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Difference between revisions of "Sicily (M2TW Faction)"

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[[Image:Symbol_sicily.jpg|Faction Symbol for Sicily]]
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{{Faction|image=[[Image:Symbol_sicily.jpg|Faction Symbol for Sicily]]|Name=Kingdom of Sicily |Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
  
In M2TW, Sicily is quite a powerful faction in all periods, lacking in true elite troops in any area but being good all rounders.
 
  
They begin with a Castle at Palermo and a city at Naples. This means that to the north of Sicilian controlled lands, the Papal States rule. This is both a blessing and a curse: a blessing as its nearly impossible for another catholic faction to attack without crossing the papal states, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason.
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==Overview==
Instead, to expand, Sicily should use her navy. The castles at Tunis, Aleppo and Cagliari can be taken. If converted into cities, these can become a considerable source of income.
 
Also, thanks to this position, if the pope calls a crusade on a city in the holy land, armies from Sicily can travel by sea, shortening the journey considerably (but meaning the army will have to be larger from the outset as crusading mercenaries cannot be recruited at sea).
 
  
As an Italian faction, the Kingdom of Sicily has access to both powerful Italian ships (essential for success as its more likely to employ seaborne invasions than other catholic factions) and the very effective Italian Militia units.
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The Sicilians begin with two provinces under their control with a castle at its capital in Palermo and a large town at Naples. The kingdom is surrounded by Italians and the Holy Roman Empire to the North, the Byzantines to the East and the Moors to the South.
Some unique units augment this, Norman knights (both mounted and dismounted) chief amongst them, who replace feudal knights in Sicily's roster and are more than a match for most early knights. The dismounted version is especially powerful against other Italian factions in melee as they don't really gain a reply to them until later on in the game (though, remember, they have to get into melee first..). Sicily can also make use of its cosmopolitan populace and recruit Muslim archers, who are the most effective archers available to a (Southern European) Catholic faction.
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Sicily has a wide variety of units, similar to the other Italian factions, but they have many units of different faith (e.g Muslim Archers who are good at hand to hand as well as ranged).
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Unlike the other Italian factions, Sicily doesn't have a Coroccio Standard.
  
Unfortunately, Sicilian artillery isn't that impressive. This all combines to give the assumption that they are a very assault oriented army, with little patience for skirmishing, who would much rather fight over enemy walls then blast through them.
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==Starting Position==
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[[Image:map_sicily.jpg|thumb|right|Sicily's starting position.]]
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Sicily start with the original Island of Sicily (which in [[Rome: Total War]] is split between the Carthage, The House of Scipii and The Greek Cities) and Southern Italy.
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Their settlements are;
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*Palermo: Castle - Capital
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*Naples: Large Town
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Jerusalem.
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*Short Campaign: Hold 15 provinces and destroy Milan and Venice
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==Units==
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''Insert Bodyguard Image Here''
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*Light Infantry
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**[[Peasants (M2TW Unit)| Peasants]]
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**Sword and Buckler Men
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*Spear/Pike Infantry
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**Sergeant Spearmen
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**Armoured Sergeants
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**Pike Militia
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**Italian Militia
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**Italian Spear Militia
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*Heavy Infantry
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**Dismounted Italian MAA
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**Dismounted Broken Lances
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**Dismounted Norman Knights
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**Halberd Militia
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*Missile Infantry
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**Peasant Archers
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**Pavise Crossbow Militia
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**Pavise Crossbowmen
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**Sicilian Muslim Archers
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**Arquebusiers
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**Hand Gunners
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*Heavy Cavalry
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**Mounted Sergeants
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**Mailed Knights
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**Norman Knights
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**Chivalric Knights
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**Cavalry Militia
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**Knights Templar
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**Knights Hospitaller
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**Early General's Bodyguard
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**Late General's Bodyguard
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*Missle Cavalry
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**Mounted Crossbowmen
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*Artillery
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**Catapult
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**Trebuchet
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**Ballista
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**Ribault
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**Mortar
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**Bombard
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**Cannon
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
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[[Sicily Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 09:26, 17 February 2019

Sicily (M2TW Faction)
Faction Symbol for Sicily
Name: Kingdom of Sicily
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:


Overview

The Sicilians begin with two provinces under their control with a castle at its capital in Palermo and a large town at Naples. The kingdom is surrounded by Italians and the Holy Roman Empire to the North, the Byzantines to the East and the Moors to the South. Sicily has a wide variety of units, similar to the other Italian factions, but they have many units of different faith (e.g Muslim Archers who are good at hand to hand as well as ranged). Unlike the other Italian factions, Sicily doesn't have a Coroccio Standard.

Starting Position

Sicily's starting position.

Sicily start with the original Island of Sicily (which in Rome: Total War is split between the Carthage, The House of Scipii and The Greek Cities) and Southern Italy.

Their settlements are;

  • Palermo: Castle - Capital
  • Naples: Large Town

Victory Conditions

  • Long Campaign: Hold 45 provinces including Jerusalem.
  • Short Campaign: Hold 15 provinces and destroy Milan and Venice

Units

Insert Bodyguard Image Here

  • Light Infantry
  • Spear/Pike Infantry
    • Sergeant Spearmen
    • Armoured Sergeants
    • Pike Militia
    • Italian Militia
    • Italian Spear Militia
  • Heavy Infantry
    • Dismounted Italian MAA
    • Dismounted Broken Lances
    • Dismounted Norman Knights
    • Halberd Militia
  • Missile Infantry
    • Peasant Archers
    • Pavise Crossbow Militia
    • Pavise Crossbowmen
    • Sicilian Muslim Archers
    • Arquebusiers
    • Hand Gunners
  • Heavy Cavalry
    • Mounted Sergeants
    • Mailed Knights
    • Norman Knights
    • Chivalric Knights
    • Cavalry Militia
    • Knights Templar
    • Knights Hospitaller
    • Early General's Bodyguard
    • Late General's Bodyguard
  • Missle Cavalry
    • Mounted Crossbowmen
  • Artillery
    • Catapult
    • Trebuchet
    • Ballista
    • Ribault
    • Mortar
    • Bombard
    • Cannon

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Sicily Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels