long during a fight. However, as with all mobs tribesmen are free, expendable, and can change the tide of battle.
 +
 
 +
==Factions==
 +
 
 +
{{List Column|1|
 +
*[[Image:Cherokee_Nations_flag.jpg|25px]] [[Cherokee Nations (ETW Faction)|Cherokee Nations]]
 +
*[[Image:Huron_Confederacy_flag.jpg|25px]] [[Huron Confederacy (ETW Faction)|Huron Confederacy]]
 +
*[[Image:Inuit_Nations_flag.jpg|25px]] [[Inuit Nations (ETW Faction)|Inuit Nations]]
 +
*[[Image:Iroquois_flag.jpg|25px]] [[Iroquois Confederacy (ETW Faction)|Iroquois Confederacy]]
 +
*[[Image:Plains_Nations_flag.jpg|25px]] [[Plains Nations (ETW Faction)|Plains Nations]]
 +
*[[Image:Pueblo_Flag.jpg|25px]] [[Pueblo Nations (ETW Faction)|Pueblo Nations]]
 +
}}
 +
 
 +
 
 +
[[Category:ETW Infantry]]
 +
[[Category:ETW Units]]

Latest revision as of 10:04, 30 May 2017

Native American Tribesmen (ETW Unit)
Native american tribesmen.png
Class Militia
Unit Size 160 Men
Weaponry Tomahawks
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Americas
Recruitment Cost 280
Upkeep Cost 120
Turns to Build
Unit Limit
Building Requirements Hunting Grounds
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Paths seldom trod
  • Resistant to heat fatigue

  • Tribesmen thumb.png Tribesmen are a melee unit, relying primarily on force of numbers over skill.

    Overview

    When the tribe is threatened all men are called to arms. Young or old matters little as long as they have the strength and will to hold a weapon. Some men may have never seen battle, and only have weapons used in the hunt. Pride in protecting the tribe and the possible spoils that come from distinguishing oneself in battle are enough to drive tribesmen forward.

    Historically, tattoos commemorated the brave actions of a tribesman. Fish bones or rock splinters were used to cut the design, and soot or natural dyes coloured the wound. If one tribe defeated another in battle all those on the winning side were given tattoos to commemorate the victory. Animal totems were another popular theme, giving the wearer the strength of the creature in the tattoo design.

    Details

    Armed Tribesmen are the equivalent of armed populace in the Americas. Somewhat more dangerous than Firelock Armed Citizenry due to their sheer advantage in numbers, tribesmen are nonetheless easily dispersed through gunfire and cannot hold effectively against line infantry in an even fight. They are an unremarkable unit which should only be used en masse if considerable casualties are desired to be inflicted upon the enemy. Also due to their low morale they cannot b expected to hold their ground for long during a fight. However, as with all mobs tribesmen are free, expendable, and can change the tide of battle.

    Factions