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Difference between revisions of "Portugal (M2TW Faction)"

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Portugal is one of the factions in [[Medieval II: Total War]] that can be unlocked by either eliminating them during a campaign or by meeting the victory conditions.  They can also be made playable via modding. For obvious reasons they start the game adjacent to [[Spain (M2TW Faction)|Spain]] and the [[Moors]] on the Iberian Peninsula, possessing Lisbon and Pamplona.
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{{Faction|image=[[Image:Symbol_portugal.jpg|Faction Symbol for Portugal]]|Name=Portugal|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
 
{{Faction|image=[[Image:Symbol_portugal.jpg|Faction Symbol for Portugal]]|Name=Portugal|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
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==Gameplay==
  
==Overview==
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===Starting Position===
Portugal are one of the factions in [[Medieval II: Total War]] that can be unlocked by either defeating them individually during the campaign or by winning a campaign overall. They can also be made playable by modding.
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[[Image:Map_portugal.jpg‎|thumb|right|Portugal's Starting Position.]]
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Portugal's starting position separates the faction into two halves, one settlement in the East and one in the West. This could start them with endless possibilities. They could expand North into France and capture Bordeux. They could expanded southwards and capture Zaragoza and Valencia. They could even move along the North Africa and into the Holy lands.
  
For obvious reasons they start the game adjacent to [[Spain (M2TW Faction)|Spain]] and the [[Moors]] on the Iberian Peninsula, possessing Lisbon and Pamplona.
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Their settlements are;
  
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*Lisbon: Capital - Large Town
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*Pamplona: Castle
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===Campaign objectives===
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*Long campaign: Hold 45 regions including: Jerusalem and Granada
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*Short campaign: Hold 15 regions including: Eliminate Spain and Moors.
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==The Army==
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The army of Portugal is a very odd one in comparison to their neighbours. The Portuguese have a very strong army including, the various Iberian skirmishers, armoured pikemen in the late age, Portuguese arquebusiers who are highly armoured arquebusiers who can definitely take a charge, and Portuguese knights who are the equal of noble knights or English knights. The Portuguese start off with a bad army but if you manage to expand, your army is probably the best army in the game due to all the varieties. Heavy knights for attack, armoured pikemen for defense, and one of the best musketeer units.
 
==Units==
 
==Units==
  
===Infantry===
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Portugal is a well rounded faction; with many powerful units and few weaknesses. Their early game units are many of the standard Knights, except that they get access to Jinetes, a fast and very effective Javelin unit. Their best cavalry are the excellent Knights of Santiago and the Conquistadores. Thier early game infantry is mostly Javelin based; they can be effective but are more vulnerable to cavalry charges then Spearmen. This lack of early Spearmen is Portugals biggest weakness, and it might rely on Mercenary Spearmen to fill this gap. Later on they get some good melee infantry units, including Dismounted Feudal Knights, Swordsmen Militia, and Dismounted Portuguese Knights, an elite Knight armed with a 2 handed Poleaxe. They also get Aventurios, the strongest Pikemen in the game, from the top level Castle barracks. Their missiles are all good, if not spectacular, including Peasant Archers and Crossbowmen, Pavise Crossbowmen and Mounted Crossbowmen. They have good Militia units as well. Portugal also has great artillery and is one of the few factions with access to Musketeers, who have excellent range and power; and their unique Portuguese Arquebusiers are strong at range and melee. The Portuguese also have the best late game ships, and can build Conquistadores in the New World. Overall, the Portuguese have quite a strong and well rounded roster.
The Portuguese face a poor level of infantry until the late game. With a lack of early melee units you may be forced to use large numbers of spear militia to hold your line in battle. Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismounted Feudal Knights are a godsend for Portugal. When you first upgrade to a fortress you'll experience a massive shift upwards in your hand-to-hand fighting ability.
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A citadel allows Dismounted Portuguese Knights, who fare better against cavalry than DFKs, but are not as capable against other infantry units.  From cities you can also train pike and swordsmen militia, who can help to increase the quality of your free upkeep garrisons.  Late on you also get Aventuros, the best pikemen in the game, able to hold a defensive position against most infantry and virtually all cavalry.
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[[Image:Se bodyguard info.png‎|thumb|right|Portuguese General's Bodyguard.]]
  
Finally, in the New World you can train the awesome Dismounted Conquistadors.  With 3 higher attack and 1 higher defence than DFKs, and an upkeep of just 150 per turn, they will chew through almost any other infantry for a low cost.  Late game armies with a combination of adventuros and Dis. Conquistadors are a hard nut to crack for any enemy.
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*Light Infantry
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**Peasants
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**Town Militia
  
===Missile===
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*Heavy Infantry
As with their infantry, the Portuguese can field increasingly superior missile units throughout the game.  At the start of the campaign you get peasant archers and crossbowmen.  The armour-piercing bonus received by crossbows makes these units superior to regular bowmen.  In cities you can train crossbow militia for a decent free-upkeep missile unit.  From developed castles the Portuguese get Pavise Crossbowmen, far superior to peasant crossbows thanks to their shields and long range capability.
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**Swordsmen Militia
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**Dismounted Feudal Knights
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**Dismounted Portuguese Knights
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**Dismounted Conquistadores
  
As an Iberian faction you shouldn't discount the short range missiles you get early in the game.  Lusitanian javelins are capable but not able to compete for long in hand-to-hand fighting.  For this you need Almughavars, an excellent mid-game unit.  They can be kept behind your main force to hurl their javelins at the enemy, but should your infantry start to falter they won't be afraid to join in close combat. 
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*Spearmen
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**Spear Militia
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**Pike Militia
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**Aventuros
  
However, it is only with the discovery of gunpowder that the Portuguese start to truly excel in the missile department.  Hand gunners are not advised, as the morale penalty they inflict on the enemy is countered by their tiny range, but after these guys come Portuguese Arquebusiers.  Compared to ordinary Arqs they have slightly higher accuracy and are much better in combat.  On top of this you are also one of only 4 factions to get musketeers, with their high damage and massive range, so be ready for gunpowder!
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*Missile Infantry
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**Peasant Archers
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**Peasant Crossbowmen
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**Pavise Crossbowmen
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**Crossbow Militia
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**Hand Gunners
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**Portuguese Arquebusiers
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**Musketeers
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**Lusitanian Javelinmen
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**Almughavars
  
===Cavalry===
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*Heavy Cavalry
''coming soon''
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**Merchant Cavalry Militia
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**Mailed Knights
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**Feudal Knights
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**Portuguese Knights
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**Knights of Santiago
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**Conquistadores
  
===Artillery===
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*Missle Cavalry
''coming soon''
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**Jinetes
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**Mounted Crossbowmen
  
==Early Situations==
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*Missile Siege
In the beginning, Portugal starts out with just Lisbon and Pamplona, and it can be difficult expanding from there. Eventually, the Moors or the Spanish will attack you, so either keep large armies in your territories, or defeat them, because betrayal is likely to happen.
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**Ballista
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**Catapult
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**Trebuchet
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**Bombard
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**Grand Bombard
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**Ribault
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**Culverin
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**Basilisk
  
==Strategy Guides==
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==Faction Details==
*[http://forums.totalwar.org/vb/showthread.php?t=72064 Portugal Faction Guide] on Org.
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
  
==AAR's==
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[[Portugal Details (M2TW Faction)]]
*[http://www.twcenter.net/forums/showthread.php?t=116469 Poland vs Portugal multiplayer, game-play-style AAR] on TWC.
 
*[http://www.twcenter.net/forums/showthread.php?t=100425 Decimating the Portugese Monarchy] on TWC.
 
*[http://www.twcenter.net/forums/showthread.php?t=91845 The Defense of Lisbon] on TWC.
 
*[http://forums.totalwar.org/vb/showthread.php?t=82391 The Tides of Portugal- Portuguese AAR] on Org.
 
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 16:41, 15 August 2024

Portugal is one of the factions in Medieval II: Total War that can be unlocked by either eliminating them during a campaign or by meeting the victory conditions. They can also be made playable via modding. For obvious reasons they start the game adjacent to Spain and the Moors on the Iberian Peninsula, possessing Lisbon and Pamplona.

Portugal (M2TW Faction)
Faction Symbol for Portugal
Name: Portugal
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:

Gameplay

Starting Position

Portugal's Starting Position.

Portugal's starting position separates the faction into two halves, one settlement in the East and one in the West. This could start them with endless possibilities. They could expand North into France and capture Bordeux. They could expanded southwards and capture Zaragoza and Valencia. They could even move along the North Africa and into the Holy lands.

Their settlements are;

  • Lisbon: Capital - Large Town
  • Pamplona: Castle

Campaign objectives

  • Long campaign: Hold 45 regions including: Jerusalem and Granada
  • Short campaign: Hold 15 regions including: Eliminate Spain and Moors.

The Army

The army of Portugal is a very odd one in comparison to their neighbours. The Portuguese have a very strong army including, the various Iberian skirmishers, armoured pikemen in the late age, Portuguese arquebusiers who are highly armoured arquebusiers who can definitely take a charge, and Portuguese knights who are the equal of noble knights or English knights. The Portuguese start off with a bad army but if you manage to expand, your army is probably the best army in the game due to all the varieties. Heavy knights for attack, armoured pikemen for defense, and one of the best musketeer units.

Units

Portugal is a well rounded faction; with many powerful units and few weaknesses. Their early game units are many of the standard Knights, except that they get access to Jinetes, a fast and very effective Javelin unit. Their best cavalry are the excellent Knights of Santiago and the Conquistadores. Thier early game infantry is mostly Javelin based; they can be effective but are more vulnerable to cavalry charges then Spearmen. This lack of early Spearmen is Portugals biggest weakness, and it might rely on Mercenary Spearmen to fill this gap. Later on they get some good melee infantry units, including Dismounted Feudal Knights, Swordsmen Militia, and Dismounted Portuguese Knights, an elite Knight armed with a 2 handed Poleaxe. They also get Aventurios, the strongest Pikemen in the game, from the top level Castle barracks. Their missiles are all good, if not spectacular, including Peasant Archers and Crossbowmen, Pavise Crossbowmen and Mounted Crossbowmen. They have good Militia units as well. Portugal also has great artillery and is one of the few factions with access to Musketeers, who have excellent range and power; and their unique Portuguese Arquebusiers are strong at range and melee. The Portuguese also have the best late game ships, and can build Conquistadores in the New World. Overall, the Portuguese have quite a strong and well rounded roster.


Portuguese General's Bodyguard.
  • Light Infantry
    • Peasants
    • Town Militia
  • Heavy Infantry
    • Swordsmen Militia
    • Dismounted Feudal Knights
    • Dismounted Portuguese Knights
    • Dismounted Conquistadores
  • Spearmen
    • Spear Militia
    • Pike Militia
    • Aventuros
  • Missile Infantry
    • Peasant Archers
    • Peasant Crossbowmen
    • Pavise Crossbowmen
    • Crossbow Militia
    • Hand Gunners
    • Portuguese Arquebusiers
    • Musketeers
    • Lusitanian Javelinmen
    • Almughavars
  • Heavy Cavalry
    • Merchant Cavalry Militia
    • Mailed Knights
    • Feudal Knights
    • Portuguese Knights
    • Knights of Santiago
    • Conquistadores
  • Missle Cavalry
    • Jinetes
    • Mounted Crossbowmen
  • Missile Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Ribault
    • Culverin
    • Basilisk

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Portugal Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels