Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Dragoons (ETW Unit)"

From TWC Wiki
Jump to navigationJump to search
m (Factions)
 
(19 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Unit|image=[[Image:Dragoon_thumbnail.jpg|A Dragoon]]|Recruitable From=Unknown|Recruitment Cost=1070|Upkeep Cost=320|Technology Needed=Carbines}}
+
{{TW Unit|image=[[Image:Dragoon_thumbnail.jpg]]
 +
|Class=Dragoons
 +
|Unit Size=80 Men
 +
|Weaponry=Carbines and Sabers
 +
|Region=Global
 +
|Recruitment Cost=950
 +
|Upkeep Cost=280
 +
|Building Requirements=Army Encampment
 +
|Tech Requirements=Carbines
 +
|Attributes=<li>Can dismount</li>
 +
<li>Can hide in woodland</li>
 +
<li>Garrison policing bonus</li>
 +
}}
  
='''Dragoons'''=
+
[[Image:Dragoons_thumb.png]] Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot
  
==Unit Description==
+
==Overview==
Despite appearances, dragoons are not really cavalry but mounted light infantry, riding into a battle then fighting on foot.
 
  
Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smoothbore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called "dragons" or dragoons; over time, this name transferred over to the men.
+
Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smooth-bore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called “dragons” or dragoons; over time, this name transferred to the men.
  
Dragoons are also useful riot control and civil suppression ("dragooning" is to bully people into a course of action). Their usefulness as infantry and "cheap" cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.
+
Dragoons are also useful for riot control and civil suppression (“dragooning” is to bully people into a course of action). Their usefulness as infantry and “cheap” cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.
  
Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons accepted their new acceptability.
+
Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons welcomed their new acceptability.
  
==Statistics==
+
==Details==
  
[[File:Dragoons stats.jpg]]
+
Dragoons can act as a light cavalry force as well as quick-response firepower thanks to their carbines. All Dragoons have the option to dismount and act as Infantry; however, they are still ill-suited for taking on proper [[Line Infantry (ETW Unit)|Line Infantry]] due to their inferior numbers and melee statistics.
  
==Factional Differences==
+
Dragoons have 25% more manpower than other horse regiments. However, even with this advantage in numbers they cannot normally take on Heavy or even Light Cavalry without support.
Unknown at this time.
 
  
==Tactics==
 
  
Dragoons are unique in being an Infantry unit and Calvary unit.
+
==Factions==
  
Dragoons are best used Early in a battle they can be used to draw the main assault force away from your men whilst you organise Artillery positions or a Light Infantry skirmish line.
+
{{List Column|3|
 +
*[[Image:GreatBritain_FlagETW.png|25px]] [[Great Britain (ETW Faction)|Great Britain]]
 +
*[[Image:UnitedProvinces_FlagETW.png|25px]] [[United Provinces (ETW Faction)|United Provinces]]
 +
*[[Image:Austria_FlagETW.png|25px]] [[Austria (ETW Faction)|Austria]]
 +
*[[Image:Bavaria_FlagETW.png|25px]] [[Bavaria (ETW Faction)|Bavaria]]
 +
*[[Image:Courland_FlagETW.png|25px]] [[Courland (ETW Faction)|Courland]]
 +
*[[Image:Denmark_FlagETW.png|25px]] [[Denmark (ETW Faction)|Denmark]]
 +
*[[Image:France_flag.jpg|25px]] [[France (ETW Faction)|France]]
 +
*[[Image:Genoa_FlagETW.png|25px]] [[Genoa (ETW Faction)|Genoa]]
 +
*[[Image:Hannover_FlagETW.png|25px]] [[Hannover (ETW Faction)|Hannover]]
 +
*[[Image:Louisiana_FlagETW.png|25px]] [[Louisiana (ETW Faction)|Louisiana]]
 +
*[[Image:NaplesSicily_FlagETW.png|25px]] [[Naples & Sicily (ETW Faction)|Naples & Sicily]]
 +
*[[Image:ItalianStates_FlagETW.png|25px]] [[Italian States (ETW Faction)|Italian States]]
 +
*[[Image:Savoy_FlagETW.png|25px]] [[Savoy (ETW Faction)|Savoy]]
 +
*[[Image:Poland_flag.jpg|25px]] [[Poland-Lithuania (ETW Faction)|Poland-Lithuania]]
 +
*[[Image:Portugal_FlagETW.png|25px]] [[Portugal (ETW Faction)|Portugal]]
 +
*[[Image:Prussia_flag.jpg|25px]] [[Prussia (ETW Faction)|Prussia]]
 +
*[[Image:Saxony_FlagETW.png|25px]] [[Saxony (ETW Faction)|Saxony]]
 +
*[[Image:Spain_FlagETW.png|25px]] [[Spain (ETW Faction)|Spain]]
 +
*[[Image:Sweden_FlagETW.png|25px]] [[Sweden (ETW Faction)|Sweden]]
 +
*[[Image:Venice_FlagETW.png|25px]] [[Venice (ETW Faction)|Venice]]
 +
*[[Image:Westphalia_FlagETW.png|25px]] [[Westphalia (ETW Faction)|Westphalia]]
 +
*[[Image:Wurttemberg_FlagETW.png|25px]] [[Württemberg (ETW Faction)|Württemberg]]
 +
*[[Image:UnitedStates_FlagETW.png|25px]] [[United States (ETW Faction)|United States]]
 +
}}
  
Dragoons are also capable of being ample Light Calvary.
 
They won't hold in a prolonged fight, however if an enemy unit is wavering charge into them.
 
That way you don't risk your heavies in a trivial task.
 
  
Outside of battles Dragoons have great 'Garrison' bonus' in cities.
+
[[Category:ETW Cavalry]]
This is because of their 'Draconian' techniques at keeping the peace.
+
[[Category:ETW Units]]
So they're perfect for a rebellious city.
 
 
 
[[Category:Empire Total War Units]]
 

Latest revision as of 14:51, 13 July 2020

Dragoons (ETW Unit)
Dragoon thumbnail.jpg
Class Dragoons
Unit Size 80 Men
Weaponry Carbines and Sabers
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 950
Upkeep Cost 280
Turns to Build
Unit Limit
Building Requirements Army Encampment
Technology Requirements Carbines
Attributes
  • Can dismount
  • Can hide in woodland
  • Garrison policing bonus

  • Dragoons thumb.png Despite appearances, dragoons are not really cavalry but mounted line infantry, riding into a battle then fighting on foot

    Overview

    Horses give mobility, not shock value in combat. Dragoons do not charge home, but ride to critical spots on a battlefield where infantry firepower is needed. They carry smooth-bore, muzzle-loading muskets with shortened barrels (to make reloading easier) originally called “dragons” or dragoons; over time, this name transferred to the men.

    Dragoons are also useful for riot control and civil suppression (“dragooning” is to bully people into a course of action). Their usefulness as infantry and “cheap” cavalry means that they can put down all kinds of trouble, as cutting down civilians is beneath the dignity of proper cavalry regiments.

    Historically, dragoons slowly became cavalry soldiers like any other, and stopped fighting as mounted infantry, although many regiments did retain the name. The cavalry had always regarded them as (lower paid) social inferiors, and the infantry had resented them as not being proper footsloggers, so the dragoons welcomed their new acceptability.

    Details

    Dragoons can act as a light cavalry force as well as quick-response firepower thanks to their carbines. All Dragoons have the option to dismount and act as Infantry; however, they are still ill-suited for taking on proper Line Infantry due to their inferior numbers and melee statistics.

    Dragoons have 25% more manpower than other horse regiments. However, even with this advantage in numbers they cannot normally take on Heavy or even Light Cavalry without support.


    Factions