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- {{M2TW Modding Logo}}<br> ...s_accents.txt is one of the [[sound text files]] used to edit the sound in M2TW.718 bytes (136 words) - 12:15, 6 January 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]653 bytes (99 words) - 00:50, 26 May 2020
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]650 bytes (86 words) - 00:51, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> [[Category:RTW Campaign Map Modding]]2 KB (296 words) - 03:06, 13 May 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)6 KB (954 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} [[Category:M2TW Modding]]2 KB (284 words) - 12:39, 18 March 2021
- ...Limited. All rights reserved. Total War, Rome: Total War and the Total War logo are trade marks or registered trade marks of the Creative Assembly ™ in t '''The Sound Blaster Logo is a trademark of the Creative Technology Ltd. In the United States and/or4 KB (591 words) - 10:23, 18 September 2018
- {{M2TW Modding Logo}} ...odels.modeldb''' file controls how a unit should look on the battle map in M2TW. It controls which skins and models are used for each unit. The file is lo3 KB (400 words) - 10:44, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> ...''' "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.2 KB (371 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)3 KB (473 words) - 13:04, 18 March 2021
- {{DISPLAYTITLE:descr_mercenaries.txt}}{{RTW M2TW Modding Logo}} ...ls where mercenaries are recruited in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can hav3 KB (490 words) - 11:33, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".2 KB (220 words) - 14:25, 13 March 2021
- {{M2TW Modding Logo}} ...is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so troops c2 KB (391 words) - 10:00, 1 July 2020
- {{M2TW Modding Logo}} Battle-map '''banners''' in M2TW are stored in mesh format with faction-specific textures applied. Their us3 KB (481 words) - 04:07, 12 August 2020
- {{M2TW Modding Logo}} ...s too. NOTE: If you have a geography_new.db that was created by letting M2TW regenerate from the text file ALL of the BGR values will have been wiped ou2 KB (357 words) - 05:11, 21 July 2020
- {{RTW M2TW Modding Logo}} List of commands in [[M2TW]]:2 KB (295 words) - 11:29, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)12 KB (1,828 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} ...pe of the battlemap and distribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big>4 KB (687 words) - 12:14, 19 May 2020
- {{RTW Modding Logo}} ''This file is also present in M2TW but appears to have no effect in game.''2 KB (293 words) - 23:42, 3 July 2020
- {{RTW M2TW Modding Logo}} ==M2TW Example==8 KB (1,155 words) - 11:40, 16 March 2021