User contributions
From TWC Wiki
Jump to navigationJump to search(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)
- 10:30, 12 February 2024 (diff | hist) (+74) Map ground types.tga (→Impassable Terrain: added note that the impassable types are M2 only)
- 05:40, 28 December 2023 (diff | hist) (+189) Total War: Rome Remastered - Modding (→Enhanced Tweaks: note about an ooops) (current)
- 11:15, 19 December 2023 (diff | hist) (+421) Spot fx animations and effects (added bit about textures) (current)
- 08:56, 18 December 2023 (diff | hist) (+198) Total War: Pharaoh (→Reviews and Media: trying to get the bit about the price reduction in - not sure if that is the right place!?)
- 02:41, 18 December 2023 (diff | hist) (-6) Total War: Rome Remastered - Modding (→Mod Set-up: fixed link)
- 15:17, 15 December 2023 (diff | hist) (+29) Template:Total War (added Pharaoh) (current)
- 15:15, 15 December 2023 (diff | hist) (+28) m Total War Series (→Main Series: link to pharaoh) (current)
- 15:13, 15 December 2023 (diff | hist) (-4) m Total War: Pharaoh (→Battle Mechanics: minor, minor thing)
- 10:38, 5 November 2023 (diff | hist) (+71) Ground types settlement plan (added logo and to clarify this applies to RTW and RR)
- 08:12, 17 June 2023 (diff | hist) (+119) IWTE - Units in Blender/Milkshape (→Export and Import RTW Units & RTW/M2TW Strat Characters: note on engine animations) (current)
- 05:08, 9 June 2023 (diff | hist) (+695) IWTE - Units in Blender/Milkshape (section added for cas/evt)
- 05:03, 9 June 2023 (diff | hist) (+86) N File:Iwte-cas-evt-extraction.jpg (extracting full cas/evt files with IWTE Category:M2TW Modding Images) (current)
- 04:53, 9 June 2023 (diff | hist) (+37) IWTE - Units in Blender/Milkshape (→Export and Import RTW Units & RTW/M2TW Strat Characters)
- 04:48, 9 June 2023 (diff | hist) (+487) IWTE - Units in Blender/Milkshape (→Export and Import RTW Units & RTW/M2TW Strat Characters)
- 04:35, 9 June 2023 (diff | hist) (0) File:Export-cas-to-dae.jpg (Makanyane uploaded a new version of File:Export-cas-to-dae.jpg) (current)
- 04:29, 9 June 2023 (diff | hist) (+86) IWTE - Units in Blender/Milkshape (→Export and Import M2TW .mesh Units)
- 04:17, 9 June 2023 (diff | hist) (+17) IWTE - Units in Blender/Milkshape (→UV Mapping for Double Texture Units)
- 04:15, 9 June 2023 (diff | hist) (-38) IWTE - Units in Blender/Milkshape (→Export/Import by Task Process)
- 04:09, 9 June 2023 (diff | hist) (+210) IWTE - Units in Blender/Milkshape (→Export/Import by Task Process)
- 03:50, 9 June 2023 (diff | hist) (+2) IWTE - Units in Blender/Milkshape (→Export/Import by Task Process)
- 03:49, 9 June 2023 (diff | hist) (+16) IWTE - Units in Blender/Milkshape (→Export and Import M2TW .mesh Units)
- 03:49, 9 June 2023 (diff | hist) (+704) IWTE - Units in Blender/Milkshape (→Export and Import M2TW .mesh Units: starting to add ms3d stuff)
- 03:34, 9 June 2023 (diff | hist) (+10) Template:IWTE (changed name) (current)
- 03:33, 9 June 2023 (diff | hist) (+47) N IWTE - Units in Blender (Makanyane moved page IWTE - Units in Blender to IWTE - Units in Blender/Milkshape: new function to milkshape included) (current) (Tag: New redirect)
- 03:33, 9 June 2023 (diff | hist) (0) m IWTE - Units in Blender/Milkshape (Makanyane moved page IWTE - Units in Blender to IWTE - Units in Blender/Milkshape: new function to milkshape included)
- 03:27, 9 June 2023 (diff | hist) (0) File:Export-mesh-in-IWTE.jpg (Makanyane uploaded a new version of File:Export-mesh-in-IWTE.jpg) (current)
- 03:19, 9 June 2023 (diff | hist) (0) File:IWTE collada menu.jpg (Makanyane uploaded a new version of File:IWTE collada menu.jpg) (current)
- 03:16, 9 June 2023 (diff | hist) (0) File:IWTE painter process.jpg (Makanyane uploaded a new version of File:IWTE painter process.jpg) (current)
- 09:51, 8 June 2023 (diff | hist) (0) TWC Wiki:User Rights (→Bots: I am not a red link...) (current)
- 08:09, 12 March 2023 (diff | hist) (+29) -mod:my mod (display title thing) (current)
- 07:44, 5 March 2023 (diff | hist) (+672) Spot fx animations and effects (added bit about effects)
- 07:22, 23 February 2023 (diff | hist) (+758) IWTE (→Task File Processes: added texture list from .cas file function)
- 04:37, 13 February 2023 (diff | hist) (+283) Porting a Mod to Rome Remastered (added merchants bit) (current)
- 09:38, 12 February 2023 (diff | hist) (+289) Unit Models in Rome Remastered (bodge in torch explanation) (current)
- 08:05, 8 January 2023 (diff | hist) (-2) IWTE - Units in Blender/Milkshape (→Export and Import RTW Units & RTW/M2TW Strat Characters)
- 09:08, 7 January 2023 (diff | hist) (+156) IWTE - Units in Blender/Milkshape (→Scaling of Anims)
- 09:07, 7 January 2023 (diff | hist) (+338) IWTE - Units in Blender/Milkshape (→Export and Import M2TW .mesh Units: scaling)
- 09:00, 7 January 2023 (diff | hist) (+27) m Unit Animations - M2TW (added Category:M2TW Modding using HotCat) (current)
- 08:52, 7 January 2023 (diff | hist) (+72) Unit Animations - M2TW (→Scaling)
- 08:52, 7 January 2023 (diff | hist) (+8) Unit Animations - M2TW (→Scaling)
- 08:51, 7 January 2023 (diff | hist) (+643) Unit Animations - M2TW
- 08:53, 27 December 2022 (diff | hist) (+67) Unit Animations - M2TW (→Porting by Merging Packs)
- 08:52, 27 December 2022 (diff | hist) (-3) Unit Animations - M2TW (→Porting Modded Skeletons)
- 08:52, 27 December 2022 (diff | hist) (+3) Unit Animations - M2TW
- 08:51, 27 December 2022 (diff | hist) (-3) Unit Animations - M2TW
- 08:44, 27 December 2022 (diff | hist) (+141) Unit Animations - M2TW
- 08:43, 27 December 2022 (diff | hist) (+168) Unit Animations - M2TW
- 08:42, 27 December 2022 (diff | hist) (+114) Unit Animations - M2TW (→Original Game)
- 08:41, 27 December 2022 (diff | hist) (+2,084) N Unit Animations - M2TW (Created page with "Unit animations in M2TW are based on a skeleton system using a maximum of 24 bones. There are two different ways of importing skeletons and animations to a mod. ==Original G...")
- 12:50, 18 November 2022 (diff | hist) (+131) Landmass Crash (note on remastered) (current)
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)