PRO DEO ET REGE
Contents
Overview
PRO DEO ET REGE is a modification for Medieval II: Total War which focuses on improved historical accuracy and realism. The mod aims to create a slower and more challenging campaign.
Features
Factions
The mod has revised the faction names and starting generals for improved historical accuracy. Several units have been added or reskinned as well. These are the included factions:
- Kingdom of England
- Royaume de France
- Heiliges Römisches Reich
- Reino de Castilla
- Serenissima Repubblica di Venezia
- Regno di Sicilia
- Repubblica di Genova [replaces Milan]
- Rìoghachd na h-Alba
- Kievan Rus'
- Basileia ton Rhomaiôn
- al-Murabitun Imarat
- al-Fatimiyyun Khilafah
- Selçuk Saltanat
- Condado Portucalense
- Kongeriget Danmark
- Królestwo Polski
- Magyar Királyság
Map
The mod adds over 80 new provinces to the original vanilla campaign map. These provinces have been chosen for their historical importance and care has been given to ensure they retain their proper historical name.
Regional Area of Recruitment System
Upon conquering a foreign province, a faction will find itself as strangers in a strange land. Looked upon with suspicion and faced with hostility, much work will need to be done to bring a new province into the fold. To this end, PRO DEO ET REGE implements a Regional Area of Recruitment System that limits and restricts the amount and types of troops available to a faction in a newly conquered foreign province.
Improved Order Knights
- Order Knights now fight under their own order banners and ride into battle on their own mounts.
- Dismounted Order Knights are also available.
- New Unit: Brother-Sergeants. They are the lesser infantry that fight in support of the Knights Hospitallers. They comprise squires, rich commoners, or lesser nobility that have given up all their earthly possessions in the name of the Order. Protected by mail armour and wielding maces, these soldiers serve the Hospitallers faithfully, but cannot be counted on in protracted melee.
Commercial Capitals of the World
Not all medieval cities were equal. Due to location and resources, some cities naturally had more of an economic advantage than others. To this end, there are four levels of trade spots:
- Commercial Capitals are the jewels of the medieval world. Amongst them are cities such as London, Venice and Constantinople which were major economic powerhouses in the Middle Ages. In the mod, these cities increase trade and wealth greatly.
- Trade Centers - these cities are the trade centers of a particular region and offer increased trade bonuses.
- Trade Hubs - these cities are waypoints on the main trade routes and receive a slight increase in trade.
- Minor Cities - a city that can be developed economically if the effort is put in, but one that does not boast the advantages that others naturally possess.
Team
- Mod Developer: Socal_infidel
Contributors
- GFX and Artwork: tanmos
- Historical Research: Pope_Fred_I
- Unit Balancing: Lusted
- Byzantine Textures: WhiteWolf and DisgruntledGoat
- Textures: Burrek
- Danish Textures: Salty
- Banners: joedreck
- Italian Shields: Salty
- Character Names Project: deRougemont and finneys13
- Blood, Broads and Bastards: dearmad and Pnutmaster
- Orders Mod: Ralendil
- Dismounted Orders Mod: zhumin1978
- Highways Mod: selenius4tsd
- Character Aging: zaPPPa
Releases
External Links
PRO DEO ET REGE hosted forum at TotalWarCenter