Difference between revisions of "Mamelukes (NTW Faction)"
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*<u>'''Population''</u> – Towns/Villages/Ports Mallawi (Wheat, Undeveloped) | *<u>'''Population''</u> – Towns/Villages/Ports Mallawi (Wheat, Undeveloped) | ||
− | + | =====Beni Suef, Beni Suef===== | |
*<u>'''Type''</u> – 1 slot | *<u>'''Type''</u> – 1 slot | ||
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office |
Revision as of 08:25, 12 December 2010
Mamelukes (NTW Faction) | |
---|---|
Name: | Mamelukes |
From Game: | Napoleon: Total War |
Religion: | Islamic |
Culture: | Ottomans |
Playable: |
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
Contents
Overview
Starting Position
Egyptian Campaign
Victory Conditions
n/a
Basics at Start
- 'In game Id – egy_mamelukes
- 'Faction name – Mamelukes
- 'Nationality – Mameluk
- 'Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
- 'Theater – Asia
- 'Status – Minor, Non playable
- 'Government – Absolute Monarchy
- 'Religion – Islamic
- 'Culture – Ottomans
- 'Subculture – egy_middle_east
- 'Group – ottoman_group
- 'Names – Muslim
- 'Sounds – mamelukes
- 'Abreviation – Ar
- 'AI Manager – nap_egy_full
- ' AI Personality – Default
- 'Capitol – Qalyubia, Cairo
- 'Starting Treasury –5000
- 'Victory Conditions – n\a
- 'Diplomacy Relationships – Neutral to all
- 'Starting Armies/Fleets –01/03/00
Regions
Qalyubia, Cairo
- 'Type – 4 slots
- 'Starting BuildingsType – Buildings Tax Office, 3 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 1500000/3000000
- 'Population – Islamic 55%, Catholic 45,00%
- 'Religion Islamic – 2800
- 'Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
- 'Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
- 'Type – 3 slots
- 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 250000/500000
- 'Population – Islamic 99%, Orthodox 10,00%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
Beni Suef, Beni Suef
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Tax Office
- 'Starting Buildings – None
- 'Infrastructure – City/Region 60000/120000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
- 'Type – 3 slots
- 'Starting BuildingsType – Buildings Tax Office, 2 slots empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 400000/800000
- 'Population – Islamic 55%, Catholic 45%
- 'Religion Islamic – 1100
- 'Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
- 'Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
- 'Type – 2 slots
- 'Starting BuildingsType – Buildings Tax Office, 1 slot empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 26000/52000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Cantonment
- 'Starting Buildings – None
- 'Infrastructure – City/Region 5000/7500
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 1100
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
- 'Type – 1 slot
- 'Starting BuildingsType – Buildings Tax Office
- 'Starting Buildings – None
- 'Infrastructure – City/Region 15000/40000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – Not present
- 'Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
- 'Type – 2 slots
- 'Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
- 'Starting Buildings – None
- 'Infrastructure – City/Region 10000/20000
- 'Population – Islamic 99%, Orthodox10%
- 'Religion Islamic – 900
- 'Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
- 'Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)
Units
Artillery
Cavalry
Infantry
- Azzars
- Libyan Bedouin Militia
- Ottoman Palestinian Auxiliaries Militia
- Peasants Levy Militia
- Armed Populace
- Armed Populace Firelock
n\a
Trade
n\a
Warships
n\a