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Kurdish Hillmen (ETW Unit)

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Kurdish Hillmen (ETW Unit)
Kurds musk.jpg
Class Skirmishers
Unit Size 80 Men
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Kurds
Recruitment Cost 780
Upkeep Cost 190
Turns to Build
Unit Limit
Building Requirements Baracks
Technology Requirements None
Attributes
  • Can skirmish
  • Can hide in woodland
  • Can hide in light scrub
  • Can hide in long grass
  • Resistant to Heat Fatigue
  • Good stamina

  • Hillmen thumb.png These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.

    Overview

    There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either!

    A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!

    Unit Details

    These are the Ottoman early-game substitutes for Light Infantry. Kurdish Hillmen have slightly superior range than Line Infantry or Isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize Light Infantry Behavior, making them both more difficult to use and less deadly than Light Infantry. They should be used to harass the enemy and screen your lines. However due to their low melee statistics they should not be relied upon in melee.

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