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Difference between revisions of "Total War: Warhammer Mods"

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(Table for Total War: Warhammer I & II Mods: dates and dl corrections)
(added info column entries - changed dl links to go to thread first)
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*****THEN PASTE IN LINKS ETC WHERE INDICATED - IF A SECTION IS NOT APPLICABLE DELETE THE CONTENT BETWEEN THE || SYMBOLS - DO NOT DELETE THE || SYMBOLS! --->
 
*****THEN PASTE IN LINKS ETC WHERE INDICATED - IF A SECTION IS NOT APPLICABLE DELETE THE CONTENT BETWEEN THE || SYMBOLS - DO NOT DELETE THE || SYMBOLS! --->
 
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|[http://www.twcenter.net/forums/forumdisplay.php?2203 Radious Total War Mod] || || Warhammer I Warhammer II || Enhancement|| Overhaul || [[Radious]] || [http://www.twcenter.net/forums/showthread.php?731348-Radious-Total-War-Mod Entry] || [http://www.twcenter.net/forums/showthread.php?730837 TWWI Thread] [http://www.twcenter.net/forums/showthread.php?758909 TWWII Thread] || [http://www.twcenter.net/forums/showthread.php?730837 TWWI Thread]  [http://www.twcenter.net/forums/showthread.php?758909 TWWII Thread] || 2018-11-26 (TWWII) ||[[Radious Total War Mod (TWW)]]
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|[http://www.twcenter.net/forums/forumdisplay.php?2203 Radious Total War Mod] || [[File:Info.png|link=File:Info.png|Complete game overhaul mod, which aims to give players big changes in campaign AI, diplomacy and land battles; reworking of abilities, spells and magic; changes to buildings, re-balancing of all unit stats and costs, reworked experience system and much more with additions of custom made units for all in game factions.]]|| Warhammer I Warhammer II || Enhancement|| Overhaul || [[Radious]] || [http://www.twcenter.net/forums/showthread.php?731348-Radious-Total-War-Mod Entry] || [http://www.twcenter.net/forums/showthread.php?730837 TWWI Thread] [http://www.twcenter.net/forums/showthread.php?758909 TWWII Thread] || [http://www.twcenter.net/forums/showthread.php?730837 TWWI Thread]  [http://www.twcenter.net/forums/showthread.php?758909 TWWII Thread] || 2018-12-14 (TWWII) ||[[Radious Total War Mod (TWW)]]
 
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|[http://www.twcenter.net/forums/forumdisplay.php?2204 Better Aggressive CAI] || || Warhammer I || Enhancement || Campaign AI ||  [[Junaidi83 de Bodemloze]]  || [http://www.twcenter.net/forums/showthread.php?732098-Better-Aggressive-CAI Entry] || [http://steamcommunity.com/sharedfiles/filedetails/?id=696503468 Steam Workshop] || [http://www.mediafire.com/file/4xb33ccm42ruuf1/Warhammer+better+aggresive+cai+0.6+C.rar MediaFire] || 2016-06-02 ||[[Better Aggressive CAI]]
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|[http://www.twcenter.net/forums/forumdisplay.php?2204 Better Aggressive CAI] || [[File:Info.png|link=File:Info.png|Dedicated to improved Campaign AI behaviours the mod continues the research from Better Aggresive CAI for Rome II and Attila.]] || Warhammer I || Enhancement || Campaign AI ||  [[Junaidi83 de Bodemloze]]  || [http://www.twcenter.net/forums/showthread.php?732098-Better-Aggressive-CAI Entry] || [http://www.twcenter.net/forums/showthread.php?731784 See thread] || [http://www.twcenter.net/forums/showthread.php?731784 MediaFire see thread] || 2016-06-02 ||[[Better Aggressive CAI]]
 
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|-
|[http://www.twcenter.net/forums/forumdisplay.php?2206 Wakes Realism] || || Warhammer I (patch 7) || Lore Mod || Overhaul || [[Wakelessrex]], [[Elric von Rabenfels]], [[Zoomooz]] || [http://www.twcenter.net/forums/showthread.php?732721-Wakes-Realism-Overhaul Entry] || [http://steamcommunity.com/sharedfiles/filedetails/?id=691253752 Steam Workshop] ||  || 2017-05-15 ||[[Wakes Realism]]
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|[http://www.twcenter.net/forums/forumdisplay.php?2206 Wakes Realism] || [[File:Info.png|link=File:Info.png|An overhaul aimed at making the game more realistic and enjoyable. Following Lore as much as possible.]] || Warhammer I (patch 7) || Lore Mod || Overhaul || [[Wakelessrex]], [[Elric von Rabenfels]], [[Zoomooz]] || [http://www.twcenter.net/forums/showthread.php?732721-Wakes-Realism-Overhaul Entry] || [http://www.twcenter.net/forums/showthread.php?731843 See thread] ||  || 2017-05-15 ||[[Wakes Realism]]
 
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|[http://www.twcenter.net/forums/forumdisplay.php?1427 Steph's Warhammer Overhaul - Recruitment Diversity] || || Warhammer II || Enhancement || Overhaul || [[Steph]] || [http://www.twcenter.net/forums/showthread.php?787445 Entry] ||  [http://steamcommunity.com/sharedfiles/filedetails/?id=1456177922 Steam Workshop] ||  || 2018-08-25||[[Steph's Warhammer Overhaul - Recruitment Diversity]]
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|[http://www.twcenter.net/forums/forumdisplay.php?1427 Steph's Warhammer Overhaul - Recruitment Diversity] || [[File:Info.png|link=File:Info.png|Adds new units, a regional recruitment system with units with local uniforms and heraldry. The best units are limited both in number and places where they can be recruited to increase the importance of key provinces, and keep more balanced armies.]] || Warhammer II || Enhancement || Overhaul || [[Steph]] || [http://www.twcenter.net/forums/showthread.php?787445 Entry] ||  [http://www.twcenter.net/forums/showthread.php?777774 See thread] ||  || 2018-08-25||[[Steph's Warhammer Overhaul - Recruitment Diversity]]
 
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|[http://www.twcenter.net/forums/showthread.php?781115 Campaign Recruitment Events] || || Warhammer II || Add-on || Interface (Event Messages) || [[Commissar Caligula_]] ||  || [http://www.twcenter.net/forums/showthread.php?781115 See Thread] ||  || 2018-08-03 ||
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|[http://www.twcenter.net/forums/showthread.php?781115 Campaign Recruitment Events] || [[File:Info.png|link=File:Info.png|Adds event messages that fire when you recruit a unit for the first time in your campaign.]] || Warhammer II || Add-on || Interface (Event Messages) || [[Commissar Caligula_]] ||  || [http://www.twcenter.net/forums/showthread.php?781115 See Thread] ||  || 2018-08-03 ||
 
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|[http://www.twcenter.net/forums/showthread.php?758777 Home Region Move Bonus & Provincial Roads] || || Warhammer II  || Enhancement|| Campaign (Movement) || [[Dresden]] ||  ||  || [http://www.twcenter.net/forums/showthread.php?758777 Various See Thread] || 2017-10-04 ||
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|[http://www.twcenter.net/forums/showthread.php?758777 Home Region Move Bonus & Provincial Roads] || [[File:Info.png|link=File:Info.png|Home Region mod gives human and AI armies in their home region a bonus to movement. Provincial Roads makes road buildings effect the whole province, not just the one region]] || Warhammer II  || Enhancement|| Campaign (Movement) || [[Dresden]] ||  ||  || [http://www.twcenter.net/forums/showthread.php?758777 MediaFire See Thread] || 2017-10-04 ||
 
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|[http://www.twcenter.net/forums/showthread.php?759048 Diplomatic Options - Vassal, Liberate and Confederate] || || Warhammer II || Enhancement || Campaign (Diplomacy) || [[Dresden]] ||  ||  || [http://www.mediafire.com/file/w4uibvjf939hijs/Diplomatic_Options_All_WH2.pack MediaFire] || 2017-10-06 ||
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|[http://www.twcenter.net/forums/showthread.php?759048 Diplomatic Options - Vassal, Liberate and Confederate] || [[File:Info.png|link=File:Info.png|Allows all factions to confederate, liberate and vassal other factions.]] || Warhammer II || Enhancement || Campaign (Diplomacy) || [[Dresden]] ||  ||  || [http://www.twcenter.net/forums/showthread.php?759048 MediaFire see thread] || 2017-10-06 ||
 
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|[http://www.twcenter.net/forums/showthread.php?757338 Faction Unit Cards] || ||Warhammer I||Enhancement || Interface (Unit Cards) || [[SPARTAN VI]] ||  || [http://steamcommunity.com/sharedfiles/filedetails/?id=1118723752 Steam Workshop] ||  || 2017-09-20 ||
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|[http://www.twcenter.net/forums/showthread.php?757338 Faction Unit Cards] || [[File:Info.png|link=File:Info.png|Each Bretonnian, Greenskin, Dwarf, and Vampire Count faction is given unit cards that match their faction's colors/regalia.]] ||Warhammer I||Enhancement || Interface (Unit Cards) || [[SPARTAN VI]] ||  || [http://www.twcenter.net/forums/showthread.php?757338 See thread] ||  || 2017-09-20 ||
 
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|[http://www.twcenter.net/forums/showthread.php?730743 Conquer Anywhere (Regional Occupation Removal)] || ||Warhammer I ||Enhancement || Campaign (Diplomacy) || [[Dresden]] ||  || [http://www.twcenter.net/forums/showthread.php?730743 Various See Thread]  || [http://www.twcenter.net/forums/showthread.php?730743 Various See Thread] || 2017-08-18||
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|[http://www.twcenter.net/forums/showthread.php?730743 Conquer Anywhere (Regional Occupation Removal)] || [[File:Info.png|link=File:Info.png|Allows all non-chaos factions to conquer any settlement on the map. There is also a version  for Chaos. Together with other optional Diplomatic mods. Wood elves remain as they are in vanilla.]] ||Warhammer I ||Enhancement || Campaign (Diplomacy) || [[Dresden]] ||  || [http://www.twcenter.net/forums/showthread.php?730743 MediaFire see Thread]  || [http://www.twcenter.net/forums/showthread.php?730743 Various See Thread] || 2017-08-18||
 
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|[http://www.twcenter.net/forums/showthread.php?750556 The Green Knight, actual protector of Bretonnia] || ||Warhammer I||Lore Mod|| Campaign (Garrison)|| [[ Arcarias]] || || [http://steamcommunity.com/sharedfiles/filedetails/?id=888303058 Steam Workshop] || || 2017-11-15 ||
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|[http://www.twcenter.net/forums/showthread.php?750556 The Green Knight, actual protector of Bretonnia] || [[File:Info.png|link=File:Info.png|Improves the Green Knight's campaign map mechanics.]] ||Warhammer I||Lore Mod|| Campaign (Garrison)|| [[ Arcarias]] || || [http://www.twcenter.net/forums/showthread.php?750556 See thread] || || 2017-11-15 ||
 
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|[http://www.twcenter.net/forums/showthread.php?730976 Proper Combat Mod] || ||Warhammer I||Enhancement || Battle Play || [[KAM 2150]] || || [http://steamcommunity.com/sharedfiles/filedetails/?id=691006940 Steam Workshop] || [http://www.mediafire.com/file/f0ym1k1yomt470i/proper_combat.pack MediaFire] || 2017-08-28 ||
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|[http://www.twcenter.net/forums/showthread.php?730976 Proper Combat Mod] || [[File:Info.png|link=File:Info.png|Aims to slow down the combat for tactical battles whilst still remaining dynamic and fun.]] ||Warhammer I||Enhancement || Battle Play || [[KAM 2150]] || || [http://www.twcenter.net/forums/showthread.php?730976 See thread] || [http://www.twcenter.net/forums/showthread.php?730976 MediaFire see thread] || 2017-08-28 ||
 
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|[http://www.twcenter.net/forums/showthread.php?755520 Lore Friendly Regional Recruitment Mod] || ||Warhammer I||Enhancement || Overhaul || [[ Gengi87]] || || [http://www.twcenter.net/forums/showthread.php?755520 Various See Thread] || || 2017-07-12||
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|[http://www.twcenter.net/forums/showthread.php?755520 Lore Friendly Regional Recruitment Mod] || [[File:Info.png|link=File:Info.png|Aims to enhance game experience with a new Area of Recruitment (AOR) system and spectacular and faithful reskins.]] ||Warhammer I||Enhancement || Overhaul || [[ Gengi87]] || || [http://www.twcenter.net/forums/showthread.php?755520 Various See Thread] || || 2017-07-12||
 
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Revision as of 07:28, 16 December 2018

Mods for the Total War Series
Modification Finder Tables:
Wiki Pages for Released Mods:
Wiki Pages for Work In Progress Mods


Modifications for Total War: Warhammer I and II.
Please see also:

For advice on modding Warhammer please visit:


Table for Total War: Warhammer I & II Mods

The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.

See Mod Table Instructions for guide to column entries, and for queries.

Sortable Table
Modification Name Hover over icon for info Platform or Parent* Type Scope Mod Leader/s TWC Mod Registry Steam Download Other Download Released / Updated Wiki Page
Radious Total War Mod Complete game overhaul mod, which aims to give players big changes in campaign AI, diplomacy and land battles; reworking of abilities, spells and magic; changes to buildings, re-balancing of all unit stats and costs, reworked experience system and much more with additions of custom made units for all in game factions. Warhammer I Warhammer II Enhancement Overhaul Radious Entry TWWI Thread TWWII Thread TWWI Thread TWWII Thread 2018-12-14 (TWWII) Radious Total War Mod (TWW)
Better Aggressive CAI Dedicated to improved Campaign AI behaviours the mod continues the research from Better Aggresive CAI for Rome II and Attila. Warhammer I Enhancement Campaign AI Junaidi83 de Bodemloze Entry See thread MediaFire see thread 2016-06-02 Better Aggressive CAI
Wakes Realism An overhaul aimed at making the game more realistic and enjoyable. Following Lore as much as possible. Warhammer I (patch 7) Lore Mod Overhaul Wakelessrex, Elric von Rabenfels, Zoomooz Entry See thread 2017-05-15 Wakes Realism
Steph's Warhammer Overhaul - Recruitment Diversity Adds new units, a regional recruitment system with units with local uniforms and heraldry. The best units are limited both in number and places where they can be recruited to increase the importance of key provinces, and keep more balanced armies. Warhammer II Enhancement Overhaul Steph Entry See thread 2018-08-25 Steph's Warhammer Overhaul - Recruitment Diversity
Campaign Recruitment Events Adds event messages that fire when you recruit a unit for the first time in your campaign. Warhammer II Add-on Interface (Event Messages) Commissar Caligula_ See Thread 2018-08-03
Home Region Move Bonus & Provincial Roads Home Region mod gives human and AI armies in their home region a bonus to movement. Provincial Roads makes road buildings effect the whole province, not just the one region Warhammer II Enhancement Campaign (Movement) Dresden MediaFire See Thread 2017-10-04
Diplomatic Options - Vassal, Liberate and Confederate Allows all factions to confederate, liberate and vassal other factions. Warhammer II Enhancement Campaign (Diplomacy) Dresden MediaFire see thread 2017-10-06
Faction Unit Cards Each Bretonnian, Greenskin, Dwarf, and Vampire Count faction is given unit cards that match their faction's colors/regalia. Warhammer I Enhancement Interface (Unit Cards) SPARTAN VI See thread 2017-09-20
Conquer Anywhere (Regional Occupation Removal) Allows all non-chaos factions to conquer any settlement on the map. There is also a version for Chaos. Together with other optional Diplomatic mods. Wood elves remain as they are in vanilla. Warhammer I Enhancement Campaign (Diplomacy) Dresden MediaFire see Thread Various See Thread 2017-08-18
The Green Knight, actual protector of Bretonnia Improves the Green Knight's campaign map mechanics. Warhammer I Lore Mod Campaign (Garrison) Arcarias See thread 2017-11-15
Proper Combat Mod Aims to slow down the combat for tactical battles whilst still remaining dynamic and fun. Warhammer I Enhancement Battle Play KAM 2150 See thread MediaFire see thread 2017-08-28
Lore Friendly Regional Recruitment Mod Aims to enhance game experience with a new Area of Recruitment (AOR) system and spectacular and faithful reskins. Warhammer I Enhancement Overhaul Gengi87 Various See Thread 2017-07-12
Modification Name Hover over icon for info Platform or Parent* Type Scope Mod Leader/s TWC Mod Registry Steam Download Other Download Released / Updated Wiki Page

Notes: *If the mod is a sub-mod insert link to Parent Mod here.