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Difference between revisions of "Medieval II: Total War - Modding Index"

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(took the generic modelling ones off - to go on separate page)
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:*Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.  
 
:*Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.  
 
:*Tool = modding tools, for extracting, modifying, verifying, re-packing etc.  
 
:*Tool = modding tools, for extracting, modifying, verifying, re-packing etc.  
 +
Items marked in '''bold''' are likely to be widely useful and form a good starting point on the subject.  Items marked in ''italics'' may be of limited use, due to missing images or being superseded by later articles.
  
  
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?667241 Creating a World - LOD reduction without texture loss] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?667241 Creating a World - LOD reduction without texture loss] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=190754 RTW -> MTW2 (converting a RTW cas to MTW2 mesh and setting up in game)] - by [[TSD]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=190754 RTW -> MTW2 (converting a RTW cas to MTW2 mesh and setting up in game)] - by [[TSD]]
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=227284 Modelling in Maya Part 1] - by [[Comrade the Colonel]] - <small>useful beyond M2TW</small>
+
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202808 How to merge materials without Grumpyoldmen´s converter] - by [[Icedie El Guaraní]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=200559 Converting RTW units to M2TW] - by [[SigniferOne]] - <small>images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=200559 Converting RTW units to M2TW] - by [[SigniferOne]] - <small>images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=118627 How to edit M2TW MESH] - by [[Andromachus]] - <small>images missing</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=118627 How to edit M2TW MESH] - by [[Andromachus]] - <small>images missing</small>
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=356068 Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT] - by [[colesy606]] - <small>where CA unpacker .mesh format is wrong</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=356068 Unpack KINGDOMS mesh files so you can convert them to ms3d using GOAT] - by [[colesy606]] - <small>where CA unpacker .mesh format is wrong</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=368928 How to remove split mesh seams]'' - by [[Maяcel]] - <small>images missing</small>
 
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=368928 How to remove split mesh seams]'' - by [[Maяcel]] - <small>images missing</small>
 +
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=108425 How to create a dismounted knight]'' - by [[Veltro]] - <small>images missing</small>
 +
* ''Answer - [https://www.twcenter.net/forums/showthread.php?t=188285 How-To: UV map merged models]'' - by [[TWoxy]] - <small>images missing</small>
  
 
===Textures===
 
===Textures===
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Making unit cards could also be treated solely as a [[#2D Graphics|2D Graphics]] issue, but most mods choose to use renders of the unit model in animation pose.
 
Making unit cards could also be treated solely as a [[#2D Graphics|2D Graphics]] issue, but most mods choose to use renders of the unit model in animation pose.
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=122098 Making unit cards for M2TW using Milkshape and Photoshop]''' - by [[Marcus Orentius]]
 
* '''Tutorial - [https://www.twcenter.net/forums/showthread.php?t=122098 Making unit cards for M2TW using Milkshape and Photoshop]''' - by [[Marcus Orentius]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=263951 How to make Unit Cards for Mounted Units] - by [[Caesar Clivus]] - <small>addendum to Marcus Orentius's tutorial - images missing</small>
 
* Tutorial - [[Unit_Cards| Unit Cards]] TWC Wiki Article
 
* Tutorial - [[Unit_Cards| Unit Cards]] TWC Wiki Article
  

Revision as of 04:30, 13 May 2020

Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.


General Set-up Information

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Units

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Banners

Recruitment


Statistics

Formations

Buildings

Mapping

Campaign Map

Battle Map

Battle Map Structures

Factions, Cultures and Religion


Diplomacy

AI behaviour

Characters

Traits & Ancillaries

Names

Scripting

Sounds

Music

2D Graphics

Miscellaneous

Cheats and Config Preferences

Adjustments that can be made via in game console commands or in players .cfg preferences instead of in modded files:

Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki