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Difference between revisions of "Bedouins (NTW Faction)"

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Line 39: Line 39:
 
=====South Sinai, Muzziena=====
 
=====South Sinai, Muzziena=====
 
*<u>'''Type'''</u> – 1 slot  
 
*<u>'''Type'''</u> – 1 slot  
*<u>'''Starting BuildingsType'''</u> – Army Cantonment
+
*<u>'''Starting Buildings'''</u> – Army Cantonment
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Infrastructure'''</u> – City/Region 1000/2000
 
*<u>'''Infrastructure'''</u> – City/Region 1000/2000
Line 49: Line 49:
 
=====Red Sea Coast, Ababda=====
 
=====Red Sea Coast, Ababda=====
 
*<u>'''Type'''</u> – 1 slot
 
*<u>'''Type'''</u> – 1 slot
*<u>'''Starting BuildingsType'''</u> – Army Cantonment
+
*<u>'''Starting Buildings/u> – None
*<u>'''Starting Buildings'''</u> – None
 
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
 
*<u>'''Population'''</u> – Islamic 90%, Animist10%
 
*<u>'''Population'''</u> – Islamic 90%, Animist10%
Line 59: Line 58:
 
=====Matruh, Awlad Ali=====
 
=====Matruh, Awlad Ali=====
 
*<u>'''Type'''</u> – 1 slot
 
*<u>'''Type'''</u> – 1 slot
*<u>'''Starting BuildingsType'''</u> – Army Cantonment
+
*<u>'''Starting Buildings'''</u> – Army Cantonment
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
Line 69: Line 68:
 
=====Maan, Howeitat=====
 
=====Maan, Howeitat=====
 
*<u>'''Type'''</u> – 1 slot
 
*<u>'''Type'''</u> – 1 slot
*<u>'''Starting BuildingsType'''</u> – Army Cantonment
+
*<u>'''Starting Buildings'''</u> – Army Cantonment
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
Line 79: Line 78:
 
=====Amman Beni Sakhr=====
 
=====Amman Beni Sakhr=====
 
*<u>'''Type'''</u> – 1 slot
 
*<u>'''Type'''</u> – 1 slot
*<u>'''Starting BuildingsType'''</u> – Army Cantonment
+
*<u>'''Starting Buildings'''</u> – Army Cantonment
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Starting Buildings'''</u> – None
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000
 
*<u>'''Infrastructure'''</u> – City/Region  1000/20000

Revision as of 10:38, 12 December 2010

Bedouins (NTW Faction)
Beduins.jpg
Name: Beduins
From Game: Napoleon: Total War
Religion:Islamic
Culture: Ottomans
Playable:


Beduins is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Beduins.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n\a

Basics at Start

  • In game Id – egy_beduin
  • Faction name – Bedouin
  • Nationality – Bedouin
  • Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • Theater – Asia
  • Status – Minor, Non playable
  • Government – Republic
  • Religion – Islamic
  • Culture – Ottomans
  • Subculture – egy_middle_east
  • Group – ottoman_group
  • Names – Muslim
  • Sounds – barbary
  • Abreviation – Ar
  • AI Manager – nap_egy_full
  • AI Personality – Default
  • Capitol – South Sinai, Muzziena
  • Starting Treasury – 2000
  • Victory Conditions – n\a
  • Diplomacy Relationships – Neutral to all
  • Starting Armies/Fleets – 5/0

Regions

South Sinai, Muzziena
  • Type – 1 slot
  • Starting Buildings – Army Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 1000/2000
  • Population – Islamic 99%, Orthodox 10%
  • Wealth – 2800
  • Garisson – 3 Bedouin Camel Warriors, Bedouin Camel Gunners
  • Starting Towns/Villages/Ports – -
Red Sea Coast, Ababda
  • Type – 1 slot
  • Starting Buildings/u> – None
  • Infrastructure – City/Region 1000/20000
  • Population – Islamic 90%, Animist10%
  • Wealth – 250
  • Garisson – 2 Bedouin Camel Warriors, Bedouin Camel Gunners
  • Starting Towns/Villages/Ports – -
Matruh, Awlad Ali
  • Type – 1 slot
  • Starting Buildings – Army Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 1000/20000
  • Population – Animist 90%, Catholic 10%
  • Wealth – 250
  • Garisson – 4 Bedouin Camel Warriors
  • Starting Towns/Villages/Ports – -
Maan, Howeitat
  • Type – 1 slot
  • Starting Buildings – Army Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 1000/20000
  • Population – Animist 90%, Catholic 10%
  • Wealth – 250
  • Garisson – 2 Bedouin Camel Warriors, Bedouin Camel Gunners
  • Starting Towns/Villages/Ports – -
Amman Beni Sakhr
  • Type – 1 slot
  • Starting Buildings – Army Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 1000/20000
  • Population – Animist 90%, Catholic 10%
  • Wealth – 550
  • Garisson – 3 Bedouin Camel Warriors, 2 Bedouin Camel Gunners
  • Starting Towns/Villages/Ports – -

Units

Artillery

N/A

Cavalry

Infantry

Navy

N/A

Trade

N/A

Warships

N/A


Napoleon: Total War | Playable Factions:
Austria | France | Great Britain | Russia | Prussia
Napoleon: Total War | Non-playable Factions:
Baden-Würtenberg | Batavian Republic | Bavaria | Denmark | Hessen-Kassel | Mecklenburg | Oldenburg | Papal States | Portugal | Saxony | Spain | Sweden | Swiss Confederation | The Ottoman Empire | Kingdom of Italy | Kingdom of Naples | Kingdom of Sardinia | Kingdom of Sicily
Napoleon: Total War | Emergent Factions:
Belgium | Brittany | Catalonia | Courland | Crimean Khanate | Greece | Hannover | Hessen | Hungary | Ireland | Italy | Norway | Poland | Romania | United Netherlands | Westphalia