Difference between revisions of "Dismounted Feudal Knights (M2TW Unit)"
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− | {{TW Unit|image= | + | {{TW Unit|image=[[Image:Dismounted_feudal_knights_info.png]] |
|Class=Heavy Infantry | |Class=Heavy Infantry | ||
|Unit Size=48 | |Unit Size=48 | ||
− | |Weaponry=<li>Sword<li> | + | |Weaponry=<li>Sword</li> |
+ | |Morale=9 | ||
+ | |Melee Attack=13 | ||
+ | |Ranged Attack=NA | ||
+ | |Defence=21 | ||
+ | |Charge Bonus=3 | ||
+ | |Accuracy=NA | ||
+ | |Range=NA | ||
+ | |Ammunition=NA | ||
|Region=Global | |Region=Global | ||
|Recruitment Cost=570 | |Recruitment Cost=570 | ||
|Upkeep Cost=225 | |Upkeep Cost=225 | ||
− | |Building Requirements=<li>Fortress<li> | + | |Turns to Build=1 |
+ | |Unit Limit=6 | ||
+ | |Building Requirements=<li>Fortress</li> | ||
|Tech Requirements=None | |Tech Requirements=None | ||
− | |Attributes=<li>Can withdraw<li> <li>Hardy<li> <li>Hide forest<li> <li>Sea faring<li> | + | |Attributes=<li>Can withdraw</li> <li>Hardy</li> <li>Hide forest</li> <li>Sea faring</li> |
}} | }} | ||
− | [[Image:Dismounted feudal knights thumbnail.png]] Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry. | + | ==Unit Description== |
+ | [[Image:Dismounted feudal knights thumbnail.png|bottom|Unit card]] ''"Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry."'' | ||
− | == | + | ==Details== |
− | Knights | + | Dismounted Feudal Knights are your standard heavy infantry for all western European factions(see complete faction list below). They have good attack and defence stats and will form the basis of your armies. While they may not be quite as strong as some of the elite infantry in the game, Dismounted Feudal Knights do offer a cheaper, and more importantly a more readily available alternative. They will most probably be the first heavy sword infantry unit available to you and so, can be quite valuable in early to mid game. For many factions, they are the best Sword and Sheild Infantry that can be recruited at any point; making them an essential unit. |
− | + | They can be placed on walls for settlement defence or be used to attack when besieging. They will perform adequately against light cavalry and they will also defeat any earlier tier infantry, crushing most with little effort. In melee they will do decently against heavy cavalry as well. However they should not be left open for a rear charge from heavy cavalry, and even a frontal charge can inflict high casualties. When facing heavy cavalry it is best to have some spearmen such as Mercenary Spearmen nearby to move in in case of a charge. | |
+ | |||
+ | Their versatility is their greatest strength and while there may be slightly stronger units available, their higher building requirements often make Dismounted Feudal Knights the better choice until very late in the game when most Castles are highly developed. For that reason Dismounted Feudal Knights should be the infantry core of an army for most of the campaign. Overall, they are a strong, versatile unit, which is available in early game. | ||
− | Dismounted | + | Sicily has a unit Dismounted Norman Knights; they are identical and should be used in the exact same way. |
==Factions== | ==Factions== | ||
{{List Column|3| | {{List Column|3| | ||
− | *[[Image:Denmark Thumbnail.png]] Denmark | + | *[[Image:Denmark Thumbnail.png]] [[Denmark (M2TW Faction)|Denmark]] |
− | *[[Image:England Thumbnail.png]] England | + | *[[Image:England Thumbnail.png]] [[England (M2TW Faction)|England]] |
− | *[[Image:France Thumbnail.png]] France | + | *[[Image:France Thumbnail.png]] [[France (M2TW Faction)|France]] |
− | *[[Image:HRE Thumbnail.png]] Holy Roman Empire | + | *[[Image:HRE Thumbnail.png]] [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]] |
− | *[[Image:Hungary Thumbnail.png]] Hungary | + | *[[Image:Hungary Thumbnail.png]] [[Hungary (M2TW Faction)|Hungary]] |
− | *[[Image:Milan Thumbnail.png]] Milan | + | *[[Image:Milan Thumbnail.png]] [[Milan (M2TW Faction)|Milan]] |
− | *[[Image:The Papal States Thumbnail.png]] The Papal States | + | *[[Image:The Papal States Thumbnail.png]] [[Papal States (M2TW Faction)|The Papal States]] |
− | *[[Image:Portugal Thumbnail.png]] Portugal | + | *[[Image:Portugal Thumbnail.png]] [[Portugal (M2TW Faction)|Portugal]] |
− | *[[Image:Spain Thumbnail.png]] Spain | + | *[[Image:Scotland Thumbnail.png]] [[Scotland_(M2TW_Faction) |Scotland]] |
− | *[[Image:Venice Thumbnail.png]] Venice | + | *[[Image:Spain Thumbnail.png]] [[Spain (M2TW Faction)|Spain]] |
+ | *[[Image:Venice Thumbnail.png]] [[Venice (M2TW Faction)|Venice]] | ||
}} | }} | ||
− | |||
[[Category:M2TW Infantry]] | [[Category:M2TW Infantry]] | ||
+ | [[Category:M2TW Units]] |
Latest revision as of 20:43, 15 August 2024
Unit Description
"Knights would often dismount and fight on foot when the situation demanded it. Dismounted they make excellent heavy infantry."
Details
Dismounted Feudal Knights are your standard heavy infantry for all western European factions(see complete faction list below). They have good attack and defence stats and will form the basis of your armies. While they may not be quite as strong as some of the elite infantry in the game, Dismounted Feudal Knights do offer a cheaper, and more importantly a more readily available alternative. They will most probably be the first heavy sword infantry unit available to you and so, can be quite valuable in early to mid game. For many factions, they are the best Sword and Sheild Infantry that can be recruited at any point; making them an essential unit.
They can be placed on walls for settlement defence or be used to attack when besieging. They will perform adequately against light cavalry and they will also defeat any earlier tier infantry, crushing most with little effort. In melee they will do decently against heavy cavalry as well. However they should not be left open for a rear charge from heavy cavalry, and even a frontal charge can inflict high casualties. When facing heavy cavalry it is best to have some spearmen such as Mercenary Spearmen nearby to move in in case of a charge.
Their versatility is their greatest strength and while there may be slightly stronger units available, their higher building requirements often make Dismounted Feudal Knights the better choice until very late in the game when most Castles are highly developed. For that reason Dismounted Feudal Knights should be the infantry core of an army for most of the campaign. Overall, they are a strong, versatile unit, which is available in early game.
Sicily has a unit Dismounted Norman Knights; they are identical and should be used in the exact same way.