Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "Portugal (M2TW Faction)"

From TWC Wiki
Jump to navigationJump to search
(Created headers for different types of units and completed section on Portuguese infantry, placed strat-guides below early situations as they are for external reference, slightly expanded the overview)
m (added dismounted conquistadors - fgot last time)
Line 8: Line 8:
  
 
==Infantry==
 
==Infantry==
The Portuguese face a poor level of infantry until the late game.  With a lack of early melee units you may be forced to use large numbers of spear militia to hold your line in battle.  Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismounted Feudal Knights are a godsend for Portugal.  When you first upgrade to a fortress you'll experience a massive shift upwards in your hand-to-hand fighting ability.  A citadel allows Dismounted Portuguese Knights, who fare better against cavalry than DFKs, but are not as capable against other infantry units.  From cities you can also train pike and swordsmen militia, who can help to increase the quality of your free upkeep garrisons.  Late on you also get Aventuros, the best pikemen in the game.  Pike militia don't compare to these guys, who can hold a defensive position against most infantry and virtually all cavalry.
+
The Portuguese face a poor level of infantry until the late game.  With a lack of early melee units you may be forced to use large numbers of spear militia to hold your line in battle.  Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismounted Feudal Knights are a godsend for Portugal.  When you first upgrade to a fortress you'll experience a massive shift upwards in your hand-to-hand fighting ability.  A citadel allows Dismounted Portuguese Knights, who fare better against cavalry than DFKs, but are not as capable against other infantry units.  From cities you can also train pike and swordsmen militia, who can help to increase the quality of your free upkeep garrisons.  Late on you also get Aventuros, the best pikemen in the game, able to hold a defensive position against most infantry and virtually all cavalry.  Finally, in the New World you can train the awesome Dismounted Conquistadors.  With 3 higher attack and 1 higher defence than DFKs, and an upkeep of just 150 per turn, they will chew through almost any other infantry for a low cost.  Late game armies with a combination of adventuros and Dis. Conquistadors are a hard nut to crack for any enemy.
  
 
==Missile==
 
==Missile==

Revision as of 06:44, 2 March 2008

Broom.svg.png This article is quite short and not very useful. You can help flesh it out.
Please see TWC Wiki:Help for information on how to edit the Wiki.

Faction Symbol for Portugal

Overview

Portugal are one of the factions in Medieval II: Total War that can be unlocked by either defeating them individually during the campaign or by winning a campaign overall. They can also be made playable by modding.

For obvious reasons they start the game adjacent to Spain and the Moors on the Iberian Peninsula, possessing Lisbon and Pamplona.

Infantry

The Portuguese face a poor level of infantry until the late game. With a lack of early melee units you may be forced to use large numbers of spear militia to hold your line in battle. Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismounted Feudal Knights are a godsend for Portugal. When you first upgrade to a fortress you'll experience a massive shift upwards in your hand-to-hand fighting ability. A citadel allows Dismounted Portuguese Knights, who fare better against cavalry than DFKs, but are not as capable against other infantry units. From cities you can also train pike and swordsmen militia, who can help to increase the quality of your free upkeep garrisons. Late on you also get Aventuros, the best pikemen in the game, able to hold a defensive position against most infantry and virtually all cavalry. Finally, in the New World you can train the awesome Dismounted Conquistadors. With 3 higher attack and 1 higher defence than DFKs, and an upkeep of just 150 per turn, they will chew through almost any other infantry for a low cost. Late game armies with a combination of adventuros and Dis. Conquistadors are a hard nut to crack for any enemy.

Missile

coming soon

Cavalry

coming soon

Artillery

coming soon

Early Situations

In the beginning, Portugal starts out with just Lisbon and Pamplona, and it can be difficult expanding from there. Eventually, the Moors or the Spanish will attack you, so either keep large armies in your territories, or defeat them, because betrayal is likely to happen.

Strategy Guides

AAR's

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels