Difference between revisions of "Carthage (RTW Faction)"
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*Palma | *Palma | ||
*Corduba | *Corduba | ||
− | Corduba in Spain is normally soon under threat from the [[Spain (RTW Faction)| | + | |
+ | Corduba in Spain is normally soon under threat from the [[Spain (RTW Faction)|Spanish faction]], Caralis tends to receive the attentions of the [[Julii (RTW Faction)|Julii]], Lilybaeum is on Sicily which also has a [[Scipii (RTW Faction)|Scipii]] outpost. Palma is a useful little island to own as mercenary Balearic Slingers can be recruited there, luckily it is seldom threatened by the AI controlled factions. | ||
===Win Conditions=== | ===Win Conditions=== | ||
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===Units=== | ===Units=== | ||
Carthage are described as having "a flexible selection of troop types plus powerful elephants." | Carthage are described as having "a flexible selection of troop types plus powerful elephants." | ||
− | They are able to recruit some of the same types of units as [[Spain (RTW Faction)|Spain]] and [[Numidia (RTW Faction)|Numidia]], meaning that their light infantry and cavalry is some of the best in the game, added to this is | + | They are able to recruit some of the same types of units as [[Spain (RTW Faction)|Spain]] and [[Numidia (RTW Faction)|Numidia]], meaning that their light infantry and cavalry is some of the best in the game, added to this is Carthage's own troops, which make very good phalanx's and heavy cavalry. But Carthage cannot recruit archers, and must rely on mercenaries to fill that role. |
====Unique Units==== | ====Unique Units==== | ||
Unique units include: | Unique units include: | ||
− | *Peoni Infantry, a phalanx, although not quite as good as its | + | *Peoni Infantry, a phalanx, although not quite as good as its Greek equivalents, it can best anything in Carthage's region. |
− | *Sacred Band Infantry, another phalanx, recruited from large temples of Baal, they are truly elite troops that can stand and win against many other elites. They are named the sacred band due to | + | *Sacred Band Infantry, another phalanx, recruited from large temples of Baal, they are truly elite troops that can stand and win against many other elites. They are named the sacred band due to Greek writers seeing them fight during a war between Carthage and Syracuse and the units that became the sacred band reminding the writers of the sacred band of Thebes. |
*Sacred Band Cavalry, elite heavy cavalrymen, pre-marian reforms, they are the best cavalry avaliable to any faction on the western part of the map. | *Sacred Band Cavalry, elite heavy cavalrymen, pre-marian reforms, they are the best cavalry avaliable to any faction on the western part of the map. | ||
− | *Lybian spearmen, a non- | + | *Lybian spearmen, a non-phalanx unit of spearmen that is useful for guarding the flanks of a phalanx or as a flanker itself. |
===Strategy guides=== | ===Strategy guides=== |
Revision as of 14:09, 16 July 2007
Egypt are one of the playable factions in Rome: Total War. They can be played after successfully completing a campaign as a Roman faction or if unlocked by modding / cheats.
Contents
Game Play
Starting Position
At the start of the Imperial Campaign Carthage own the following settlements:
- Carthage
- Lilybaeum
- Thapsus
- Caralis
- Palma
- Corduba
Corduba in Spain is normally soon under threat from the Spanish faction, Caralis tends to receive the attentions of the Julii, Lilybaeum is on Sicily which also has a Scipii outpost. Palma is a useful little island to own as mercenary Balearic Slingers can be recruited there, luckily it is seldom threatened by the AI controlled factions.
Win Conditions
For the long campaign victory conditions are "become the supreme ruler of Rome and control at least 50 provinces".
For the short campaign victory conditions are "hold 15 provinces and destroy or outlast The House of Scipii and Spain."
Units
Carthage are described as having "a flexible selection of troop types plus powerful elephants." They are able to recruit some of the same types of units as Spain and Numidia, meaning that their light infantry and cavalry is some of the best in the game, added to this is Carthage's own troops, which make very good phalanx's and heavy cavalry. But Carthage cannot recruit archers, and must rely on mercenaries to fill that role.
Unique Units
Unique units include:
- Peoni Infantry, a phalanx, although not quite as good as its Greek equivalents, it can best anything in Carthage's region.
- Sacred Band Infantry, another phalanx, recruited from large temples of Baal, they are truly elite troops that can stand and win against many other elites. They are named the sacred band due to Greek writers seeing them fight during a war between Carthage and Syracuse and the units that became the sacred band reminding the writers of the sacred band of Thebes.
- Sacred Band Cavalry, elite heavy cavalrymen, pre-marian reforms, they are the best cavalry avaliable to any faction on the western part of the map.
- Lybian spearmen, a non-phalanx unit of spearmen that is useful for guarding the flanks of a phalanx or as a flanker itself.
Strategy guides
- Carthage RTW guide on the Guild
AAR's
AAR's for Original Game
AAR's for Carthage in Mods
- Carthage: City of Dreams by Andronicus - Mod: RTRPE