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[[File:Napoleon-total-war-box-artwork-big.jpg|200px|thumb|right|Napoleon: Total War cover]]
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<big><big><big>Welcome to Napoleon: Total War on the TWC Wiki</big></big></big>
[[Napoleon: Total War]] was released on the 23rd of February, 2010. The '''Peninsular Campaign''' DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.
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[[File:napoleonbanner.jpg|center]]
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<big><center>'''[[Napoleon: Total War]] is the sixth game in the esteemed and critically acclaimed [[Total War]] Series developed by the [[Creative Assembly]].'''
  
Aside from the Peninsular Campaign, two more DLC packs were released: '''Coalition Battle Pack''' and the '''Imperial Guard Pack'''
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The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Napoleon features three separate campaigns which follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo. In the grand campaign, which is named "Campaigns of the Coalition", the player can play as Great Britain, Austria, Prussia, or Russia in a map of Europe. There is also a second campaign available as DLC, the [http://store.steampowered.com/app/34179/?snr=1_5_9__405 '''Peninsular campaign'''], in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain.
==Overview==
 
[[Napoleon: Total War]] is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of europe upside down, old rivalries and mistrusts will be put aside to halt the amibitions of one man and the rise of a european superpower: France.
 
  
Napoleons Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together, Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.
 
  
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regieme will require all the tactical and strategic genius the Allied powers can muster.  
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{{Total War}}
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This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically effect your campaign if not considered when planning. Troops entering these 'attrition areas' will be effected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.
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{{TOC right|limit=3}}
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== Overview ==
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'''Napoleon: Total War''' was released on the 23rd of February, 2010. The '''Peninsular Campaign''' DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.
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Napoleon: Total War is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of Europe upside down, old rivalries and mistrusts will be put aside to halt the ambitions of one man and the rise of a European superpower: France.
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Napoleon's Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.
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 +
Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regime will require all the tactical and strategic genius the Allied powers can muster.  
 +
 
 +
This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically affect your campaign if not considered when planning. Troops entering these 'attrition areas' will be affected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from [[Empire: Total War]] such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.
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==General Information==
 
==General Information==
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===Campaigns===
 
===Campaigns===
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::''-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]''
  
The Napoleon Campaigns differ greatly from the Grand campaigns of [[[Empire: total War]]], being much smaller maps, yet much more graphically appealing. Napoleon: total War offers several differentcampaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.
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The Napoleon Campaigns differ greatly from the Grand campaigns of [[Empire: Total War]], being much smaller maps, yet much more graphically appealing. Napoleon: Total War offers several different campaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.
  
The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different american ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can recieve a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe.  
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The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different American ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can receive a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe.  
  
 
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D'Oc. This, coupled with the two week turn time, allows for better campaigns, without the "Blitzkrieg" of Empire: Total War
 
The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D'Oc. This, coupled with the two week turn time, allows for better campaigns, without the "Blitzkrieg" of Empire: Total War
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Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings available to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.
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One big change to towns from ETW is the different meaning town wealth has now. Each town's wealth is determined by the building in it. They are no longer "poor" or "wealthy" as in ETW, and all towns have an equal productivity. The region's wealth is the sum of all your towns' wealth coupled with wealth from ports, mines etc.
  
 
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.
 
Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.
  
There are also Two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Yound Napoleon through his early days as a general fighting Austrians in "The shade of Olive trees", and Ottomans in the "Land of Pharoahs and Kings".
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There are also two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in "The shade of Olive trees", and Ottomans in the "Land of Pharaohs and Kings".
::''-See main article: [[:NTW_Campaign|Napoleon: Total War Campaigns]]''
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===Technology===
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[[File:Ntwresearch.jpg|thumb|right|250px|NTW Tech Tree]]
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The way you research and steal technologies is unaltered, but the research screen is completely altered from ETW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in ETW, they are all in the same tree.
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One note to be made about research in NTW is that it generally takes longer than it did in ETW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so expect a longer wait before you can advance to the next tier of technology in a given tree.
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Some fun new technologies include proper steamships with propeller propulsion and ironclads, as well as percussion caps.
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===Gameplay===
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There has been several changes with NTW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.
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Another change from ETW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy's, your navy will be able to continue moving but the army will still lose all it's movement points and can only move out of the port the next turn. Embarking or disembarking agent(s) will not result in any lost movement points for either party, regardless of where it's done.
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Also, every major faction of the campaign has a "main" general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction's capital a few turns later.
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====Replenishment====
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You can no loner re-train an entire stack located on the other side of the world in two turns like you can in ETW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.
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The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region's ability to recruit units. For instance, if a region lacks the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general's trait(s) and by buildings in the region in question, such as farms and supply posts.
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Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full-strength one.
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====Attrition====
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For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme heat or cold, such as deserts and mountain ranges.
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Finally Montgomery's first rule of war can ring true: ''"Rule One is don't march on Moscow"''
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The flag above an affected army will flash in blue if it's freezing to death or red if it's dying from heat, these units can not replenish.
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To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it's ending your turn in such an area that will kill the troops.
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====Experience====
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As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in ETW, you can now see how a unit's experience and a general's presence affects a unit's stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on its portrait has five chevrons.
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For each chevron the unit earns, it will gain the following bonus:
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+2 Accuracy
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+2 Reloading Skill
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+1 Melee Attack
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+1 Melee Defence
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In addition, a unit's morale goes up by one for every odd number of chevrons it has.
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====Recruiting a General or an Admiral====
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The way you recruit admirals and generals is now completely different. Whenever you press the "Enlist Admiral/General" button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.
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Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.
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====Capturing A Region====
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Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.
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====Diplomacy====
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There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.
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====Agents====
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There are two kinds of agents in NTW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.
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Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it's next turn.
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Gentlemen work the same as in ETW and have three uses; research, technology theft and duelling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy's he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.
  
 
===Factions===
 
===Factions===
::''-See main article: [[:category:Napoleon_Total_War_Factions|Napoleon: Total War Factions]]''
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::''-See main article: [[:category:NTW Factions|Napoleon: Total War Factions]]''
  
 
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.
 
There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.
  
====Playable Factions====
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====Playable Factions====
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*[[France (NTW Faction) | France]] - Catholic Empire
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=====Campaigns Of The Coalition =====
 
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy
 
*[[Austria (NTW Faction) | Austria]] - Catholic Absolute Monarchy
*[[France (NTW Faction) | France]] - Catholic Empire
 
 
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy
 
*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy
*[[Prussia (NTW Faction) | Prussia]]  -Protestant Absolute Monarchy
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*[[Prussia (NTW Faction) | Prussia]]  - Protestant Absolute Monarchy
 
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy
 
*[[Russia (NTW Faction) | Russia]] - Orthodox Absolute Monarchy
  
====Unplayable Factions====
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=====Peninsular Campaign=====
[[File:43-r.jpg|thumb|right|250px|Strategic map and tech research window]]
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*[[Great Britain (NTW Faction) | Great Britain]] - Protestant Constitutional Monarchy
*Spain
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*[[Spain (NTW Faction) | Spain ]] - Catholic Empire
*Portugal
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*[[France (NTW Faction) | France]] - Catholic Empire
*Kingdom of Sicily
 
*Kingdom of Naples
 
*Papal States
 
*Kingdom of Italy
 
*Kingdom of Sardinia
 
*The Ottoman Empire
 
*Swiss confederation
 
*Bavaria
 
*Baden-Würtenberg
 
*Hessen - Kassel
 
*Batavian Republic
 
*Saxony
 
*Mecklenburg
 
*Denmark
 
*[[Sweden (NTW Faction) | Sweden]]
 
*Oldenburg
 
  
====Emergent Factions====
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===Units===
[[File:46-r.jpg|thumb|right|250px|Austrian Battleship]]
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::''-See category for unit pages: [[:category:NTW Units|Napoleon: Total War Units]]''
*Scotland
 
*Ireland
 
*Hannover
 
*Belgium
 
*Brittany
 
*Catalonia
 
*Italy
 
*Hungary
 
*Greater Poland
 
*Normandy
 
*Courland
 
*Norway
 
*Greece
 
*Westfalen-Cleves
 
*Romania
 
*Crimean Khanate
 
*United Netherlands
 
  
====Guides and strategy tips====
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===Downloadable Content===
*[http://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]
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::''-See main article: [[Napoleon:_Total_War_DLC|Napoleon: Total War Downloadable Content]]''
  
===Downloadable Content===
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Napoleon: Total War has a total of five Downloadable content packs released over Steam.
  
 
====Elite Regiments====
 
====Elite Regiments====
A collection of 5 of the most elite military Forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player's strategic options on the battlefield.
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[[File:Coalitionpackdlc.jpg|thumb|right|250px|Prussian Unit from the Coalition Battle Pack]]
  
=====Units Included=====
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A collection of 5 of the most elite military forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player's strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial Edition.
*5e Regiment de Hussards - France: Light and fast, these veterans of the American War of Independence can quickly reach areas of the battlefield where they are most needed, cutting down the enemy with their curved sabres.
 
*Pavlograd Hussars - Russia: All hussars have "dash" and a touch of derring-do in their collective attitude towards war. Pavlograd hussars are, without exception, excellent horsemen, ideal for chasing down skirmishers and overrunning artillery units.
 
*8th Life Regiment - Prussia: The steadiness displayed by the men of the 8th Life Regiment is amazing, and on the battlefield they will encourage nearby troops to follow their example. As with many Prussian line infantry units, these men are incredibly disciplined and trained.
 
*47th (Czech) Regiment - Austria: These veteran soldiers are adept at close and fire combat. When formed in a disciplined line, they can unleash a massed volley of fire and then move forwards to engage in melee with the enemy.
 
*88th Foot "Connaught Rangers" - Great Britain: A little rough around the edges, but courageous and professional on the battlefield, the Connaught Rangers are an Irish line infantry regiment. Whether pushing home a bayonet or forming a disciplined firing line, these men will stand and fight.
 
  
 
====Heroes of the Napoleonic Wars====
 
====Heroes of the Napoleonic Wars====
The "Heroes of the Napoleonic Wars" pack gathers the most superb infantry and cavalrymen who fought during the great Napoleonic battles: 10 exclusive units, which will all make a difference during key engagements, whether using formidable weapons or exceptional tactical skills.
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The "Heroes of the Napoleonic Wars" pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial Edition.
  
=====Units Included=====
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====Imperial Guard Pack====
*7th Lancers - France: These cavalrymen are armed with lances that make them particularly deadly when charging. The lance allows the user to put all his weight, and that of his charging horse, behind one very sharp point. Especially effective against enemy heavy cavalry
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[[File:Ntwdlcpic.jpg|thumb|right|250px|Peninsular Campiagn]]
*Brandenburg Uhlans - Prussia: Without a doubt Prussia's best horsemen, able to use the best of speed, agility, and the long, sharp lances in their hands.
 
*1st Hussars - Austria: All the benefits of Hussars with added Eliteness, the First Hussars are able to chase down fleeing enemies, as well as capture enemy artillery quick and effectively, with added Roleplay!
 
*15th Hussars - Great Britain: Beteran cavalrymen, these Hussars are the best horsemen Britain can muster.
 
*1st East Prussian Grenadier Battalion - Prussia: Need massive and muscular men to storm the enemy fortress? Have no fear, for the 1st East Prussian Grenadiers are here. Nothing says "Victory" like the strongest, bravest men in your country walking through the Arc de Tromph!
 
*6th Regiment d'Infanterie Légère - France: Some of the bravest men in France, they participated in over 40 battles, and won seven honors for their action. They served the Emperor well, and now they are ready to serve you!
 
*17th Jäger Regiment - Russia: The cream of Russian light infantry; able to weaken the enemy from afar, these Jaegers are just what your army needs!
 
*1st Regiment Emperor's Own - Austria: Excellent marksmen and skilled butchers, what more could you ask from the "Emperor's Own"?
 
*18th Regiment d'Infanterie de Ligne "The Brave" - France: Experienced and Brave: the perfect combination for European Domination
 
*Moscow Musketeers - Russia: Smarter than your average musketeer, this elite regiment of battle-hardened Russians is able to unleash a deadly hail of bullets and follow it up with a deadly charge only Mother Russia could produce.
 
  
====Imperial Guard Pack====
 
 
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.
 
The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.
  
=====The Battle of Waterloo Alternative version=====
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====Coalition Battle Pack====
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The Coalition Battle Pack features 6 brand new units and contains the Battle of Friedland fought between France and Russia not available in Napoleon: Total War
  
Napoleon had the feeling he had won the war as he advanced towards the Anglo-Dutch army at Waterloo. The Prussians were retreating, pursued by a French corps, and only Wellington remained. French armies would be victorious once again, and the Empire would be reborn in fire. But the history book on the shelf would not be repeating itself…
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====Peninsular Campaign====
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The game takes place at the beginning of the 19th century, in the Iberian Peninsula. It's focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.
  
This alternative version includes:
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•Britain as the playable faction.
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<div class="TWCRcol span_1_of_3">
•Two of the new units from the Imperial Guard Pack are included in the battle
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<div class="TWCportal_2">
•The French have more troops meaning that the battle is balanced differently.
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==Napoleon Community on TWC==
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'''Content Publications:'''
 +
*'''[https://www.twcenter.net/forums/content.php?458-Napoleon-Total-War-10th-Anniversary-Review Napoleon Total War: 10th Anniversary Review]''' - by [[Turkafinwë]]
  
=====Units Included=====
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'''Discussion:'''
*Polish Guard Lancers: Nothing is more frightening than a Pole with a lance; it might be the Czpaka, or it might be the sharpness of the lance, either way these deadly cavalrymen are ideal for hunting down the Enemies of the Empire.
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*[https://www.twcenter.net/forums/forumdisplay.php?1070-Napoleon-Total-War-General-Discussion General Discussion]
*Dutch Guard Lancers: Originally Hussars, these men were trained by the fearsom Polish Lancers in the closely guarded secrets of the way of the lance and should not be underestimated on the battlefield.
 
*Guard Chasseurs à Cheval: Napoleon’s closest guards, they had their origins on the battlefields of northern Italy and the “Guides” that Napoleon raised there. When the regiment was officially constituted in 1800 it had four officers and 113 men, all chosen from among the Guides and other veterans of the Italian campaign. Napoleon’s respect for his regiment was obvious and he was often seen wearing the green undress uniform of the chasseurs. These men followed Napoleon from Arcola to Waterloo, and remained loyal to him even in his exile. Now that's dedication! 
 
*Dutch Grenadiers: The Dutch Grenadiers became part of Napoleon’s army following his 1810 annexation of Holland. At that time they were the Dutch Royal Grenadiers, and the men of this regiment entered Paris in August of 1810. Napoleon reviewed the troops personally and was very impressed by the fine appearance of the men. They wear white coats faced with crimson, instead of the traditional dark blue worn by other senior regiments.
 
*Guard Seamen: Despite initial chortels due to their name, these elite soldiers are a force to be reckoned with. They were originally intended for action as part of the planned invasion of Britain, but when these plans were put aside they took a place in the Imperial Guard. In a few short years these men had developed a wide variety of skills that made them indispensible to the Emperor. He commented that "When occasion required they proved equally valuable whether as sailors, soldiers, artillerymen or engineers; there was no duty they could not undertake."
 
*Empress Dragoons: Under Napoleon the Imperial Guard gradually became an almost separate army; it had infantry, artillery, and cavalry components, and even its own elite units within the already-elite Guard. By any standards, the Empress Dragoons, named to honour Josàphine de Beauharnais, were an elite force. All the officers were appointed personally by Napoleon, and the rankers had to have served at least 10 years in the saddle before they were allowed to join. Every chasseur and dragoon regiment of the line in the French army had its best non-commissioned officers taken. While this undoubtedly made sure the Empress Dragoons was composed of the best of the best, it almost certainly damaged the rest of the army by removing those same veterans from their original units.
 
  
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'''Gameplay and Strategy:'''
 +
*[https://www.twcenter.net/forums/showthread.php?p=7705907#post7705907 Italian Campaign Guide and tips] by [[Belisarius]]
  
 +
'''After Action Reports:'''
 +
*[https://www.twcenter.net/forums/forumdisplay.php?1446-Napoleon-Total-War-AARs AARs and Let's Plays]
  
====Peninsular Campaign====
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==Napoleon Information on the Wiki==
The game takes place in the beginning of the 19th century, in the Iberian Peninsula. It's focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.
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*[[Factions (NTW)]]
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*[[Naval Battles (NTW)]]
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*[[Land Battles (NTW)]]
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*[[Historical Battles (NTW)]]
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*[[Napoleon's Campaigns (NTW)]]
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*[[Napoleon: Total War DLC]]
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*[[Napoleon: Total War Patches]]
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*[[:Category:NTW Gameplay and Features]]
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*[[:Category:NTW Units]]
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**[[:Category:NTW Infantry|Infantry]]
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**[[:Category:NTW Cavalry|Cavalry]]
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**[[:Category:NTW Artillery|Artillery]]
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**[[:Category:NTW Ships|Ships]]
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**[[:Category:NTW Cancelled Units|Cancelled Units]]
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*[[:Category:NTW Historical Figures]]
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==Mods for Napoleon: Total War==
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'''Find NTW Mods on TWC:'''
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*[https://www.twcenter.net/forums/forumdisplay.php?1432-Napoleon-Total-War-Hosted-Modifications NTW Hosted Modifications on TWC]
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*[https://www.twcenter.net/forums/forumdisplay.php?1434-Napoleon-Total-War-Modifications NTW Mod Threads on TWC]
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'''On the Wiki:'''
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*[[Napoleon: Total War Mods|Napoleon: Total War Mods listing with sortable table]]
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*[[:Category:NTW Mods (Released)| Napoleon: Total War released mods' pages]]
  
=====Gameplay features=====
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==Modding Information==
[[File:11-r-2-1280x720.jpg|thumb|right|250px|Peninsular Campaign]]
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'''Modding Information on TWC:'''
* The main feature of the Campaign is guerrilla warfare: when you liberate a city, you get a few guerrilla units from the Spanish Resistance.
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* [https://www.twcenter.net/forums/forumdisplay.php?1440-Tools-Tutorials-and-Resources Napoleon: Total War Tools, Tutorials and Resources section]
* There are three types of non-combat strategic units: propagandists, priests and rakes. The latter serve as assassins, spies and saboteurs.
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* [https://www.twcenter.net/forums/forumdisplay.php?1435-Napoleon-Total-War-Mod-Workshop Napoleon: Total War Mod Workshop]
* You can boost your economy and enlarge your income by sending a trade ship to one of your colonies.
 
* Technological researches also play an important role in the Peninsular Campaign.
 
  
=====Factions=====
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'''On the Wiki:'''
=====Playable factions=====
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* [[Modding Portal#Napoleon:_Total_War| Modding Portal]]
* British Empire
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* [[Napoleon: Total War - Modding Index]]
* French Empire
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* [[:Category:NTW Modding]]
* Spain
 
  
=====Non-playable factions=====
 
* Portugal
 
  
====Guides and strategy tips====
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</div>
*[http://www.twcenter.net/forums/showthread.php?p=8145773#post8145773 Peninsular Campaign Guide] by [http://www.twcenter.net/forums/member.php?u=36306 ♔Old Dragoon♔]
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<div class="TWCportal_3">
*[http://www.twcenter.net/forums/showthread.php?p=7705960#post7705960 TWC Iberian Peninsula Campaign Guide/Tips] by [http://www.twcenter.net/forums/member.php?u=784 Belisarius]
 
  
 
==System Requirements==
 
==System Requirements==
Minimal Requirements:
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'''Minimal Requirements:'''
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™  
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:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction  
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:Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)  
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:Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory  
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:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels  
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:Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card  
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:Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS  
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:Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard  
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:Peripherals: Windows compatible mouse and keyboard
  
Recommended Requirements:
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'''Recommended Requirements:'''
Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™  
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:Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction  
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:Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with [http://en.wikipedia.org/wiki/SSE2 SSE2 instruction]
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)  
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:Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory  
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:Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels  
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:Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card  
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:Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS  
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:Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard  
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:Peripherals: Windows compatible mouse and keyboard
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</div></div></div>
  
==Links==
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<div style="text-align: center;"><h2 style="border-bottom:none;"><small>Other Sources for Napoleon: Total War</small></h2>
*[http://www.totalwar.com/napoleon/?t=EnglishUK Official N:TW site]
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<big>'''[http://forums.totalwar.com/categories/napoleon-total-war Official Total War forums] ~ [http://wiki.totalwar.com/w/Napoleon_Total_War Total War Wiki] ~ [http://www.moddb.com/games/napoleon-total-war moddb] ~ [http://forums.totalwar.org/vb/forumdisplay.php?305-Napoleon-Total-War The Org] ~ [http://en.wikipedia.org/wiki/Napoleon:_Total_War Wikipedia]'''</big>
*[http://www.twcenter.net/forums/forumdisplay.php?f=1431 N:TW section of the Total War Center]
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----
*[http://www.twcenter.net/forums/forumdisplay.php?f=1446 N:TW AAR's hosted on the Total War Center]
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<h2 style="border-bottom:none;"><small>[[Total War Series|Other Total War Series Games]]</small></h2>
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{{TWPortalsPics}}</div>
  
 
[[Category:Total War Series]]
 
[[Category:Total War Series]]
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[[Category:NTW Information]]

Latest revision as of 03:37, 30 May 2020

Welcome to Napoleon: Total War on the TWC Wiki



Napoleonbanner.jpg


Napoleon: Total War is the sixth game in the esteemed and critically acclaimed Total War Series developed by the Creative Assembly.

The game focuses on the politics and major military campaigns of the French Revolutionary Wars in the late 18th century and the Napoleonic Wars of the early 19th century. Napoleon features three separate campaigns which follow the general's early Italian and Egyptian campaigns as well as the European campaign and the Battle of Waterloo. In the grand campaign, which is named "Campaigns of the Coalition", the player can play as Great Britain, Austria, Prussia, or Russia in a map of Europe. There is also a second campaign available as DLC, the Peninsular campaign, in which the player vies for control of the Iberian peninsula. The campaign is playable as either France, Spain, or Great Britain.


Overview

Napoleon: Total War was released on the 23rd of February, 2010. The Peninsular Campaign DLC was released on the 22nd of June, 2010. Both were developed by the Creative Assembly and published by SEGA.

Napoleon: Total War is set during the extremely turbulent and violent Napoleonic Era, from 1805 - 1815. Set at a time when revolutionary France is turning the old dynasties of Europe upside down, old rivalries and mistrusts will be put aside to halt the ambitions of one man and the rise of a European superpower: France.

Napoleon's Italian campaign highlights his struggles against the mighty Austrian empire and her friends in Italy, where management and efficiency is vital. The Egyptian campaign brings a different challenge all together; Napoleon must fight his way up through the Mamelukes and deal with constant nuisance raids from the British in order to achieve his goal. And then the Russian Bear presents a new challenge with her climate, even the best general will struggle to avoid the cold and push through. Patience and cunning will be needed here.

Napoleon: Total War also gives the player a chance to play as one of four Coalition powers: Great Britain, Austria, Prussia or Russia. The effort to stop Napoleon and his new regime will require all the tactical and strategic genius the Allied powers can muster.

This game also brings some revolutionary new features to the Total War series. Creative Assembly has introduced a new system called Attrition. Attrition areas are scattered through the various campaign maps and will drastically affect your campaign if not considered when planning. Troops entering these 'attrition areas' will be affected by the weather and will quickly lose troop numbers during the Winter or Summer months depending on the type. As well as new systems CA has improved systems from Empire: Total War such as diplomacy. The player now has a greater range of diplomatic actions, such as asking a Faction to issue a trade embargo against another faction, or to join you in a war against another faction.

General Information

  • Napoleon: Total War could be considered the easiest Total War game to pick up so far, as it's well oiled and tested systems are easy to use by a new player.
  • Napoleon: Total War took an already revolutionary system and made it better, with a far superior campaign and battle AI, plus a wider range of available options
  • The game is set during the Napoleonic Era, allowing more advanced weaponry to be researched

Campaigns

-See main article: Napoleon: Total War Campaigns

The Napoleon Campaigns differ greatly from the Grand campaigns of Empire: Total War, being much smaller maps, yet much more graphically appealing. Napoleon: Total War offers several different campaigns that let you take command and lead your armies on land and sea over Italy, Egypt and gain the Mastery of Europe as Napoleon. Alternatively, you can play as an enemy of the Empire in one of the Campaigns of the Coalition and establish your own dominance over Europe.

The trade nodes feature from Empire: Total War is still existant, however they lie on the outer edges of the map, rather than different theatres. The Trade nodes included go to several different American ports, such as Boston, New York, and Savannah, as well as Indian ports like Calcutta, and various ports along the Barbary coast where your nation can receive a variety of extra goods such as tobacco, spices, tea, and cotton which are all necessary should you wish to expand as an industrial power and field an army large enough to conquer Europe.

The Napoleon map is also now divided into 74 regions all in Europe. For example, France is no longer two provinces, but is not divided into the central French province, and Brittany, Normandy, Champagne, Alsace, Aquitaine, and Pays D'Oc. This, coupled with the two week turn time, allows for better campaigns, without the "Blitzkrieg" of Empire: Total War

Much has also changed when it comes to the towns out on the campaign map. There are now three main types of towns: intellectual centers, industrial centers and commercial centers. Each town type has two kinds of buildings available to it, but you can only build one of them in a single town, so you have to choose. There are other places on the campaign map where you can construct buildings other than towns. These are pastures, farms, logging camps and mines. These sites only have one kind of building you can construct on them.

One big change to towns from ETW is the different meaning town wealth has now. Each town's wealth is determined by the building in it. They are no longer "poor" or "wealthy" as in ETW, and all towns have an equal productivity. The region's wealth is the sum of all your towns' wealth coupled with wealth from ports, mines etc.

Overall, the Napoleon: Total War campaign map is well suited for the focus of the game and is a beautiful representation of Europe.

There are also two other maps, one of Italy and one of Egypt, which can be played in the Napoleon Campaign as you follow Young Napoleon through his early days as a general fighting Austrians in "The shade of Olive trees", and Ottomans in the "Land of Pharaohs and Kings".

Technology

NTW Tech Tree

The way you research and steal technologies is unaltered, but the research screen is completely altered from ETW. There is now only one tab with three different trees in it; one with civil techs, one with military techs and one with industrial techs. In other words, you no longer have to choose if you want to focus on naval, land or artillery technology as much as you had to in ETW, they are all in the same tree.

One note to be made about research in NTW is that it generally takes longer than it did in ETW. Therefore it is recommended you have several colleges, preferably one for each tree. Construction times are also longer this time around due to the shorter time of turns, so expect a longer wait before you can advance to the next tier of technology in a given tree.

Some fun new technologies include proper steamships with propeller propulsion and ironclads, as well as percussion caps.


Gameplay

There has been several changes with NTW to how armies work on the campaign map. The two biggest changes are replenishment and attrition.

Another change from ETW is how armies and navies behave when you embark/disembark armies on/from fleets. If you embark or disembark an army on the coast of a region, both the army and the navy will lose their remaining movement points and can thus not move until next turn. If you embark or disembark an army in a port, your own or an enemy's, your navy will be able to continue moving but the army will still lose all it's movement points and can only move out of the port the next turn. Embarking or disembarking agent(s) will not result in any lost movement points for either party, regardless of where it's done.

Also, every major faction of the campaign has a "main" general (for example Napoleon, Arthur Wellesley etc). These people can not die unless their entire faction is wiped out. If you assassinate or kill these persons in battle, they will respawn in their faction's capital a few turns later.

Replenishment

You can no loner re-train an entire stack located on the other side of the world in two turns like you can in ETW. Instead your units will replenish automatically if they are located in a city you control and out on the campaign map in a region you control or that belongs to an ally, but only if you have a general present in the army. Armies on enemy territory will not replenish.

The rate at which your units replenish depend mainly on proximity: the closer you are to other friendly regions, the faster your units will replenish. Regions that are far from home and surrounded by enemy territory will thus replenish slowly. Replenishment is also affected by the region's ability to recruit units. For instance, if a region lacks the building to recruit grenadiers, the replenishment rate of grenadiers will be lower in that region than the rate of units that can be recruited there. Replenishment rate can also be influenced by a general's trait(s) and by buildings in the region in question, such as farms and supply posts.

Note that, unlike in E:TW, units will always have the same upkeep cost, a unit with 1 man in it will cost as much as a full-strength one.

Attrition

For the first time in Total War history, there is attrition! Units will now suffer casualties if moving through extreme heat or cold, such as deserts and mountain ranges. Finally Montgomery's first rule of war can ring true: "Rule One is don't march on Moscow"

The flag above an affected army will flash in blue if it's freezing to death or red if it's dying from heat, these units can not replenish.

To avoid casualties to attrition either stay away from very hot or cold areas, or park your armies in your cities or in towns. You can move into enemy territory, such as Russia, in winter by moving from town to town. Units only suffer attrition damages at the end of each turn, so moving through areas of attrition is no problem, it's ending your turn in such an area that will kill the troops.

Experience

As your units fight, they will earn experience, represented by chevrons on their portraits. Unlike in ETW, you can now see how a unit's experience and a general's presence affects a unit's stats on the campaign map. Units will gain chevrons by killing enemies and will lose experience when they are replenished, due to the fact that dead veterans are being replaced by fresh recruits. A star represents four chevrons, so a unit with a star and a chevron on its portrait has five chevrons.

For each chevron the unit earns, it will gain the following bonus:

+2 Accuracy +2 Reloading Skill +1 Melee Attack +1 Melee Defence

In addition, a unit's morale goes up by one for every odd number of chevrons it has.

Recruiting a General or an Admiral

The way you recruit admirals and generals is now completely different. Whenever you press the "Enlist Admiral/General" button you will now be met with a screen showing a list of available generals or admirals able to be recruited at the time.

Here you can choose which general or admiral you want to recruit and see all their traits and ancillaries, allowing you to choose only the most qualified. Also, there is now have a maximum number of generals and admirals that your nation can have at any given time. This number is increased with researching in the military tree and construction of the higher tiers of military buildings.

Capturing A Region

Whenever you capture a region, you will now be met with a screen hearkening back to the older games in which you may choose what to do with the captured province. You may occupy, loot and even liberate nations. A liberated nation will start out as your protectorate and will be friendly towards you however will not be at war with your enemies, you must ask them to join the war diplomatically. You will also get two or three units as an expeditionary force.

Diplomacy

There have been a few additions to the diplomacy screen; you can now ask other nations to cancel trade agreements, leave alliances and join wars, thus inching closer to a better developed diplomatic procedure.

Agents

There are two kinds of agents in NTW; spies and gentlemen. There are no priests in the Grand Campaign as there is no religious conversion given the short time frame of the campaign.

Spies have a variety of uses. They have a long line-of-sight and can be used to scout into enemy lands, they can assassinate other characters (generals, gentlemen and other spies), they can sabotage buildings (both in regional capitals and out on the campaign map) and they can infiltrate cities. When you have successfully infiltrated a city you can see everything the player does and as in this city. If you leave the spy in the city he will establish a spy network after 5 turns and you can see everything that goes on in the entire region. Spies can also sabotage armies which will be unable to move during it's next turn.

Gentlemen work the same as in ETW and have three uses; research, technology theft and duelling. If you place a gentleman in your own college he will boost research, and if you place him in an enemy's he can attempt to steal their technology. Your gentlemen can also duel other gentlemen. The weapon used in the duel is determined by the challenged gentleman.

Factions

-See main article: Napoleon: Total War Factions

There are more than 35 Factions in NTW, but only a small amount are actually playable in the vanilla game. 18 factions are available to play with easy modding, or by using an already released mod.

Playable Factions

Campaigns Of The Coalition
Peninsular Campaign

Units

-See category for unit pages: Napoleon: Total War Units

Downloadable Content

-See main article: Napoleon: Total War Downloadable Content

Napoleon: Total War has a total of five Downloadable content packs released over Steam.

Elite Regiments

Prussian Unit from the Coalition Battle Pack

A collection of 5 of the most elite military forces of the Napoleonic Wars, from all the major European factions. They proved their bravery, discipline and excellence in key battles and will dramatically expand the player's strategic options on the battlefield. Note that these are only available to those who have purchased the Imperial Edition.

Heroes of the Napoleonic Wars

The "Heroes of the Napoleonic Wars" pack gathers the best of the best infantry and cavalry who fought during the Napoleonic Wars. These 10 exclusive units will all make a difference during key engagements, whether using better weaponry or exceptional tactical skills. Note that these are only available to those who have purchased the Imperial Edition.

Imperial Guard Pack

Peninsular Campiagn

The Imperial Guard Pack features 6 brand new units and contains an alternative version of the Battle of Waterloo, fought from the British perspective.

Coalition Battle Pack

The Coalition Battle Pack features 6 brand new units and contains the Battle of Friedland fought between France and Russia not available in Napoleon: Total War

Peninsular Campaign

The game takes place at the beginning of the 19th century, in the Iberian Peninsula. It's focused on the conflict between the British Army lead by Arthur Wellesley, Duke of Wellington and the French forces lead by Joseph Bonaparte. You can also embrace the crown of Spain in its struggle to preserve independence.

System Requirements

Minimal Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Pentium® or greater or AMD® Athlon® equivalent CPU, with SSE2 instruction
Memory: 1 GB RAM (XP,) 2 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 2.0 support, 256 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard

Recommended Requirements:

Supported OS: Windows® XP Service Pack 2 or Windows Vista™ or Windows 7™
Processor: 2.4 GHz Intel® Core 2 Duo® or greater or AMD® Athlon64® equivalent CPU, with SSE2 instruction
Memory: 3 GB RAM (XP,) 4 GB RAM (Vista™)
Graphics: 100% DirectX 9.0c compatible hardware accelerated video card with shader version 3.0 support, 512 MB video memory
Display: Minimum screen resolution of 1280 x 1024 pixels
Sound: Directx9.0c compatible sound card
Hard Drive: 15 GB free hard disk space formatted as NTFS
Peripherals: Windows compatible mouse and keyboard