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Difference between revisions of "Feudal Knights (M2TW Unit)"

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==Details==
 
==Details==
  
Feudal Knights are the most powerful cavalry unit available to all "western" factions( see list below). They have a good attack and charge and are protected by chain mail armour. Feudal Knights will tear through most militia units, unless they are armed with spears, and can deliver a decimating rear charge. If they pull of a successful rear charge, not many units will be able to recover. As mentioned earlier, Feudal Knights will be destroyed by spear-wielding units, especially if the player is foolish enough to charge them head on. If left in a prolonged melee with heavy infantry, the Feudal Knights may lose out in the long run.
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Feudal Knights are the strongest cavalry unit that is available to virtually all Catholic factions (see list below). They have a good attack and charge and are protected by chain mail armour. Feudal Knights will tear through most militia units, unless they are armed with spears, and can deliver a decimating rear charge. If they pull of a successful rear charge, not many units will be able to recover. Feudal Knights will take a lot of casualties from spear-wielding units, however, particularly if the player is foolish enough leaves them in melee. If left in a prolonged melee with heavy infantry, the Feudal Knights may also lose out in the long run.
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Despite their strengths, whether they are worth using compared to Mailed Knights is debatable. Mailed Knights are faster, have almost as much armour, essentially identical otherwise and are far more readily available. Feudal Knights require a Fortress, which is not an insignificant investment. On the other hand, Feudal Knights will do better in a prolonged melee.
  
 
==Factions==
 
==Factions==
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*[[Image:The Papal States Thumbnail.png]] [[Papal_States_(M2TW_Faction) |The Papal States]]
 
*[[Image:The Papal States Thumbnail.png]] [[Papal_States_(M2TW_Faction) |The Papal States]]
 
*[[Image:Portugal Thumbnail.png]] [[Portugal_(M2TW_Faction) |Portugal]]
 
*[[Image:Portugal Thumbnail.png]] [[Portugal_(M2TW_Faction) |Portugal]]
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*[[Image:Scotland Thumbnail.png]] [[Scotland_(M2TW_Faction) |Scotland]]
 
*[[Image:Spain Thumbnail.png]] [[Spain_(M2TW_Faction) |Spain]]
 
*[[Image:Spain Thumbnail.png]] [[Spain_(M2TW_Faction) |Spain]]
 
*[[Image:Venice Thumbnail.png]] [[Venice_(M2TW_Faction) |Venice]]
 
*[[Image:Venice Thumbnail.png]] [[Venice_(M2TW_Faction) |Venice]]
 
}}
 
}}
  
[[Category:Medieval 2 Total War Units]]
 
 
[[Category: M2TW Cavalry]]
 
[[Category: M2TW Cavalry]]
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[[Category:M2TW Units]]

Latest revision as of 20:42, 15 August 2024

Feudal Knights (M2TW Unit)
Feudal knights info.png
Class Heavy Cavalry
Unit Size 80 men
Weaponry
  • Lance
  • Sword
  • Morale 9
    Melee Attack
  • 10
  • 11
  • Ranged Attack N/A
    Defence 16
    Charge Bonus
  • 6
  • 4
  • Accuracy N/A
    Range N/A
    Ammunition N/A
    Region Global
    Recruitment Cost 730
    Upkeep Cost 250
    Turns to Build 1
    Unit Limit Unlimited
    Building Requirements
  • Baron's Stable
  • Technology Requirements None
    Attributes
  • Can formed charge
  • Can withdraw
  • Hardy
  • Hide forest
  • Sea faring

  • Feudal knights thumbnail.png Protected by heavy armour and armed with a lance, these elite warriors crush and ride down their opponents.

    Overview

    These knights dominate both society and the battlefield in medieval Europe. Under the feudal system each man owes military service to his lord in return for protection, a grant of land, and the peasants to work it. Trained as warriors from birth, their favourite tactic is the headlong charge. Despite the simple tactics, their strong armour, heavy lances, and martial prowess mean that only the most resolute can resist them.

    Details

    Feudal Knights are the strongest cavalry unit that is available to virtually all Catholic factions (see list below). They have a good attack and charge and are protected by chain mail armour. Feudal Knights will tear through most militia units, unless they are armed with spears, and can deliver a decimating rear charge. If they pull of a successful rear charge, not many units will be able to recover. Feudal Knights will take a lot of casualties from spear-wielding units, however, particularly if the player is foolish enough leaves them in melee. If left in a prolonged melee with heavy infantry, the Feudal Knights may also lose out in the long run.

    Despite their strengths, whether they are worth using compared to Mailed Knights is debatable. Mailed Knights are faster, have almost as much armour, essentially identical otherwise and are far more readily available. Feudal Knights require a Fortress, which is not an insignificant investment. On the other hand, Feudal Knights will do better in a prolonged melee.

    Factions