Difference between revisions of "Mamelukes (NTW Faction)"
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====Basics at Start==== | ====Basics at Start==== | ||
− | *<u>'''In game Id''</u> – egy_mamelukes | + | *<u>'''In game Id'''</u> – egy_mamelukes |
− | *<u>'''Faction name''</u> – Mamelukes | + | *<u>'''Faction name'''</u> – Mamelukes |
− | *<u>'''Nationality''</u> – Mameluk | + | *<u>'''Nationality'''</u> – Mameluk |
− | *<u>'''Campaign''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game | + | *<u>'''Campaign'''</u> – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game |
− | *<u>'''Theater''</u> – Asia | + | *<u>'''Theater'''</u> – Asia |
− | *<u>'''Status''</u> – Minor, Non playable | + | *<u>'''Status'''</u> – Minor, Non playable |
− | *<u>'''Government''</u> – Absolute Monarchy | + | *<u>'''Government'''</u> – Absolute Monarchy |
− | *<u>'''Religion''</u> – Islamic | + | *<u>'''Religion'''</u> – Islamic |
− | *<u>'''Culture''</u> – Ottomans | + | *<u>'''Culture'''</u> – Ottomans |
− | *<u>'''Subculture''</u> – egy_middle_east | + | *<u>'''Subculture'''</u> – egy_middle_east |
− | *<u>'''Group''</u> – ottoman_group | + | *<u>'''Group'''</u> – ottoman_group |
− | *<u>'''Names''</u> – Muslim | + | *<u>'''Names'''</u> – Muslim |
− | *<u>'''Sounds''</u> – mamelukes | + | *<u>'''Sounds'''</u> – mamelukes |
− | *<u>'''Abreviation''</u> – Ar | + | *<u>'''Abreviation'''</u> – Ar |
− | *<u>'''AI Manager''</u> – nap_egy_full | + | *<u>'''AI Manager'''</u> – nap_egy_full |
− | *<u>''' AI Personality''</u> – Default | + | *<u>''' AI Personality'''</u> – Default |
− | *<u>'''Capitol''</u> – Qalyubia, Cairo | + | *<u>'''Capitol'''</u> – Qalyubia, Cairo |
− | *<u>'''Starting Treasury''</u> –5000 | + | *<u>'''Starting Treasury'''</u> –5000 |
− | *<u>'''Victory Conditions''</u> – n\a | + | *<u>'''Victory Conditions'''</u> – n\a |
− | *<u>'''Diplomacy Relationships''</u> – Neutral to all | + | *<u>'''Diplomacy Relationships'''</u> – Neutral to all |
− | *<u>'''Starting Armies/Fleets''</u> –01/03/00 | + | *<u>'''Starting Armies/Fleets'''</u> –01/03/00 |
====Regions==== | ====Regions==== | ||
=====Qalyubia, Cairo===== | =====Qalyubia, Cairo===== | ||
− | *<u>'''Type''</u> – 4 slots | + | *<u>'''Type'''</u> – 4 slots |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 3 slots empty | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 3 slots empty |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 1500000/3000000 | + | *<u>'''Infrastructure'''</u> – City/Region 1500000/3000000 |
− | *<u>'''Population''</u> – Islamic 55%, Catholic 45,00% | + | *<u>'''Population'''</u> – Islamic 55%, Catholic 45,00% |
− | *<u>'''Religion Islamic''</u> – 2800 | + | *<u>'''Religion Islamic'''</u> – 2800 |
− | *<u>'''Infrastructure''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia | + | *<u>'''Infrastructure'''</u> – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia |
− | *<u>'''Population''</u> – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped) |
=====Minya, Minya ===== | =====Minya, Minya ===== | ||
− | *<u>'''Type''</u> – 3 slots | + | *<u>'''Type'''</u> – 3 slots |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 2 slots empty |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 250000/500000 | + | *<u>'''Infrastructure'''</u> – City/Region 250000/500000 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox 10,00% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox 10,00% |
− | *<u>'''Religion Islamic''</u> – 900 | + | *<u>'''Religion Islamic'''</u> – 900 |
− | *<u>'''Infrastructure''</u> – Not present | + | *<u>'''Infrastructure'''</u> – Not present |
− | *<u>'''Population''</u> – Towns/Villages/Ports Mallawi (Wheat, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Mallawi (Wheat, Undeveloped) |
− | =====Beni Suef, Beni Suef===== | + | =====Beni Suef, Beni Suef ===== |
− | *<u>'''Type''</u> – 1 slot | + | *<u>'''Type'''</u> – 1 slot |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 60000/120000 | + | *<u>'''Infrastructure'''</u> – City/Region 60000/120000 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox10% |
− | *<u>'''Religion Islamic''</u> – 900 | + | *<u>'''Religion Islamic'''</u> – 900 |
− | *<u>'''Infrastructure''</u> – Not present | + | *<u>'''Infrastructure'''</u> – Not present |
− | *<u>'''Population''</u> – Towns/Villages/Ports Biba (Wheat, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Biba (Wheat, Undeveloped) |
=====Dumyat, Damietta===== | =====Dumyat, Damietta===== | ||
− | *<u>'''Type''</u> – 3 slots | + | *<u>'''Type'''</u> – 3 slots |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 2 slots empty | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 2 slots empty |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 400000/800000 | + | *<u>'''Infrastructure'''</u> – City/Region 400000/800000 |
− | *<u>'''Population''</u> – Islamic 55%, Catholic 45% | + | *<u>'''Population'''</u> – Islamic 55%, Catholic 45% |
− | *<u>'''Religion Islamic''</u> – 1100 | + | *<u>'''Religion Islamic'''</u> – 1100 |
− | *<u>'''Infrastructure''</u> – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia, | + | *<u>'''Infrastructure'''</u> – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia, |
− | *<u>'''Population''</u> – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped) |
=====Sharqia, Zagazig ===== | =====Sharqia, Zagazig ===== | ||
− | *<u>'''Type''</u> – 2 slots | + | *<u>'''Type'''</u> – 2 slots |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office, 1 slot empty | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office, 1 slot empty |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 26000/52000 | + | *<u>'''Infrastructure'''</u> – City/Region 26000/52000 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox10% |
− | *<u>'''Religion Islamic''</u> – 900 | + | *<u>'''Religion Islamic'''</u> – 900 |
− | *<u>'''Infrastructure''</u> – Not present | + | *<u>'''Infrastructure'''</u> – Not present |
− | *<u>'''Population''</u> – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped) |
=====Fayum Oasis, Fayum ===== | =====Fayum Oasis, Fayum ===== | ||
− | *<u>'''Type''</u> – 1 slot | + | *<u>'''Type'''</u> – 1 slot |
− | *<u>'''Starting BuildingsType''</u> – Buildings Cantonment | + | *<u>'''Starting BuildingsType'''</u> – Buildings Cantonment |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 5000/7500 | + | *<u>'''Infrastructure'''</u> – City/Region 5000/7500 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox10% |
− | *<u>'''Religion Islamic''</u> – 1100 | + | *<u>'''Religion Islamic'''</u> – 1100 |
− | *<u>'''Infrastructure''</u> – Not present | + | *<u>'''Infrastructure'''</u> – Not present |
− | *<u>'''Population''</u> – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped) |
=====Helwan, Suez===== | =====Helwan, Suez===== | ||
− | *<u>'''Type''</u> – 1 slot | + | *<u>'''Type'''</u> – 1 slot |
− | *<u>'''Starting BuildingsType''</u> – Buildings Tax Office | + | *<u>'''Starting BuildingsType'''</u> – Buildings Tax Office |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 15000/40000 | + | *<u>'''Infrastructure'''</u> – City/Region 15000/40000 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox10% |
− | *<u>'''Religion Islamic''</u> – 900 | + | *<u>'''Religion Islamic'''</u> – 900 |
− | *<u>'''Infrastructure''</u> – Not present | + | *<u>'''Infrastructure'''</u> – Not present |
− | *<u>'''Population''</u> – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port) |
=====North Sinai,===== | =====North Sinai,===== | ||
− | *<u>'''Type''</u> – 2 slots | + | *<u>'''Type'''</u> – 2 slots |
− | *<u>'''Starting BuildingsType''</u> – Buildings Cannon Foundry, 1 slot empty | + | *<u>'''Starting BuildingsType'''</u> – Buildings Cannon Foundry, 1 slot empty |
− | *<u>'''Starting Buildings''</u> – None | + | *<u>'''Starting Buildings'''</u> – None |
− | *<u>'''Infrastructure''</u> – City/Region 10000/20000 | + | *<u>'''Infrastructure'''</u> – City/Region 10000/20000 |
− | *<u>'''Population''</u> – Islamic 99%, Orthodox10% | + | *<u>'''Population'''</u> – Islamic 99%, Orthodox10% |
− | *<u>'''Religion Islamic''</u> – 900 | + | *<u>'''Religion Islamic'''</u> – 900 |
− | *<u>'''Infrastructure''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia | + | *<u>'''Infrastructure'''</u> – General, 2 Light Cavalry, 4 Libyan Bedouin Militia |
− | *<u>'''Population''</u> – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped) | + | *<u>'''Population'''</u> – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped) |
==Units== | ==Units== |
Revision as of 08:28, 12 December 2010
Mamelukes (NTW Faction) | |
---|---|
Name: | Mamelukes |
From Game: | Napoleon: Total War |
Religion: | Islamic |
Culture: | Ottomans |
Playable: |
Mamelukes is one of the factions in Napoleon Total War and it is present only in Egyptian Campaign.
Contents
Overview
Starting Position
Egyptian Campaign
Victory Conditions
n/a
Basics at Start
- In game Id – egy_mamelukes
- Faction name – Mamelukes
- Nationality – Mameluk
- Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
- Theater – Asia
- Status – Minor, Non playable
- Government – Absolute Monarchy
- Religion – Islamic
- Culture – Ottomans
- Subculture – egy_middle_east
- Group – ottoman_group
- Names – Muslim
- Sounds – mamelukes
- Abreviation – Ar
- AI Manager – nap_egy_full
- AI Personality – Default
- Capitol – Qalyubia, Cairo
- Starting Treasury –5000
- Victory Conditions – n\a
- Diplomacy Relationships – Neutral to all
- Starting Armies/Fleets –01/03/00
Regions
Qalyubia, Cairo
- Type – 4 slots
- Starting BuildingsType – Buildings Tax Office, 3 slots empty
- Starting Buildings – None
- Infrastructure – City/Region 1500000/3000000
- Population – Islamic 55%, Catholic 45,00%
- Religion Islamic – 2800
- Infrastructure – General, 6 Light Cavalry, 9 lber Foot Artillery, 2 Azzars, 6Libyan Bedouin Militia, 4 Peasants Levy Militia
- Population – Towns/Villages/Ports Giza (College), Dashur (Wheat, Undeveloped)
Minya, Minya
- Type – 3 slots
- Starting BuildingsType – Buildings Tax Office, 2 slots empty
- Starting Buildings – None
- Infrastructure – City/Region 250000/500000
- Population – Islamic 99%, Orthodox 10,00%
- Religion Islamic – 900
- Infrastructure – Not present
- Population – Towns/Villages/Ports Mallawi (Wheat, Undeveloped)
=====Beni Suef, Beni Suef =====
- Type – 1 slot
- Starting BuildingsType – Buildings Tax Office
- Starting Buildings – None
- Infrastructure – City/Region 60000/120000
- Population – Islamic 99%, Orthodox10%
- Religion Islamic – 900
- Infrastructure – Not present
- Population – Towns/Villages/Ports Biba (Wheat, Undeveloped)
Dumyat, Damietta
- Type – 3 slots
- Starting BuildingsType – Buildings Tax Office, 2 slots empty
- Starting Buildings – None
- Infrastructure – City/Region 400000/800000
- Population – Islamic 55%, Catholic 45%
- Religion Islamic – 1100
- Infrastructure – 2 Light Cavalry, 9 lber Foot Artillery, 2 Libyan Bedouin Militia,
- Population – Towns/Villages/Ports Baltim (Supply Post) Kafr El Sheikh (Intellectual, Undeveloped), Belqas (Wheat, Undeveloped)
Sharqia, Zagazig
- Type – 2 slots
- Starting BuildingsType – Buildings Tax Office, 1 slot empty
- Starting Buildings – None
- Infrastructure – City/Region 26000/52000
- Population – Islamic 99%, Orthodox10%
- Religion Islamic – 900
- Infrastructure – Not present
- Population – Towns/Villages/Ports Bilbeis (Manufactory), Faqous (Wheat, Undeveloped), Lake Manzala (Horses, Undeveloped), Port Said (Port, Undeveloped)
Fayum Oasis, Fayum
- Type – 1 slot
- Starting BuildingsType – Buildings Cantonment
- Starting Buildings – None
- Infrastructure – City/Region 5000/7500
- Population – Islamic 99%, Orthodox10%
- Religion Islamic – 1100
- Infrastructure – Not present
- Population – Towns/Villages/Ports Birket Qarum (Horses, Undeveloped)
Helwan, Suez
- Type – 1 slot
- Starting BuildingsType – Buildings Tax Office
- Starting Buildings – None
- Infrastructure – City/Region 15000/40000
- Population – Islamic 99%, Orthodox10%
- Religion Islamic – 900
- Infrastructure – Not present
- Population – Towns/Villages/Ports Fayid (Horses, Undeveloped), Port Taufiq (Trading Port)
North Sinai,
- Type – 2 slots
- Starting BuildingsType – Buildings Cannon Foundry, 1 slot empty
- Starting Buildings – None
- Infrastructure – City/Region 10000/20000
- Population – Islamic 99%, Orthodox10%
- Religion Islamic – 900
- Infrastructure – General, 2 Light Cavalry, 4 Libyan Bedouin Militia
- Population – Towns/Villages/Ports Romani (Gunsmith), Bir El Abd (Horses, Undeveloped)
Units
Artillery
Cavalry
Infantry
- Azzars
- Libyan Bedouin Militia
- Ottoman Palestinian Auxiliaries Militia
- Peasants Levy Militia
- Armed Populace
- Armed Populace Firelock
n\a
Trade
n\a
Warships
n\a