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- *'''Parameters:''' unit category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, Integer [[Category:M2TW Scripting Condition]]729 bytes (90 words) - 15:16, 11 April 2009
- ...)|Venice]] to the South and [[Rebels (M2TW Faction)|Rebels]] and [[Poland (M2TW Faction)|Poles]] to the East. They are surrounded by opposing factions. Tak ...s, who both do well for themselves and have an Armour Piercing Mace. Thier Infantry is normal as well, getting normal Sergeant type Spearmen. As they advance t5 KB (738 words) - 21:58, 20 May 2024
- ...''' unit_class (heavy, light, skirmish, spearmen, missile), unit_category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, percentage [[Category:M2TW Scripting Condition]]786 bytes (96 words) - 15:28, 11 April 2009
- ...''' unit_class (heavy, light, skirmish, spearmen, missile), unit_category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, Integer [[Category:M2TW Scripting Condition]]772 bytes (96 words) - 15:13, 11 April 2009
- *'''Parameters:''' unit category (infantry, cavalry, siege, non_combatant, ship, handler) [[Category:M2TW Scripting Condition]]697 bytes (87 words) - 15:35, 11 April 2009
- *'''Parameters:''' unit category (infantry, cavalry, siege, non_combatant, ship, handler) [[Category:M2TW Scripting Condition]]692 bytes (87 words) - 15:35, 11 April 2009
- ...n the Turks will rely on their horse archers to win most battles, as their infantry leaves a lot to be desired, only Saracen militia, dismounted cavalrymen and ...and Janissary infantry and the elite Janissary heavy infantry the Turkish infantry becomes much more formidable, especially as Janissary archers can deploy st2 KB (354 words) - 12:31, 30 May 2017
- |Class=Missile Infantry [[Category: M2TW Infantry]]2 KB (280 words) - 08:02, 30 May 2017
- ...''' unit_class (heavy, light, skirmish, spearmen, missile), unit_category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, percentage [[Category:M2TW Scripting Condition]]814 bytes (99 words) - 15:28, 11 April 2009
- ...''' unit_class (heavy, light, skirmish, spearmen, missile), unit_category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, Integer [[Category:M2TW Scripting Condition]]800 bytes (99 words) - 15:14, 11 April 2009
- ...lish army might do well to be entirely on Horseback and will probably want Infantry Mercenaries to help for sieges. *Light Infantry3 KB (461 words) - 00:45, 26 August 2020
- *Short Campaign: Hold 20 regions and outlast or destroy [[Holy Roman Empire (M2TW Faction)|Holy Roman Empire]] *Light Infantry4 KB (649 words) - 14:52, 17 March 2022
- *'''Parameters:''' category description (infantry, cavalry, siege, non_combatant, ship, handler) [[Category:M2TW Scripting Condition]]690 bytes (88 words) - 14:33, 11 April 2009
- *'''Parameters:''' unit category (infantry, cavalry, siege, non_combatant, ship, handler), logic token, test value [[Category:M2TW Scripting Condition]]776 bytes (98 words) - 15:42, 11 April 2009
- ...but it does have some strong troops and good early game units, especially infantry. *Light Infantry3 KB (415 words) - 21:31, 20 May 2024
- {{M2TW Kingdoms}} ...ghbours , [[The Aztec Empire (M2TW Kingdoms)]] and [[The Tarascans Tribes (M2TW Kingdoms)]]8 KB (1,145 words) - 05:15, 4 June 2017
- *Light Infantry *Heavy Infantry3 KB (468 words) - 14:50, 17 March 2022
- *Light Infantry *Heavy Infantry2 KB (301 words) - 08:17, 30 May 2017
- *Infantry **[[Peasants (M2TW Unit)|Peasants]]2 KB (244 words) - 06:38, 17 February 2019
- ...ly play a supporting role to heavier, more melee oriented units like heavy infantry. [[Category:M2TW Infantry]]2 KB (293 words) - 01:32, 29 August 2019