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Difference between revisions of "Milan (M2TW Faction)"

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Milan is an Italian faction that begins with the cities Milan and Genoa under its control.
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These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west.
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{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
 
{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
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==Gameplay==
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===Starting Position===
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[[Image:Map_milan.jpg‎ |thumb|right|Milan's Starting Position.]]
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Milan, start East of Marseille and West of Venice. Milan has a very rich starting position, the lands of Milan are very fertile and the Genoese port will hep boost Milan's income. A wise Doge may try to ally himself with the pope for Papal support. Milan also has a bitter past with France, Venice, and The Holy Roman Empire. Annexing Bologna in the early turns can prove to be a wise move. But you do have some options, rushing to take Florence before the Pope takes it is vital, it will boost your economy and give you better footing in Italy. The settlement of Ajaccio can also prove very useful but be warned, it is a target for French Blockades and Sicilian and Spanish land invasions. When those places are secured you may wish to build your forces to take the stronghold of Bern to the north. Be mindful of how you go about this, if you leave your capital unguarded the Venetian dogs will surely try to besiege your beloved city my Doge. You may also find the Holy Roman Empire trying to take Bern from you withing a half dosen turns after its capture, but it is of little matter, you can easily repel the inferior early forces of The Holy Roman Empire. The Nobles may urge you to take Dijon next but spreading your forces thin is ill advised. Take your time my Doge and the world will be yours!
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Their settlements are;
  
==Overview==
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*Milan: Capital - Minor City
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*Genoa: Large Town
  
Milan is an Italian faction that begins with the cities Milan and Genoa under its control.
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===Victory Conditions===
These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France|French]] Kingdom to the west. Its weakness then is the other Italian factions - Venice may be a tempting target for early expansion if marching over mountains to attack powerful factions isn't your idea of fun.  
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*Long campaign: Hold 45 regions including: Constantinople
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*Short campaign: Hold 15 regions including: Eliminate Holy Roman Empire and Venice.
  
With Venice taken, the Eastern approach into your northern Italian heartlands will be just as secure as to the east and north, and, so long as the faction isn't [[excommunication|excommunicated]], the [[Papal States]] should prevent [[Sicily]] from invading from the south, meaning that, thanks to the richness of the northern Italian provinces, Milan will grow into a rich, and therefore powerful empire that is both secure from attack and has lots of options for whom it should unleash its armies on.
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== '''THE MILANESE WAR MACHINE:''' ==
  
Another option (that the AI seams to take a lot) is to push into [[France]] early on, due to the french units in the early period being relatively weak.
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Whilst the Italian States in general are not known for their strong cavalry you may find that between them Milan has the best cavalry that can be recruited within city walls, the Familiga Ducale! While not a match for the Highly Trained knights of the western neighbor France they can still give a very good account for themselves. You can also recruit Cavalry Militia which is better than the other non-italian faction's Merchant Cavalry. Like all of the Italian States the Milanese boast the best spear militias, able to go toe to toe with armored seargants and are better equipped than Byzantine Spearmen. Another added bonus to the militia mix is that Milan boasts excellent crossbowmen, with some of the most powerful crossbows in the game. You can easily rain death on your enemies and take out massive numbers of enemies before charging home for a victory. The best infantry unit available for milan are actually recruited in cities and neither Venice nor Sicily have access to this great unit. The unit I speak of is the amazing Dismounted Broken Lancers, and with plated armoring they are a sight to behold and almost on par with the dismounted knights of France and England. To add a final topping to the mix of milita you can also recruit pike militia. While not the best unit, they do have their uses and can be used to counter lesser cavalry or at the very least hold them off for a short while. If you are concerned about the Late period gunpowder units then you have nothing to fear with Milan. While they do not get the Serpentines they do get some other great gunpowder units, and are one of the only factions to have Musketeers which have a much better range then the lesser Arquebusiers. The Monster Ribault will strike terror and fear into the enemy ranks and culverine is more than sufficient to take down any wall in your way. The best strategy for Milan is to make up in numbers what it might lack in professional soldiers, and this is easily remidied. As you can see the best, well rounded Milanese forces come from cities, most have low upkeeps, and the Italian States are very rich. A wise Doge might decide to convert any conquered castles to cities to make a great and unmatched fortune in Europe and one day make the Duchy a powerful and fearsome sight for all of Europe to aspire to, if not envy and cast down the hated Rivals of France, Venice, and The Holy Roman Empire!
  
As with other Italian factions, these armies are likely to be composed of quality militia units and various castle-trained troops to augment the armies, and fill in roles that the militia cannot perform, Bern, north of Milan, is a good target to produce troops for this purpose.
 
The gunpowder selection includes both musketeers and monster ribaults.
 
As a trading faction, ships are of a very high quality.
 
  
  
==Unique units==
 
  
Genoese crossbowmen can be recruited, in both militia and castle-trained variants. These are pavise crossbowmen that can fight in melee if the situation is desperate enough for them, and have a strong defense against other missile attacks. Units men trained in castles are a lot stronger at both shooting and in a melee than the militia trained men. Famiglia Ducale, which are heavy cavalry, can be trained in cities.
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==Units==
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[[Image:Milan_bodyguard.png|thumb|right|A Milan General Bodyguard.]]
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*Light Infantry
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**Peasents
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**Italian Militia
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*Heavy Infantry
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**Dismounted Feudal Knights
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**Dismounted Men at Arms
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**Dismounted Broken Lances
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*Spear Infantry
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**Italian Spear Militia
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**Sergeant Spearmen
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**Armoured Sergeants
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**Pike Militia
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**Swiss Pikemen
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*Missle Infantry
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**Peasent Archers
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**Peasent Crossbowmen
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**Genoese Crossbowmen
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**Genoese Crossbowmen Militia
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**Arquebusiers
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**Musketeers
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**Hand Gunners
  
In most cases, Milanese battle strategy will be conventional, and focussed on defensive battles, with Genoese crossbowmen, artillery or musketeers skirmishing in front of a line of Italian spear militia, with both dismounted and mounted units on the flanks and a Carrochio standard positioned behind the main line of militia. Milan's obvious weakness is missiles, which are able to cause many casualties against this defensive strategy. Factions with heavier infantry such as dismounted Gothic knights or Janissary heavy infantry can also easily defeat Milanese infantry in melee.
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*Light Cavalry
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**Mounted Sergeants
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*Heavy Cavalry
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**Mailed Knights
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**Feudal Knights
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**Men at Arms
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**Broken Lances
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**Famiglia Ducale
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**Cavalry Militia
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**Knights Templar
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**Knights Hospitaller
  
Milan also has a fairly strong cavalry lineup, with Familgia Ducale and Broken Lances in the high and late periods. Though hardly on par with Gothic Knights, they get the job done.
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*Missle Siege
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**Ballista
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**Catapult
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**Trebuchet
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**Bombard
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**Grand Bombard
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**Ribault
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**Culverin
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**Monster Ribault
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**Carroccio Standard
  
==Milan as an Opponent==
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=Faction Details=
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
  
Milan when controlled by the computer tend to be aggressive and traitorous, and thus should not be trusted, even if allied with them.
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[[Milan Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 13:57, 17 March 2022

Milan is an Italian faction that begins with the cities Milan and Genoa under its control. These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful Holy Roman Empire to the north or France to the west.

Milan (M2TW Faction)
Faction Symbol for Milan
Name: Duchy of Milan
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:

Gameplay

Starting Position

Milan's Starting Position.

Milan, start East of Marseille and West of Venice. Milan has a very rich starting position, the lands of Milan are very fertile and the Genoese port will hep boost Milan's income. A wise Doge may try to ally himself with the pope for Papal support. Milan also has a bitter past with France, Venice, and The Holy Roman Empire. Annexing Bologna in the early turns can prove to be a wise move. But you do have some options, rushing to take Florence before the Pope takes it is vital, it will boost your economy and give you better footing in Italy. The settlement of Ajaccio can also prove very useful but be warned, it is a target for French Blockades and Sicilian and Spanish land invasions. When those places are secured you may wish to build your forces to take the stronghold of Bern to the north. Be mindful of how you go about this, if you leave your capital unguarded the Venetian dogs will surely try to besiege your beloved city my Doge. You may also find the Holy Roman Empire trying to take Bern from you withing a half dosen turns after its capture, but it is of little matter, you can easily repel the inferior early forces of The Holy Roman Empire. The Nobles may urge you to take Dijon next but spreading your forces thin is ill advised. Take your time my Doge and the world will be yours!

Their settlements are;

  • Milan: Capital - Minor City
  • Genoa: Large Town

Victory Conditions

  • Long campaign: Hold 45 regions including: Constantinople
  • Short campaign: Hold 15 regions including: Eliminate Holy Roman Empire and Venice.

THE MILANESE WAR MACHINE:

Whilst the Italian States in general are not known for their strong cavalry you may find that between them Milan has the best cavalry that can be recruited within city walls, the Familiga Ducale! While not a match for the Highly Trained knights of the western neighbor France they can still give a very good account for themselves. You can also recruit Cavalry Militia which is better than the other non-italian faction's Merchant Cavalry. Like all of the Italian States the Milanese boast the best spear militias, able to go toe to toe with armored seargants and are better equipped than Byzantine Spearmen. Another added bonus to the militia mix is that Milan boasts excellent crossbowmen, with some of the most powerful crossbows in the game. You can easily rain death on your enemies and take out massive numbers of enemies before charging home for a victory. The best infantry unit available for milan are actually recruited in cities and neither Venice nor Sicily have access to this great unit. The unit I speak of is the amazing Dismounted Broken Lancers, and with plated armoring they are a sight to behold and almost on par with the dismounted knights of France and England. To add a final topping to the mix of milita you can also recruit pike militia. While not the best unit, they do have their uses and can be used to counter lesser cavalry or at the very least hold them off for a short while. If you are concerned about the Late period gunpowder units then you have nothing to fear with Milan. While they do not get the Serpentines they do get some other great gunpowder units, and are one of the only factions to have Musketeers which have a much better range then the lesser Arquebusiers. The Monster Ribault will strike terror and fear into the enemy ranks and culverine is more than sufficient to take down any wall in your way. The best strategy for Milan is to make up in numbers what it might lack in professional soldiers, and this is easily remidied. As you can see the best, well rounded Milanese forces come from cities, most have low upkeeps, and the Italian States are very rich. A wise Doge might decide to convert any conquered castles to cities to make a great and unmatched fortune in Europe and one day make the Duchy a powerful and fearsome sight for all of Europe to aspire to, if not envy and cast down the hated Rivals of France, Venice, and The Holy Roman Empire!



Units

A Milan General Bodyguard.
  • Light Infantry
    • Peasents
    • Italian Militia
  • Heavy Infantry
    • Dismounted Feudal Knights
    • Dismounted Men at Arms
    • Dismounted Broken Lances
  • Spear Infantry
    • Italian Spear Militia
    • Sergeant Spearmen
    • Armoured Sergeants
    • Pike Militia
    • Swiss Pikemen
  • Missle Infantry
    • Peasent Archers
    • Peasent Crossbowmen
    • Genoese Crossbowmen
    • Genoese Crossbowmen Militia
    • Arquebusiers
    • Musketeers
    • Hand Gunners
  • Light Cavalry
    • Mounted Sergeants
  • Heavy Cavalry
    • Mailed Knights
    • Feudal Knights
    • Men at Arms
    • Broken Lances
    • Famiglia Ducale
    • Cavalry Militia
    • Knights Templar
    • Knights Hospitaller
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Ribault
    • Culverin
    • Monster Ribault
    • Carroccio Standard

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Milan Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels