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Difference between revisions of "Mamelukes (NTW Faction)"

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====Basics at Start====
 
====Basics at Start====
*<u>'''In game Id''</u> – egy_mamelukes
+
*<u>'''In game Id'''</u> – egy_mamelukes
*<u>'''Faction name''</u> – Mamelukes
+
*<u>'''Faction name'''</u> – Mamelukes
*<u>'''Nationality''</u> – Mameluk
+
*<u>'''Nationality'''</u> – Mameluk
*<u>'''Campaign''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
+
*<u>'''Campaign'''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
*<u>'''Theater''</u> – Asia
+
*<u>'''Theater'''</u> – Asia
*<u>'''Status''</u> – Minor, Non playable
+
*<u>'''Status'''</u> – Minor, Non playable
*<u>'''Government''</u> – Absolute Monarchy
+
*<u>'''Government'''</u> – Absolute Monarchy
*<u>'''Religion''</u> –  Islamic
+
*<u>'''Religion'''</u> –  Islamic
*<u>'''Culture''</u> – Ottomans
+
*<u>'''Culture'''</u> – Ottomans
*<u>'''Subculture''</u> –  egy_middle_east
+
*<u>'''Subculture'''</u> –  egy_middle_east
*<u>'''Group''</u> – ottoman_group
+
*<u>'''Group'''</u> – ottoman_group
*<u>'''Names''</u> – Muslim
+
*<u>'''Names'''</u> – Muslim
*<u>'''Sounds''</u> – mamelukes
+
*<u>'''Sounds'''</u> – mamelukes
*<u>'''Abreviation''</u> – Ar
+
*<u>'''Abreviation'''</u> – Ar
*<u>'''AI Manager''</u> – nap_egy_full
+
*<u>'''AI Manager'''</u> – nap_egy_full
*<u>''' AI Personality''</u> – Default
+
*<u>''' AI Personality'''</u> – Default
*<u>'''Capitol''</u> – Qalyubia, Cairo
+
*<u>'''Capitol'''</u> – Qalyubia, Cairo
*<u>'''Starting Treasury''</u> –5000
+
*<u>'''Starting Treasury'''</u> –5000
*<u>'''Victory Conditions''</u> – n\a
+
*<u>'''Victory Conditions'''</u> – n\a
*<u>'''Diplomacy Relationships''</u> – Neutral to all
+
*<u>'''Diplomacy Relationships'''</u> – Neutral to all
*<u>'''Starting Armies/Fleets''</u> –01/03/00
+
*<u>'''Starting Armies/Fleets'''</u> –01/03/00
  
 
====Regions====
 
====Regions====
 
=====Qalyubia, Cairo=====
 
=====Qalyubia, Cairo=====
*<u>'''Type''</u> – 4 slots                               
+
*<u>'''Type'''</u> – 4 slots                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 3 slots empty  
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 3 slots empty  
*<u>'''Starting Buildings''</u> – None       
+
*<u>'''Starting Buildings'''</u> – None       
*<u>'''Infrastructure''</u> – City/Region 1500000/3000000     
+
*<u>'''Infrastructure'''</u> – City/Region 1500000/3000000     
*<u>'''Population''</u> – Islamic 55%, Catholic 45,00%   
+
*<u>'''Population'''</u> – Islamic 55%, Catholic 45,00%   
*<u>'''Religion Islamic''</u> –  2800     
+
*<u>'''Religion Islamic'''</u> –  2800     
*<u>'''Infrastructure''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia  
+
*<u>'''Infrastructure'''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars,  6Libyan Bedouin Militia, 4 Peasants Levy Militia  
*<u>'''Population''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                             
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Giza (College),  Dashur (Wheat, Undeveloped)                                                                                             
  
 
=====Minya, Minya  =====       
 
=====Minya, Minya  =====       
*<u>'''Type''</u> –  3 slots     
+
*<u>'''Type'''</u> –  3 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                             
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 2 slots empty                                                                                             
*<u>'''Starting Buildings''</u> –  None                                                                             
+
*<u>'''Starting Buildings'''</u> –  None                                                                             
*<u>'''Infrastructure''</u> –  City/Region  250000/500000   
+
*<u>'''Infrastructure'''</u> –  City/Region  250000/500000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox 10,00%   
+
*<u>'''Population'''</u> –  Islamic 99%, Orthodox 10,00%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Religion Islamic'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Infrastructure'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Mallawi (Wheat, Undeveloped)  
 
                                                                                                              
 
                                                                                                              
=====Beni Suef, Beni Suef=====                           
+
=====Beni Suef, Beni Suef =====                           
*<u>'''Type''</u> –  1 slot                                                               
+
*<u>'''Type'''</u> –  1 slot                                                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office   
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office   
*<u>'''Starting Buildings''</u> –  None                                                                             
+
*<u>'''Starting Buildings'''</u> –  None                                                                             
*<u>'''Infrastructure''</u> –  City/Region  60000/120000  
+
*<u>'''Infrastructure'''</u> –  City/Region  60000/120000  
*<u>'''Population''</u> – Islamic 99%, Orthodox10%                                                                                               
+
*<u>'''Population'''</u> – Islamic 99%, Orthodox10%                                                                                               
*<u>'''Religion Islamic''</u> –  900                                                                                 
+
*<u>'''Religion Islamic'''</u> –  900                                                                                 
*<u>'''Infrastructure''</u> –  Not present                                                               
+
*<u>'''Infrastructure'''</u> –  Not present                                                               
*<u>'''Population''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Biba (Wheat, Undeveloped)
  
 
=====Dumyat, Damietta=====                                                             
 
=====Dumyat, Damietta=====                                                             
*<u>'''Type''</u> –  3 slots                                               
+
*<u>'''Type'''</u> –  3 slots                                               
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty                                                                                     
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 2 slots empty                                                                                     
*<u>'''Starting Buildings''</u> –  None                                                                       
+
*<u>'''Starting Buildings'''</u> –  None                                                                       
*<u>'''Infrastructure''</u> –  City/Region  400000/800000                                                                                 
+
*<u>'''Infrastructure'''</u> –  City/Region  400000/800000                                                                                 
*<u>'''Population''</u> –  Islamic 55%, Catholic 45%
+
*<u>'''Population'''</u> –  Islamic 55%, Catholic 45%
*<u>'''Religion Islamic''</u> –  1100                               
+
*<u>'''Religion Islamic'''</u> –  1100                               
*<u>'''Infrastructure''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,                                         
+
*<u>'''Infrastructure'''</u> –  2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,                                         
*<u>'''Population''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped),  Belqas (Wheat, Undeveloped)
  
 
=====Sharqia, Zagazig =====                                                                                               
 
=====Sharqia, Zagazig =====                                                                                               
*<u>'''Type''</u> –  2 slots     
+
*<u>'''Type'''</u> –  2 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 1 slot empty  
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 1 slot empty  
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Starting Buildings'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  26000/52000   
+
*<u>'''Infrastructure'''</u> –  City/Region  26000/52000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Population'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Religion Islamic'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Infrastructure'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                                                                                                       
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Bilbeis (Manufactory), Faqous  (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)                                                                                                                       
  
 
=====Fayum Oasis, Fayum =====     
 
=====Fayum Oasis, Fayum =====     
*<u>'''Type''</u> –  1 slot     
+
*<u>'''Type'''</u> –  1 slot     
*<u>'''Starting BuildingsType''</u> – Buildings Cantonment     
+
*<u>'''Starting BuildingsType'''</u> – Buildings Cantonment     
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Starting Buildings'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  5000/7500   
+
*<u>'''Infrastructure'''</u> –  City/Region  5000/7500   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Population'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  1100     
+
*<u>'''Religion Islamic'''</u> –  1100     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Infrastructure'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Birket Qarum (Horses, Undeveloped)
 
   
 
   
 
=====Helwan, Suez=====       
 
=====Helwan, Suez=====       
*<u>'''Type''</u> –  1 slot     
+
*<u>'''Type'''</u> –  1 slot     
*<u>'''Starting BuildingsType''</u> – Buildings Tax Office     
+
*<u>'''Starting BuildingsType'''</u> – Buildings Tax Office     
*<u>'''Starting Buildings''</u> –  None     
+
*<u>'''Starting Buildings'''</u> –  None     
*<u>'''Infrastructure''</u> –  City/Region  15000/40000   
+
*<u>'''Infrastructure'''</u> –  City/Region  15000/40000   
*<u>'''Population''</u> –  Islamic 99%, Orthodox10%   
+
*<u>'''Population'''</u> –  Islamic 99%, Orthodox10%   
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Religion Islamic'''</u> –  900     
*<u>'''Infrastructure''</u> –  Not present     
+
*<u>'''Infrastructure'''</u> –  Not present     
*<u>'''Population''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                                                                                                             
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)                                                                                                                             
  
 
=====North Sinai,=====       
 
=====North Sinai,=====       
*<u>'''Type''</u> –  2 slots     
+
*<u>'''Type'''</u> –  2 slots     
*<u>'''Starting BuildingsType''</u> – Buildings Cannon Foundry, 1 slot empty  
+
*<u>'''Starting BuildingsType'''</u> – Buildings Cannon Foundry, 1 slot empty  
*<u>'''Starting Buildings''</u> – None       
+
*<u>'''Starting Buildings'''</u> – None       
*<u>'''Infrastructure''</u> – City/Region  10000/20000   
+
*<u>'''Infrastructure'''</u> – City/Region  10000/20000   
*<u>'''Population''</u> – Islamic 99%, Orthodox10%     
+
*<u>'''Population'''</u> – Islamic 99%, Orthodox10%     
*<u>'''Religion Islamic''</u> –  900     
+
*<u>'''Religion Islamic'''</u> –  900     
*<u>'''Infrastructure''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia  
+
*<u>'''Infrastructure'''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia  
*<u>'''Population''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)     
+
*<u>'''Population'''</u> – Towns/Villages/Ports  Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)     
  
 
==Units==
 
==Units==

Revision as of 08:28, 12 December 2010

Mamelukes (NTW Faction)
Mamelukes.jpg
Name: Mamelukes
From Game: Napoleon: Total War
Religion:Islamic
Culture: Ottomans
Playable:


Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.

Overview

Mamelukes.jpg

Starting Position

Egyptian Campaign

Victory Conditions

n/a

Basics at Start

  • In game Id – egy_mamelukes
  • Faction name – Mamelukes
  • Nationality – Mameluk
  • Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
  • Theater – Asia
  • Status – Minor, Non playable
  • Government – Absolute Monarchy
  • Religion – Islamic
  • Culture – Ottomans
  • Subculture – egy_middle_east
  • Group – ottoman_group
  • Names – Muslim
  • Sounds – mamelukes
  • Abreviation – Ar
  • AI Manager – nap_egy_full
  • AI Personality – Default
  • Capitol – Qalyubia, Cairo
  • Starting Treasury –5000
  • Victory Conditions – n\a
  • Diplomacy Relationships – Neutral to all
  • Starting Armies/Fleets –01/03/00

Regions

Qalyubia, Cairo
  • Type – 4 slots
  • Starting BuildingsType – Buildings Tax Office, 3 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 1500000/3000000
  • Population – Islamic 55%, Catholic 45,00%
  • Religion Islamic – 2800
  • Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
  • Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
  • Type – 3 slots
  • Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 250000/500000
  • Population – Islamic 99%, Orthodox 10,00%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
=====Beni Suef, Beni Suef =====                          
  • Type – 1 slot
  • Starting BuildingsType – Buildings Tax Office
  • Starting Buildings – None
  • Infrastructure – City/Region 60000/120000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
  • Type – 3 slots
  • Starting BuildingsType – Buildings Tax Office, 2 slots empty
  • Starting Buildings – None
  • Infrastructure – City/Region 400000/800000
  • Population – Islamic 55%, Catholic 45%
  • Religion Islamic – 1100
  • Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
  • Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
  • Type – 2 slots
  • Starting BuildingsType – Buildings Tax Office, 1 slot empty
  • Starting Buildings – None
  • Infrastructure – City/Region 26000/52000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
  • Type – 1 slot
  • Starting BuildingsType – Buildings Cantonment
  • Starting Buildings – None
  • Infrastructure – City/Region 5000/7500
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 1100
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
  • Type – 1 slot
  • Starting BuildingsType – Buildings Tax Office
  • Starting Buildings – None
  • Infrastructure – City/Region 15000/40000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – Not present
  • Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
  • Type – 2 slots
  • Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
  • Starting Buildings – None
  • Infrastructure – City/Region 10000/20000
  • Population – Islamic 99%, Orthodox10%
  • Religion Islamic – 900
  • Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
  • Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)

Units

Artillery

Cavalry

Infantry


Navy

n\a

Trade

n\a

Warships

n\a


Napoleon: Total War | Playable Factions:
Austria | France | Great Britain | Russia | Prussia
Napoleon: Total War | Non-playable Factions:
Baden-Würtenberg | Batavian Republic | Bavaria | Denmark | Hessen-Kassel | Mecklenburg | Oldenburg | Papal States | Portugal | Saxony | Spain | Sweden | Swiss Confederation | The Ottoman Empire | Kingdom of Italy | Kingdom of Naples | Kingdom of Sardinia | Kingdom of Sicily
Napoleon: Total War | Emergent Factions:
Belgium | Brittany | Catalonia | Courland | Crimean Khanate | Greece | Hannover | Hessen | Hungary | Ireland | Italy | Norway | Poland | Romania | United Netherlands | Westphalia