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Difference between revisions of "Medieval II: Total War Portal"

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(GOAT and IWTE)
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| class= "frontpage-m2tw"|
 
| class= "frontpage-m2tw"|
 
==Medieval 2: Mods==
 
==Medieval 2: Mods==
[[image:BCRELEASE.gif|size=70%|Broken Crescent|right]]
 
 
=== Released Mod Spotlight: ===
 
=== Released Mod Spotlight: ===
 +
 +
==== Europa Barbarorum II ====
 +
[[image: Europa-barbarorum-ii.png]]
 +
 +
Seven years of patience and hard work have paid off, because Europa Barbarorum II has been released.  Compared to its critically acclaimed Rome: Total War counterpart, Europa Barbarorum II has eight new factions, completely redone graphics in almost all areas, units that have the graphics variety Europa Barbarorum lacked, and more to blend Medieval II: Total War: Kingdoms’ engine to Rome: Total War and Europa Barbarorum.  Find more and download at the E.B. II forum [http://www.twcenter.net/forums/forumdisplay.php?454 here].
  
 
==== [[Broken Crescent|Broken Crescent Version 1.05]] ====
 
==== [[Broken Crescent|Broken Crescent Version 1.05]] ====
 +
[[image:BCRELEASE.gif|size=50%|Broken Crescent]]
 +
 
A modification for [[Medieval 2: Total War|Medieval II - Total War]] Which is primarily designed at representing the warfare and culture of the Middle East and a little of south-western Asia and north-eastern Africa (From Anatolia to India!)  
 
A modification for [[Medieval 2: Total War|Medieval II - Total War]] Which is primarily designed at representing the warfare and culture of the Middle East and a little of south-western Asia and north-eastern Africa (From Anatolia to India!)  
  
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----
 
----
 
===Recent Mod Releases/Updates===
 
===Recent Mod Releases/Updates===
*'''[http://www.twcenter.net/forums/showthread.php?549472-Releases Hyrule: Total War v 3.5] Released - 23/2/2014'''
+
*'''''[http://www.twcenter.net/forums/showthread.php?664412 E.B. II Submod: Improved Javelin Skirmishing] Released - August 29, 2014:'''''
*'''[http://www.twcenter.net/forums/showthread.php?635538-BATTLE-RELEASE-3-The-DragonDawn-Christmas-Battle-2013-Ildiri-vs-Khezdruli DragonDawn Christmas Battle] Release - 25/12/2013'''
+
*'''''[http://www.twcenter.net/forums/showthread.php?664636 E.B.II Submod: Addition additional Music for Rome Greeks and Semitics] Released - August 31, 2014:'''''
 +
*'''''[http://www.twcenter.net/forums/showthread.php?664713 Warhammer Fantasy RC] Released - August 31, 2014:'''''
 +
*'''''[http://www.twcenter.net/forums/showthread.php?663467 Fire Arrows Fixed, Wall Defenses and Reworked Siege Towers] Released - August 22, 2014:'''''
 +
*'''''[http://www.twcenter.net/forums/showthread.php?662392 Broken Crescent 2.3.2 Submod: Europa Barbarorum Style Unit Sizes] Released - August 13, 2014:'''''
 +
*'''''[http://www.twcenter.net/forums/showthread.php?219603 Deus lo Vult + BB 4.32 Featuring GeMiNi-SaNDy’s  Western Units Overhaul] Released - August 8, 2014:'''''
 +
*'''''[http://www.twcenter.net/forums/showthread.php?632792 Broken Crescent Submod: Portrait Mod v2] Released – August 16, 2014:'''''
 
----
 
----
 
===Recent Mod Page Updates===
 
===Recent Mod Page Updates===
 +
*[[Europa Barbarorum II]]
 
*[[Aevum Fidei]]
 
*[[Aevum Fidei]]
 
*[[The Sicilian Vespers]]
 
*[[The Sicilian Vespers]]
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===Modding News:===
 
===Modding News:===
 
[http://www.twcenter.net/forums/showthread.php?652598-The-quot-New-quot-Frontier-of-M2TW-Modding-Memory-Editing A New Frontier in M2TW modding] now seems possible.<br>CA have given permission for mods which change values in memory as the game loads.  This potentially allows values and behaviours previously hard-coded in the .exe to be changed.  [http://www.twcenter.net/forums/member.php?20488-Zarathos Zarathos] is leading a team of programmers investigating the possibilities.
 
[http://www.twcenter.net/forums/showthread.php?652598-The-quot-New-quot-Frontier-of-M2TW-Modding-Memory-Editing A New Frontier in M2TW modding] now seems possible.<br>CA have given permission for mods which change values in memory as the game loads.  This potentially allows values and behaviours previously hard-coded in the .exe to be changed.  [http://www.twcenter.net/forums/member.php?20488-Zarathos Zarathos] is leading a team of programmers investigating the possibilities.
 +
 
===Getting into those troublesome files:===
 
===Getting into those troublesome files:===
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by [[Grumpyoldman]]
 
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1276 Mesh 2 ms3d beta 0.18] by [[Grumpyoldman]]

Revision as of 15:37, 23 September 2014

M2banner.jpg

Welcome to Medieval II Total War on the TWC Wiki

Medieval 2: Total War

Medieval II: Total War is a game in the Total War Series. It is developed by The Creative Assembly.

Medieval 2, like previous Total War games, brings together elements of real time strategy and turn based game play.

Medieval 2: Total War box art

Expansion Pack

Medieval II: Total War Kingdoms
Expansion Pack for M2TW containing 4 different Campaigns



Technical

Game Overview

Main Articles:



Strategy Guides


AAR's


M2 on the Wiki

Help improve this project:

Short articles in need of expansion:

TWC Wiki Project



Medieval 2: Mods

Released Mod Spotlight:

Europa Barbarorum II

Europa-barbarorum-ii.png

Seven years of patience and hard work have paid off, because Europa Barbarorum II has been released. Compared to its critically acclaimed Rome: Total War counterpart, Europa Barbarorum II has eight new factions, completely redone graphics in almost all areas, units that have the graphics variety Europa Barbarorum lacked, and more to blend Medieval II: Total War: Kingdoms’ engine to Rome: Total War and Europa Barbarorum. Find more and download at the E.B. II forum here.

Broken Crescent Version 1.05

Broken Crescent

A modification for Medieval II - Total War Which is primarily designed at representing the warfare and culture of the Middle East and a little of south-western Asia and north-eastern Africa (From Anatolia to India!)

The mod aims to show these cultures and factions, it improves battle and campaign performance, adds a whole new map, 17 new or totally revised factions(Such as the Great Seljuks and the Ghorid Emirate and the Eastern Roman Empire), 300 new units, More buildings(such as the silkroad), new traits and ancillaries , and new events(Like the Kypchak horde!)!

It has a host of new features and currently runs on vanilla M2TW. However kingdoms is planned for version 2.00

It is an Awe-inspiring total conversion professionally done!

For more information:

  • visit the hosted sub-forum here
  • see release and download thread here

Recent Mod Releases/Updates


Recent Mod Page Updates


Other Mods:

Medieval 2 - Modding Information

After some initial hold-ups unpacking and working on certain new file types M2TW proved to be one of the most easily modded Total War titles

Modding News:

A New Frontier in M2TW modding now seems possible.
CA have given permission for mods which change values in memory as the game loads. This potentially allows values and behaviours previously hard-coded in the .exe to be changed. Zarathos is leading a team of programmers investigating the possibilities.

Getting into those troublesome files:

allows battle map unit models to be edited in MilkShape 3D
converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
allows the files in .strings.bin format to be converted to normal text files for editing
associated tutorial.
  • IWTE by wilddog, for battle-map settlements, buildings, vegetation and geography, and static strat map models.

Categories on the Wiki:

Other Sources of Information