Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Kurdish Hillmen (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m (Quick-adding category "ETW Infantry" (using HotCat))
m (Removed category "Empire Total War Units"; Quick-adding category "ETW Units" (using HotCat))
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.  
+
{{TW Unit|image=[[Image:Kurds_musk.jpg‎]]
 +
|Class=Skirmishers
 +
|Unit Size=80 Men
 +
|Weaponry=Muskets
 +
|Region=Kurds
 +
|Recruitment Cost=780
 +
|Upkeep Cost=190
 +
|Building Requirements=Baracks
 +
|Tech Requirements=None
 +
|Attributes=<li>Can skirmish</li>
 +
<li>Can hide in woodland</li>
 +
<li>Can hide in light scrub</li>
 +
<li>Can hide in long grass</li>
 +
<li>Resistant to Heat Fatigue</li>
 +
<li>Good stamina</li>
 +
}}
  
  
{{Unit|image=[[Image:Kurds_musk.jpg]]
+
[[Image:Hillmen_thumb.png‎]] These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.
|Class=Light
 
|Men=160
 
|Guns= East Musket
 
|Recruitable From=
 
Barracks
 
 
 
Military Academy
 
 
 
Army Board
 
 
 
Army Staff College
 
 
 
Drill School
 
 
 
Minor Governor's Barracks
 
 
 
Prestige France Arc de Triomphe
 
 
Prestige Maratha Ajinkyatara
 
 
 
Prestige Poland Akademia 
 
 
 
Prestige Prussia Brandenburg Gate
 
|Region=Kurds
 
|Recruitment Cost=780
 
|Upkeep Cost=190
 
|Technology Needed=-}}
 
  
 
==Overview==
 
==Overview==
Line 36: Line 24:
  
 
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
 
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
 +
 +
==Unit Details==
 +
 +
These are the Ottoman early-game substitutes for Light Infantry. Kurdish Hillmen have slightly superior range than [[Line Infantry (ETW Unit)|Line Infantry]] or [[Isarelys (ETW Unit)|Isarelys]], and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than [[Light Infantry (ETW Unit)|Light Infantry]]. They should be used to harass the enemy and screen your lines. However due to  their low melee statistics they should not be relied upon in melee.
  
 
==Factions==
 
==Factions==
Line 48: Line 40:
 
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
 
*[[Image:Mysore_flag.jpg|25px]] [[Mysore (ETW Faction) |Mysore]]
  
[[Category:Empire Total War Units]]
 
 
[[Category:ETW Infantry]]
 
[[Category:ETW Infantry]]
 +
[[Category:ETW Units]]

Latest revision as of 09:49, 30 May 2017

Kurdish Hillmen (ETW Unit)
Kurds musk.jpg
Class Skirmishers
Unit Size 80 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Kurds
Recruitment Cost 780
Upkeep Cost 190
Turns to Build
Unit Limit
Building Requirements Baracks
Technology Requirements None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Resistant to Heat Fatigue
  • Good stamina

  • Hillmen thumb.png These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.

    Overview

    There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either!

    A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!

    Unit Details

    These are the Ottoman early-game substitutes for Light Infantry. Kurdish Hillmen have slightly superior range than Line Infantry or Isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than Light Infantry. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee.

    Factions