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{{Total War}}
  
Total War: Rome 2 is an upcoming game by the [[Creative Assembly]] announced in July 2012. It is due for release in 2013.
+
Total War: Rome 2 is the eighth Total War game by the [[Creative Assembly]], announced in July 2012, and released on 3rd September 2013.
 
 
 
 
 
 
 
 
[[Category:Total War Series]]
 
  
 
==General Information==
 
==General Information==
  
Rome 2 Total War, like its predecessor, will be set in Classical Antiquity. The campaign will allow the player to take control of the Roman Republic and, if they choose, transform it into an empire.
+
Rome 2 Total War, like its predecessor, is set in Classical Antiquity. The campaign allows the player to take control of the Roman Republic and, if they choose, transform it into an empire.
  
 
===Campaign Map===
 
===Campaign Map===
  
The game is set to have a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, will feature new territories stretching further to the eastern edge of the map.  
+
The game has a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, features new territories stretching further to the eastern edge of the map.  
  
The diplomacy system will be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. This will be looked into in the sequel, and the AI is said to be more "intelligent" and cunning as ever. The choices of the player will influence the AI's attitude toward him or her.
+
The diplomacy system is claimed to be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. The AI is said to be more "intelligent" and cunning as ever. The choices of the player will influence the AI's attitude toward him or her.
  
 
===Engine===
 
===Engine===
  
A new graphics engine will power the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that will allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This will be realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that will allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a "complete meatgrinder", as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map will be rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.
+
A new graphics engine powers the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This is realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a "complete meatgrinder", as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map is rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.
  
 
===Gameplay===
 
===Gameplay===
  
As with Total War: Shogun 2, the player will be prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.
+
As with Total War: Shogun 2, the player is prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.
  
Navies will also play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly plans to introduce mixed naval and land combat for land battles and city sieges for the first time in the company's history. This will reflect the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that will be available in Rome 2 Total War. Legions can now attack the enemy's ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly also plans to make naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.
+
Navies play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly has introduced mixed naval and land combat for land battles and city sieges for the first time in the company's history. This reflects the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that are available in Rome 2 Total War. Legions can now attack the enemy's ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly has made naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.
  
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly's lead unit designer, has stated that instead of the single 'Rebel' faction of the original Rome: Total War there will be a large number of smaller factions, including one for each of the Greek city states. The different factions will have diverse play-styles. A tribe of British barbarians will look and feel completely different from that of a disciplined Roman legion. For example,different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.
+
Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly's lead unit designer, explained that instead of the single 'Rebel' faction of the original Rome: Total War they designed a large number of smaller factions, including one for each of the Greek city states. The different factions have diverse play-styles. A tribe of British barbarians should look and feel completely different from that of a disciplined Roman legion. For example, different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.
  
 
== Playable Factions ==
 
== Playable Factions ==
  
So far eight playable factions have been confirmed.  
+
There are eight playable factions on '''Grand Campaign''' without any DLC (at release) and thirty with all DLCs.
 +
<!--External (official) links might be changed any time, by CA. So do please check them time to time-->
 +
* [http://wiki.totalwar.com/w/Rome_(TWR2_faction).html Rome]
 +
* [http://wiki.totalwar.com/w/Carthage_(TWR2_faction).html Carthage]
 +
* [http://wiki.totalwar.com/w/Macedon_(TWR2_faction).html Macedon]
 +
* [http://wiki.totalwar.com/w/Iceni_(TWR2_faction).html Iceni]
 +
* [http://wiki.totalwar.com/w/Arverni_(TWR2_faction).html Arverni]
 +
* [http://wiki.totalwar.com/w/Suebi_(TWR2_faction).html Suebi]
 +
* [http://wiki.totalwar.com/w/Parthia_(TWR2_faction).html Parthia]
 +
* [http://wiki.totalwar.com/w/Egypt_(TWR2_faction).html Egypt ]
 +
* [http://wiki.totalwar.com/w/Pontus_(TWR2_faction).html Pontus] release day free DLC faction.
 +
* [http://wiki.totalwar.com/w/Seleucid_(TWR2_faction).html Seleucids] 2nd free DLC faction, released on 18 October, 2013.
 +
* [http://wiki.totalwar.com/w/Baktria_(TWR2_faction).html Baktria] 3rd free DLC faction, released on 5 December, 2013.
 +
* [http://wiki.totalwar.com/w/Getae_(TWR2_faction).html The Getae] 4th free DLC faction, released on 29 May, 2014 alongside the Battle of Pydna.
 +
* [http://wiki.totalwar.com/w/Armenia_(TWR2_faction).html Armenia] 5th free DLC faction, released as a part of Emperor Edition.
 +
* [http://wiki.totalwar.com/w/Massilia_(TWR2_faction).html Massilia] 6th free DLC faction, released alongside the Black Sea Colonies Culture Pack.
 +
 
 +
===Greek States Culture Pack===
 +
 
 +
Players who pre-ordered Rome 2 got a Bonus DLC that adds three additional factions to the Grand Campaign, it was released on 3 September 2013.
 +
 
 +
* [http://wiki.totalwar.com/w/Athens_(TWR2_faction).html Athens]
 +
* [http://wiki.totalwar.com/w/Epirus_(TWR2_faction).html Epirus]
 +
* [http://wiki.totalwar.com/w/Sparta_(TWR2_faction).html Sparta]
 +
 
 +
===Nomadic Tribes Culture Pack===
 +
 
 +
This pack adds three new factions to the Grand Campaign, it was released on 22 October 2013.
 +
 
 +
* [http://wiki.totalwar.com/w/Massagetae_(TWR2_faction).html Massagetae]
 +
* [http://wiki.totalwar.com/w/Roxolani_(TWR2_faction).html Roxolani]
 +
* [http://wiki.totalwar.com/w/Royal_Scythia_(TWR2_faction).html Royal Scythia]
 +
 
 +
===Caesar In Gaul Campaign Pack===
 +
 
 +
It's the first campaign pack of Rome II, which was released on 17 December 2013. It includes four factions to play as.
 +
 
 +
* [http://wiki.totalwar.com/w/Caesar_in_Gaul_Campaign_Pack.html#Greater_focus_on_characters Rome]
 +
* [http://wiki.totalwar.com/w/Caesar_in_Gaul_Campaign_Pack.html#Greater_focus_on_characters Suebi]
 +
* [http://wiki.totalwar.com/w/Caesar_in_Gaul_Campaign_Pack.html#Greater_focus_on_characters Arverni]
 +
* [http://wiki.totalwar.com/w/Caesar_in_Gaul_Campaign_Pack.html#Greater_focus_on_characters Nervii]
 +
<!--CA hadn't bothered to make pages for any of 'em-->
 +
===Hannibal at the Gates Campaign Pack===
 +
 
 +
It's the second campaign pack of Rome II, which was released on 27 March 2014. It includes five factions to play as.
 +
 
 +
* [http://wiki.totalwar.com/w/Hannibal_at_the_Gates_Campaign_Pack.html Carthage]
 +
* [http://wiki.totalwar.com/w/Hannibal_at_the_Gates_Campaign_Pack.html Rome]
 +
* [http://wiki.totalwar.com/w/Arevaci_(TWR2_faction).html Arevaci]
 +
* [http://wiki.totalwar.com/w/Lusitani_(TWR2_faction).html Lusitani]
 +
* [http://wiki.totalwar.com/w/Syracuse_(TWR2_faction).html Syracuse]
 +
 
 +
===Pirates and Raiders Culture Pack===
 +
 
 +
This pack adds three new factions to the Grand Campaign, it was released on 29 May 2014.
 +
 
 +
* [http://wiki.totalwar.com/w/Ardiaei_(TWR2_faction).html Ardiaei]
 +
* [http://wiki.totalwar.com/w/Odrysian_Kingdom_(TWR2_faction).html Odrysian Kingdom]
 +
* [http://wiki.totalwar.com/w/Tylis_(TWR2_faction).html Tylis]
 +
 
 +
===Imperator Augustus Campaign Pack===
 +
 
 +
It's the third campaign pack of Rome II, which was released as a part of Emperor Edition, on 16 September 2014. It includes ten factions to play as.
 +
 
 +
*[http://wiki.totalwar.com/w/Octavian%27s_Rome_(TWR2-IA_faction) Octavian's Rome]
 +
*[http://wiki.totalwar.com/w/Lepidus%27_Rome_(TWR2-IA_faction) Lepidus' Rome]
 +
*[http://wiki.totalwar.com/w/Antony%27s_Rome_(TWR2-IA_faction) Marc_Antony's Rome]
 +
*Pompey's Rome
 +
*Iceni
 +
*Marcomanni
 +
*Dacia
 +
*Egypt
 +
*Parthia
 +
*Armenia
 +
<!--CA hadn't bothered to write the rest-->
 +
===Black Sea Colonies Culture Pack===
 +
 
 +
This pack adds three new factions to the Grand Campaign, it was released on 20 November 2014.
 +
 
 +
*[http://wiki.totalwar.com/w/Cimmeria_(TWR2_faction).html Cimmeria]
 +
*[http://wiki.totalwar.com/w/Colchis_(TWR2_faction).html Colchis]
 +
*[http://wiki.totalwar.com/w/Pergamon_(TWR2_faction).html Pergamon]
 +
 
 +
===Wrath Of Sparta Campaign Pack===
  
* The Roman Republic [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Roman_Faction Total War Wiki Description]
+
It's the fourth campaign pack of Rome II, which was released on 16 December 2014. It includes four factions to play as.
* The Republic of Carthage [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction Total War Wiki Description]
 
* Macedon [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Macedonian_Faction Total War Wiki Description]
 
* Iceni [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Iceni_Faction Total War Wiki Description]
 
* Arverni (Gaul) [http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Arverni_Faction Total War Wiki Description]
 
* To be Announced
 
* To be Announced
 
* To be Announced
 
  
 +
*[http://wiki.totalwar.com/w/Sparta_(TWR2-WoS_faction) Sparta]
 +
*[http://wiki.totalwar.com/w/Athenai_(TWR2-WoS_faction) Athenai]
 +
*[http://wiki.totalwar.com/w/Boiotian_League_(TWR2-WoS_faction) Boiotian League]
 +
*[http://wiki.totalwar.com/w/Korinthos_(TWR2-WoS_faction) Korinthos]
 +
 +
===Empire Divided Campaign Pack===
 +
 +
It's the fifth campaign pack of Rome II, which was released on 30 November 2017. It includes ten factions to play as.
 +
 +
*Rome
 +
*Gallic Rome
 +
*Palmyra
 +
*Saxones
 +
*Gothi
 +
*Marcomanni
 +
*The Sassanids
 +
*Armenia
 +
*Alani
 +
*Caledones
 +
<!--Official TW Wiki doesn't have this and following DLCs yet, so can't link 'em yet.-->
 +
===Desert Kingdoms Culture Pack===
 +
 +
This pack adds four new factions to the Grand Campaign, it was released on 8 March 2018.
 +
 +
*[http://totalwar.com/blog/kush-roster-reveal Meroe (The Kingdom of Kush)]
 +
*[http://totalwar.com/blog/nabatae-roster-reveal Nabatae]
 +
*[http://totalwar.com/blog/saba-roster-reveal Saba]
 +
*[http://totalwar.com/blog/masaesyli-roster-reveal Masaesyli]
 +
 +
===Rise of the Republic Campaign Pack===
 +
 +
It's the sixth campaign pack of Rome II, which was released on 9 August 2018. It includes nine factions to play as.
 +
 +
*Rome
 +
*Tarchuna
 +
*Senones
 +
*Insubres
 +
*Samnites
 +
*Taras
 +
*Syracuse
 +
*Iolei
 +
*Veneti
 +
 +
==System Requirements==
 +
Minimum:
 +
 +
*OS:Vista / Windows 7 / Windows 8
 +
*Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
 +
*Memory:1GB RAM (XP), 2GB RAM (Vista / Windows 7 or 8) GB RAM
 +
*Graphics:512 MB Direct 9.0c compatible card (shader model 3)
 +
*DirectX®:9.0c
 +
*Hard Drive:30 GB HD space
 +
*Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum
 +
 +
Recommended:
 +
 +
*OS:Vista / Windows 7 / Windows 8
 +
*Processor:2nd Generation Intel Core i5 processor (or greater)
 +
*Memory:2GB Ram (XP), 4GB RAM (Vista / Windows 7 or 8) GB RAM
 +
*Graphics:1024 MB DirectX 11 compatible graphics card.
 +
*DirectX®:11
 +
*Hard Drive:30 GB HD space
 +
*Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum
 
== External links ==
 
== External links ==
 +
* [https://www.twcenter.net/forums/forumdisplay.php?1892-Total-War-Rome-II Discuss Total War: Rome II and view Modifications on TWC]
 +
* [https://www.youtube.com/watch?v=oKglskMfyWA Live action trailer]
 +
* [https://www.computerandvideogames.com/355853/rome-2-total-war-interview-were-aiming-for-the-most-awe-inspiring-battles-youve-ever-seen-in-a-game/?page=3#top_banner Computer and Video Games - New Engine Information]
 +
* [https://www.twcenter.net/forums/content.php?207-Hader-s-Thoughts-on-Total-War-Rome-II-(Originally-published-June-22nd-2014) Hader's Thoughts on Total War: Rome II] (2014) from the [[Eagle Standard]]
 +
* [https://www.twcenter.net/forums/content.php?576-Rome-II-10th-Anniversary-Review Rome II: 10th Anniversary Review] from the [[Eagle Standard]]
  
* [http://www.youtube.com/watch?v=oKglskMfyWA Live action trailer.]
+
[[Category:Total War Series]]
* [http://www.computerandvideogames.com/355853/rome-2-total-war-interview-were-aiming-for-the-most-awe-inspiring-battles-youve-ever-seen-in-a-game/?page=3#top_banner Computer and Video Games - New Engine Information]
+
[[Category:TWR2 Information]]

Latest revision as of 19:34, 13 November 2023

Rome-2-banner.png
Total War Series
Total War Series main article

Total War: Pharaoh

Total War Saga: Troy

Total War: Three Kingdoms - Portal

Total War Saga: Thrones of Britannia

Total War: Warhammer - Portal

Total War: Attila

Total War: Rome II - Portal

Total War: Shogun 2 - Portal

Napoleon: Total War

Empire: Total War

Medieval II: Total War - Portal

Rome: Total War & Remastered Portal

Medieval: Total War

Shogun: Total War


Total War: Rome 2 is the eighth Total War game by the Creative Assembly, announced in July 2012, and released on 3rd September 2013.

General Information

Rome 2 Total War, like its predecessor, is set in Classical Antiquity. The campaign allows the player to take control of the Roman Republic and, if they choose, transform it into an empire.

Campaign Map

The game has a larger campaign map than Rome: Total War, and apart from encompassing the extent of the Roman Empire and its environs, features new territories stretching further to the eastern edge of the map.

The diplomacy system is claimed to be revamped with a better artificial intelligence, so players can also plan their way to power diplomatically. Creative Assembly acknowledges the various anomalies in previous games, where the AI could perform strange or even suicidal actions, such as small factions declaring war on the whole Roman Empire. The AI is said to be more "intelligent" and cunning as ever. The choices of the player will influence the AI's attitude toward him or her.

Engine

A new graphics engine powers the visuals of the game, encompassing a new lighting system, particles that cast and receive shadows,and new unit cameras that allow players to focus on individual soldiers in a unit on the battlefield, which in itself may contain thousands of combatants at a time. Creative Assembly has stated that they wish to bring out the more human side of the war this way, with soldiers reacting with horror as their comrades get killed around them, and officers inspiring their men with brief heroic speeches before siege towers make contact with the walls of the enemy city. This is realized using facial animations for individual units, adding a deeper layer of humanity and realism to the battles, that allow the player to connect more easily with their armies and its troops. Along with new animations, lead designer James Russell stated in an interview that combat in Rome 2 was to be a "complete meatgrinder", as opposed to individual unit combat animations in Shogun 2. Furthermore, the campaign map is rendered with the battle map engine. This allows for a much more thorough and accurate terrain cell system, with cells as small as one pixel per meter on the battle map possible.

Gameplay

As with Total War: Shogun 2, the player is prompted with several decisions. The Creative Assembly is expanding on this mechanic, with each decision leading the player down a path which leads to a consequence the player must deal with. These decisions will then affect the way the campaign plays out, such as turning the Roman Republic into the Roman Empire. Additionally, rather than solely assigning traits to generals and family members as with previous Total War games, the player can now assign traits to legions as they become hard-bitten veterans through their years of combat experience and conquest. Players can also customize legions by choosing their weapon loadout. This probably means that players will still be able to determine the composition of individual cohorts, even though they will be building entire legions at a time unlike in previous Total War titles where the player had to build all units of an army separately.

Navies play an even more important role in Total War: Rome II than in its predecessor. Creative Assembly has introduced mixed naval and land combat for land battles and city sieges for the first time in the company's history. This reflects the naval strategies of the classical era, where coastal cities were conquered and destroyed in great invasions of infantry disembarking from warships. Amphibious attacks are one of the few new concepts that are available in Rome 2 Total War. Legions can now attack the enemy's ground forces and cities, while naval units provide supporting fire or ram each other far away in the seas. Navies can also conquer poorly guarded coastal cities by themselves. Creative Assembly has made naval units bigger in size, so instead of building one ship per construction, a player can have a formidable navy in shorter time.

Creative Assembly also seeks to capture the uniqueness of different cultures and fighting forces in the ancient times. Jack Lusted, the Creative Assembly's lead unit designer, explained that instead of the single 'Rebel' faction of the original Rome: Total War they designed a large number of smaller factions, including one for each of the Greek city states. The different factions have diverse play-styles. A tribe of British barbarians should look and feel completely different from that of a disciplined Roman legion. For example, different agents and technologies will also be implemented for different factions. After all, an inland barbarian tribe would never be able to research the technology for polyremes and other naval weapons of war or have much hope of manufacturing advanced ballistae, etc.

Playable Factions

There are eight playable factions on Grand Campaign without any DLC (at release) and thirty with all DLCs.

Greek States Culture Pack

Players who pre-ordered Rome 2 got a Bonus DLC that adds three additional factions to the Grand Campaign, it was released on 3 September 2013.

Nomadic Tribes Culture Pack

This pack adds three new factions to the Grand Campaign, it was released on 22 October 2013.

Caesar In Gaul Campaign Pack

It's the first campaign pack of Rome II, which was released on 17 December 2013. It includes four factions to play as.

Hannibal at the Gates Campaign Pack

It's the second campaign pack of Rome II, which was released on 27 March 2014. It includes five factions to play as.

Pirates and Raiders Culture Pack

This pack adds three new factions to the Grand Campaign, it was released on 29 May 2014.

Imperator Augustus Campaign Pack

It's the third campaign pack of Rome II, which was released as a part of Emperor Edition, on 16 September 2014. It includes ten factions to play as.

Black Sea Colonies Culture Pack

This pack adds three new factions to the Grand Campaign, it was released on 20 November 2014.

Wrath Of Sparta Campaign Pack

It's the fourth campaign pack of Rome II, which was released on 16 December 2014. It includes four factions to play as.

Empire Divided Campaign Pack

It's the fifth campaign pack of Rome II, which was released on 30 November 2017. It includes ten factions to play as.

  • Rome
  • Gallic Rome
  • Palmyra
  • Saxones
  • Gothi
  • Marcomanni
  • The Sassanids
  • Armenia
  • Alani
  • Caledones

Desert Kingdoms Culture Pack

This pack adds four new factions to the Grand Campaign, it was released on 8 March 2018.

Rise of the Republic Campaign Pack

It's the sixth campaign pack of Rome II, which was released on 9 August 2018. It includes nine factions to play as.

  • Rome
  • Tarchuna
  • Senones
  • Insubres
  • Samnites
  • Taras
  • Syracuse
  • Iolei
  • Veneti

System Requirements

Minimum:

  • OS:Vista / Windows 7 / Windows 8
  • Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
  • Memory:1GB RAM (XP), 2GB RAM (Vista / Windows 7 or 8) GB RAM
  • Graphics:512 MB Direct 9.0c compatible card (shader model 3)
  • DirectX®:9.0c
  • Hard Drive:30 GB HD space
  • Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum

Recommended:

  • OS:Vista / Windows 7 / Windows 8
  • Processor:2nd Generation Intel Core i5 processor (or greater)
  • Memory:2GB Ram (XP), 4GB RAM (Vista / Windows 7 or 8) GB RAM
  • Graphics:1024 MB DirectX 11 compatible graphics card.
  • DirectX®:11
  • Hard Drive:30 GB HD space
  • Additional:Screen Resolution - Minimum spec: 1024x768 minimum/ Recommended spec: 1280x1024 minimum

External links