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Difference between revisions of "Portugal (M2TW Faction)"

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==Units==
 
==Units==
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The Portuguese have improved units over normal ones, such as Javelinmen, and Arquebusiers. They have access to Jinetes and the best navy in the game.
  
 
==Strategy Guides==
 
==Strategy Guides==
 
*[http://forums.totalwar.org/vb/showthread.php?t=72064 Portugal Faction Guide] on Org.
 
*[http://forums.totalwar.org/vb/showthread.php?t=72064 Portugal Faction Guide] on Org.
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==Early Situations==
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In the beginning, Portugal starts out with just Lisbon and Pamplona, and it can be difficult expanding from there. Eventually, the Moors or the Spanish will attack you, so either keep large armies in your territories, or defeat them, because betrayal is likely to happen.
  
 
==AAR's==
 
==AAR's==

Revision as of 20:29, 15 November 2007

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Faction Symbol for Portugal

Overview

Portugal are one of the factions in Medieval II: Total War that can be unlocked by either defeating them individually during the campaign or by winning a campaign overall. They can also be made playable by modding.

For fairly obvious reasons they start the game adjacent to Spain.

Units

The Portuguese have improved units over normal ones, such as Javelinmen, and Arquebusiers. They have access to Jinetes and the best navy in the game.

Strategy Guides

Early Situations

In the beginning, Portugal starts out with just Lisbon and Pamplona, and it can be difficult expanding from there. Eventually, the Moors or the Spanish will attack you, so either keep large armies in your territories, or defeat them, because betrayal is likely to happen.

AAR's

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels