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  • Religion has been a factor in most Total War games so far. However, its importance has changed over time. Whereas it ser ==Medieval Total War==
    14 KB (2,332 words) - 13:39, 13 March 2022
  • <u>[[File:New shogun 2 banner.png|center]]</u> {{Total War}}
    11 KB (1,775 words) - 18:24, 15 October 2023
  • ...between the games. The popularity of the modifications made for the Total War games has contributed to their ongoing popularity. This page is not the pl ..." has been used for Total War titles from [[Empire: Total War]] to [[Total War: Warhammer]], there are similar tools and principles used in modding these
    18 KB (2,304 words) - 06:04, 19 September 2018
  • |Platform=[[Medieval II Total War: Kingdoms]] |Era=Medieval
    5 KB (763 words) - 13:37, 18 February 2021
  • The Timurids are one of the two nomad factions that appear near the start of late period, near 1365. They will appear jus ....jpg|Faction Symbol for Timurids]]|Name=Timurids|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}}
    2 KB (385 words) - 08:17, 30 May 2017
  • In the vanilla Medieval II - Total War game, two factions (the Mongols and the Timurids) emerge after the start of the game. There a if I_EventCounter mongols_invasion_warn == 2
    4 KB (732 words) - 08:31, 19 June 2017
  • |Platform=[[Medieval II: Total War]] Xenophonia is a mod for M2TW. It replaces several factions' speech with their native languages, making them speak e.g. German, French
    3 KB (470 words) - 13:45, 18 February 2021
  • ...imits for [[Medieval II: Total War]] appear to be similar to [[Rome: Total War]] though some are slightly raised. See also [[Hardcoded Limits - RTW|Hardc * Hidden_resources list Min: 2 Max: 64
    3 KB (375 words) - 06:22, 12 October 2020
  • |Platform=[[Medieval II: Total War Kingdoms]] Isandlwana - The Thin Red Line, is a modification for [[Medieval II: Total War Kingdoms]]. It is a Battle Map only mod which gives the player the opportun
    4 KB (540 words) - 08:59, 15 February 2020
  • ...ion Symbol for Byzantium]]|Name=Byzantine Empire|Game=[[Medieval II: Total War]]|Religion=[[Orthodox Christianity]]|Culture=[[Greek]]}} '''The Byzantine Empire''' are a faction found in Medieval 2 Total War. The Byzantine Empire can be made playable be either defeating the faction
    5 KB (813 words) - 11:29, 14 September 2023
  • |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion
    4 KB (690 words) - 17:49, 1 June 2021
  • |Platform=[[Medieval II: Total War: Kingdoms]] Bulgaria: Total War adds a new Bulgarian faction to the game, extends the campaign map, provide
    5 KB (810 words) - 13:17, 18 February 2021
  • ...makes them one of the most important units available to any of the Italian factions. Their strategic value lies in their availability, cost and strength. ...r these reasons this unit perhaps is the best Infantry in Medieval 2 Total War until Dismounted Feudal Knights start appearing in the campaign.
    3 KB (512 words) - 16:20, 13 May 2020
  • ='''Rome: Total War'''= ...BI or M2'') description of a region. The changes of Barbarian Invasion and Medieval II will be explained below.
    6 KB (907 words) - 09:29, 20 June 2017
  • Norway is a faction in [[Medieval II: Total War Kingdoms]] which is highly based on powerful melee units being used to powe ...ike (make sure you have deployed spies in order to keep track of the other factions). When you finally see a weak, unguarded, region that would be easy to defe
    6 KB (989 words) - 05:30, 29 January 2019
  • '''Modifications for [[Total War: Attila Portal|Total War: Attila]].'''<br> *[http://www.twcenter.net/forums/forumdisplay.php?2231 Total War: Attila Mod Register]
    17 KB (2,412 words) - 10:49, 22 April 2020
  • ...spain.jpg|Faction Symbol for Spain]]|Name=Spain |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}} Spain starts with 2 settlements:
    4 KB (700 words) - 16:19, 18 March 2022
  • <big><big><big>Welcome to Empire: Total War on the TWC Wiki</big></big></big> <big>'''[[Empire: Total War]] is the 5th major game in the [[Total War Series]] developed by the [[Creative Assembly]].'''
    15 KB (2,251 words) - 02:52, 23 August 2020
  • ...val 2. One person will play their turn, end it, save the game on the next factions turn and then send the file to the appropriate player. This goes on and on ...fighting battles. As an example, if an English and a French player are at war, and on Englands turn he attacks a French army and chooses to fight it on t
    10 KB (1,552 words) - 13:52, 11 December 2023
  • ==Total War: Rome II== |+! style="background:#ff3333;" |'''Total War: Rome II Mods'''
    73 KB (7,910 words) - 08:13, 15 February 2020

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