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Difference between revisions of "Kurdish Hillmen (ETW Unit)"

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(Overview)
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A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
 
A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!
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==Unit Details==
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These are the Ottoman early-game substitutes for light infantry. Kurdish hillmen have slightly superior range than line infantry or isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize fougasse or light infantry behavior, making them both more difficult to use and less deadly than light infantry. This makes them very similar to the rangers available to the British. Kurdish Hillmen are statistically identical to Afghan Hillmen, the only difference being that they are recruited in different areas.
  
 
==Factions==
 
==Factions==

Revision as of 08:08, 28 November 2011

These fierce and independent men spend their lives fighting, making them superb irregular troops for a general they respect.


Kurdish Hillmen (ETW Unit)
Kurds musk.jpg
Class Light
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Kurds
Recruitment Cost 780
Upkeep Cost 190
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

There is no environment harsher than the desert, and the nomadic tribesmen who inhabit it are as pitiless as the shifting sands. The trackless sandy wastes are littered with the bones of those foolish enough to have ventured there in defiance of those who call this place home. Nomads are experts in using the desert to defeat an enemy before risking an attack, although they tend to fare less well in cooler climes. The nomads camels can withstand searing temperatures which would quickly exhaust a horse and no horse is happy with the sound and smell of camels either!

A common nomad tactic is to allow the intense heat of the desert to weaken their foe, then to thin their numbers with fire from their archaic-looking matchlocks. Despite their ancient appearance, these muskets are always well-maintained and used to deadly effect. Once the enemy has begun to falter, nomads risk a more direct attack, closing for the kill with their scimitars. The weird ululating battle cries favoured by the nomadic tribesmen are often amongst the last sounds heard by their exhausted and dispirited victims!

Unit Details

These are the Ottoman early-game substitutes for light infantry. Kurdish hillmen have slightly superior range than line infantry or isarelys, and can all fire at once without having to research any technologies. However, they cannot utilize fougasse or light infantry behavior, making them both more difficult to use and less deadly than light infantry. This makes them very similar to the rangers available to the British. Kurdish Hillmen are statistically identical to Afghan Hillmen, the only difference being that they are recruited in different areas.

Factions