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Total War: Attila Mods

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Revision as of 18:57, 30 October 2018 by PikeStance (talk | contribs)
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Mods for the Total War Series
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Modifications for Total War: Attila.
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Table for Total War: Attila Mods

The table is sortable, click the icon to the right of the column heading to sort by that category. See comment in the Edit View for how to add entries.

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Sortable Table
Modification Name Hover over icon for info Type Scope Setting Parent* TWC Mod Registry TWC Forum / Thread Steam Download Manual Download Released/Updated
Conquest: 1066 AD - Charlemagne Mod Mod converting the Age of Charlemagne dlc into the 11th century, centred on the Norman invasion of Britain, but with playable factions covering all of Europe. Historical Mod Overhaul 11111th Century Mod Thread Google Drive See Post 2018-09-03 (Beta)
Magnar Mechanics A series of mini mods that users can mix and match to create their own custom game experience. Enhancement Game Play Original Entry Hosted Forum Steam Workshop Various see thread 2015-03-09
Radious Total War Mod (TWA) Complete game overhaul mod which follows all patterns of previous Radious Mods. Enhancement Overhaul Original Entry Hosted Forum Steam Workshop MediaFire 2017-06-03
Fall of the Eagles A complete unit and battle overhaul focused on realism, historical authenticity and enjoyable gameplay. By the team who created Constantine: Rise of Christianity for Rome 2. Historical Mod Overhaul Original Entry Hosted Forum Steam Workshop Various see thread 2016-03-30
Better Aggressive CAI (TWA) Mod dedicated to improved campaign AI behaviour, continuing the work from Better Aggresive CAI for Rome 2. Enhancement Campaign AI Original Entry Hosted Forum MediaFire 2016-04-13
Europa Perdita Europa Perdita aims to provide in-depth gameplay with a host of changes and additions, bringing the epic scale of campaigns, the complexity of governments, the role of religions, and the horror of battles to your experience. Historical Mod Overhaul Original Entry Hosted Forum Steam Workshop MediaFire 2016-10-21
Tuskmod Tuskmod aims to improve diversity, and balance in Attila through the expansion of existing mechanics. It also aims to be fairly modular, with several submods which allow players to customize and enhance battles however they choose. Enhancement Game Play Original Entry Hosted Forum Steam Workshop 2015-11-04
Sharp Mod Mod aiming to provide an improved game play experience for the vanilla game. Enhancement Game Play Original Entry Hosted Forum MediaFire 2016-06-03
KLAssurbanipal's Unit Packs (TWA) Unit pack mod to change all units to be more historically accurate. Includes new helmets, shields, clothes and armors for increased unit diversity. Add-on Units Original Entry Hosted Forum Various see thread Various see thread 2015-09-11
Medieval Kingdoms Total War (TWA) Planned as an epic mod transforming the game to the setting of the 1200s, with historically accurate factions including the Kingdom of England, the Ayyubid Sultanate, Kingdom of Portugal and Kievan Rus. Taking cues from the great mods of Medieval 2, MKTW plans to bring the Medieval world to life like never seen before! Historical Mod Total Conversion 11313th Century Entry Hosted Forum
IMPERIA ET BARBARI Mod with realistic changes to the basic game based on historical sources, where all cultures are treated on an equal level. Extensive changes to the basic game to improve campaign and battle game play. Aims to give the player a more diverse and pleasurable gaming experience. Historical Mod Overhaul Original Entry Hosted Forum MediaFire 2017-04-27
Seven Kingdoms: Total War A complete faction and unit overhaul based on and inspired by A Song of Ice and Fire / Game of Thrones. The mod strives to accurately recreate and depict all major land forces of the Seven Kingdoms of Westeros using equipment, uniforms, and general aesthetics from the series. Fantasy Mod Custom Battle Westeros Entry Hosted Forum MODDB 2017-06-18
The Dark Ages (TWA) An expansion on the the Dark Ages series to include the late Roman period. This new expansion will start with a base late Roman Empire military and economic system I am creating for the 356 AD update and which I will then use for other important eras including Constantine and the Tetrarchy, Diocletian and a redone vanilla 395 campaign among others. Historical Mod Series Overhaul 4th Century The Dark Ages Fall of the West Hosted Forum Steam Workshop Google Drive 2018
The Dark Ages (TWA) Total overhaul of the Grand Campaign and all DLC Campaigns in order to tell the story of how Europe survived and then rose up out of the Dark Ages. Historical Mod Series Overhaul 1099th/10th Centuries Rise of the North Entry Hosted Forum Various see thread Various see thread 2018 (Various)
Kingdoms Of Westeros A Total Modification for both Campaign and Battles in total war Attila : grand campaign, Kingdoms of Westeros will bring you a unique experience that will satisfy and Game Of Thrones show watcher, ASOIF Book readers and visually appeal to any medieval fans. Set during the wars of the five kings the kingdoms of Westeros mod allows players to play as a multitude of factions Fantasy Mod Total Conversion (European Map) Westeros Entry Hosted Forum Steam Workshop 2017-02-11 (Pre-alpha)
Judex-Rex A Digital Historical Reconstruction, of the world of late antiquity, abbreviated DHRLAs. From politics, wars of conquest, geography, religion, the development of ancient technologies, trade and to interpersonal relationships! Historical Mod Overhaul 1044th century Entry Hosted Forum Various see post 2018-07-20
Make Attila Great Again Intended to be a collection of scripted mechanics to enhance the campaign experience. First release covers trading regions with the AI. Enhancement Campaign AI Original Entry Mod Thread Steam Workshop 2017-07-20
XAI: Attila A thorough balancing and fixing of the Attila campaign, battle AI and other and elements. XAI's other goal is to be a core improvement base mod, designed in modular fashion so that you can play or mod the game exactly the way you want. Enhancement Battle & Campaign AI Original Entry Hosted Forum Workshop Items Various see forum stickied threads 2017 (Various)
Additional Units Mod - Attila Comprehensive unit pack mod. Add-on Units Original Entry Mod Thread Steam Workshop MediaFire 2018-03-02
Romani Units Pack Unit pack mod with 104 units for the Western Roman Empire, Eastern Roman Empire and the Roman Expedition of The last Roman DLC. With optional AOR version. Add-on Units Original Entry See Post Steam Workshop MediaFire 2018-03-22
Unit Pack Compatibility Languages Project - Attila The UPC project is necessary for all languages except English, because of added custom texts to the game by modders. Most of these texts are from Unit Pack Mods, Gameplay Mods and Overhaul Mods. Without the UPC you can not see these custom unit names, descriptions and other texts if you don't use the English language version. Mod-support Languages All Any Entry Mod Thread MediaFire 2018-05-30
Attila - Custom Battle Crash Fix Fixes crash that happens if a player uses too many Unit Pack mods together and selects for the AI any faction which has a roster which is larger than 70 vanilla or custom units. Bug-Fix Custom Battle All Entry Mod Thread Steam Workshop MediaFire 2016-09-06
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