Difference between revisions of "Bedouins (NTW Faction)"
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− | {{Faction|image=[[image:Beduins.jpg|250px]]|Name=Beduins|Game=[[Napoleon: Total War]]|Religion=[[ | + | {{Faction|image=[[image:Beduins.jpg|250px]]|Name=Beduins|Game=[[Napoleon: Total War]]|Religion=[[Islam (NTW Religion)|Islam]]|Culture=Ottomans}} |
− | Beduins | + | The '''Beduins''' are one of the factions in Napoleon Total War, present only in the Egyptian Campaign. |
==Overview== | ==Overview== | ||
Line 8: | Line 8: | ||
==Starting Position== | ==Starting Position== | ||
− | |||
− | + | ===Victory Conditions=== | |
− | + | This faction is unplayable. | |
====Basics at Start==== | ====Basics at Start==== | ||
Line 88: | Line 87: | ||
==Units== | ==Units== | ||
− | |||
− | |||
===Cavalry=== | ===Cavalry=== | ||
− | *[[Generals Bodyguard(NTW Unit) |Generals Bodyguard]] | + | *[[Generals Bodyguard (NTW Unit) |Generals Bodyguard]] |
− | *[[ | + | *[[Camel Gunners (NTW Unit) |Camel Gunners]] |
− | *[[ | + | *[[Camel Warriors (NTW Unit) |Camel Warriors]] |
===Infantry=== | ===Infantry=== | ||
− | *[[Armed | + | *[[Armed Populace (NTW Unit) |Armed Populace]] |
===Navy=== | ===Navy=== |
Revision as of 13:24, 12 December 2010
Bedouins (NTW Faction) | |
---|---|
Name: | Beduins |
From Game: | Napoleon: Total War |
Religion: | Islam |
Culture: | Ottomans |
Playable: |
The Beduins are one of the factions in Napoleon Total War, present only in the Egyptian Campaign.
Contents
Overview
Starting Position
Victory Conditions
This faction is unplayable.
Basics at Start
- In game Id – egy_beduin
- Faction name – Bedouin
- Nationality – Bedouin
- Campaign – Egyptian Campaign Single Player scenario game, Egyptian Campaign Multi Player open game
- Theater – Asia
- Status – Minor, Non playable
- Government – Republic
- Religion – Islamic
- Culture – Ottomans
- Subculture – egy_middle_east
- Group – ottoman_group
- Names – Muslim
- Sounds – barbary
- Abreviation – Ar
- AI Manager – nap_egy_full
- AI Personality – Default
- Capitol – South Sinai, Muzziena
- Starting Treasury – 2000
- Victory Conditions – n\a
- Diplomacy Relationships – Neutral to all
- Starting Armies/Fleets – 5/0
Regions
South Sinai, Muzziena
- Type – 1 slot
- Starting Buildingse – Army Cantonment
- Infrastructure – None
- Population – City/Region 1000/2000
- Religion – Islamic 99%, Orthodox 10%
- Wealth – 2800
- Garisson – 3 Bedouin Camel Warriors, Bedouin Camel Gunners
- Starting Towns/Villages/Ports – -
Red Sea Coast, Ababda
- Type – 1 slot
- Starting Buildings – Army Cantonment
- Infrastructure – None
- Population – City/Region 1000/20000
- Religion – Islamic 90%, Animist10%
- Wealth – 250
- Garisson – 2 Bedouin Camel Warriors, Bedouin Camel Gunners
- Starting Towns/Villages/Ports – -
Matruh, Awlad Ali
- Type – 1 slot
- Starting Buildings – Army Cantonment
- Infrastructure – None
- Population – City/Region 1000/20000
- Religion – Animist 90%, Catholic 10%
- Wealth – 250
- Garisson – 4 Bedouin Camel Warriors
- Starting Towns/Villages/Ports – -
Maan, Howeitat
- Type – 1 slot
- Starting Buildings – Army Cantonment
- Infrastructure – None
- Population – City/Region 1000/20000
- Religion – Animist 90%, Catholic 10%
- Wealth – 250
- Garisson – 2 Bedouin Camel Warriors, Bedouin Camel Gunners
- Starting Towns/Villages/Ports – -
Amman Beni Sakhr
- Type – 1 slot
- Starting Buildings – Army Cantonment
- Infrastructure – None
- Population – City/Region 1000/20000
- Religion – Animist 90%, Catholic 10%
- Wealth – 550
- Garisson – 3 Bedouin Camel Warriors, 2 Bedouin Camel Gunners
- Starting Towns/Villages/Ports – -
Units
Cavalry
Infantry
N/A
Trade
N/A
Warships
N/A