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{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
 
 
==Overview==
 
 
 
Milan is an Italian faction that begins with the cities Milan and Genoa under its control.
 
Milan is an Italian faction that begins with the cities Milan and Genoa under its control.
These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west. Its weakness then is the other Italian factions, [[Venice]] and [[Sicily]].
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These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France]] to the west.
  
==Military==
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{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
 
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==Gameplay==
Milan's military is primarily defensive, generally not having units designed for offense.
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===Starting Position===
 
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[[Image:Map_milan.jpg‎ |thumb|right|Milan's Starting Position.]]
''Infantry''
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Milan, start East of Marseille and West of Venice. Milan has a very rich starting position, the lands of Milan are very fertile and the Genoese port will hep boost Milan's income. A wise Doge may try to ally himself with the pope for Papal support. Milan also has a bitter past with France, Venice, and The Holy Roman Empire. Annexing Bologna in the early turns can prove to be a wise move. But you do have some options, rushing to take Florence before the Pope takes it is vital, it will boost your economy and give you better footing in Italy. The settlement of Ajaccio can also prove very useful but be warned, it is a target for French Blockades and Sicilian and Spanish land invasions. When those places are secured you may wish to build your forces to take the stronghold of Bern to the north. Be mindful of how you go about this, if you leave your capital unguarded the Venetian dogs will surely try to besiege your beloved city my Doge. You may also find the Holy Roman Empire trying to take Bern from you withing a half dosen turns after its capture, but it is of little matter, you can easily repel the inferior early forces of The Holy Roman Empire. The Nobles may urge you to take Dijon next but spreading your forces thin is ill advised. Take your time my Doge and the world will be yours!
  
Like the other Italian factions, Milan has access to the extremely effective Italian militia units, which really start to shine - literally - when their armour gets upgraded. Milan also has access to effective crossbowmen, which are trainable at cities. If there is a need for heavier infantry, Milan can train dismounted knights from medium-level castles, as well as the unique dismounted broken lances from high level cities.
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Their settlements are;
  
''Cavalry''
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*Milan: Capital - Minor City
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*Genoa: Large Town
  
Milan has actually a rather nice variety of cavalry units to train, ranging from the cheap merchant cavalry militia units to the powerful broken lances. The main weakness in Milan's cavalry is that it completely lacks light cavalry.
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===Victory Conditions===
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*Long campaign: Hold 45 regions including: Constantinople
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*Short campaign: Hold 15 regions including: Eliminate Holy Roman Empire and Venice.
  
''Missiles''
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== '''THE MILANESE WAR MACHINE:''' ==
  
Milan has access to pretty decent crossbowmen, especially the Genoese crossbowmen, which are a militia type unit that has zero upkeep when in cities. Other than that, Milan lacks variety in their missile units.
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Whilst the Italian States in general are not known for their strong cavalry you may find that between them Milan has the best cavalry that can be recruited within city walls, the Familiga Ducale! While not a match for the Highly Trained knights of the western neighbor France they can still give a very good account for themselves. You can also recruit Cavalry Militia which is better than the other non-italian faction's Merchant Cavalry. Like all of the Italian States the Milanese boast the best spear militias, able to go toe to toe with armored seargants and are better equipped than Byzantine Spearmen. Another added bonus to the militia mix is that Milan boasts excellent crossbowmen, with some of the most powerful crossbows in the game. You can easily rain death on your enemies and take out massive numbers of enemies before charging home for a victory. The best infantry unit available for milan are actually recruited in cities and neither Venice nor Sicily have access to this great unit. The unit I speak of is the amazing Dismounted Broken Lancers, and with plated armoring they are a sight to behold and almost on par with the dismounted knights of France and England. To add a final topping to the mix of milita you can also recruit pike militia. While not the best unit, they do have their uses and can be used to counter lesser cavalry or at the very least hold them off for a short while. If you are concerned about the Late period gunpowder units then you have nothing to fear with Milan. While they do not get the Serpentines they do get some other great gunpowder units, and are one of the only factions to have Musketeers which have a much better range then the lesser Arquebusiers. The Monster Ribault will strike terror and fear into the enemy ranks and culverine is more than sufficient to take down any wall in your way. The best strategy for Milan is to make up in numbers what it might lack in professional soldiers, and this is easily remidied. As you can see the best, well rounded Milanese forces come from cities, most have low upkeeps, and the Italian States are very rich. A wise Doge might decide to convert any conquered castles to cities to make a great and unmatched fortune in Europe and one day make the Duchy a powerful and fearsome sight for all of Europe to aspire to, if not envy and cast down the hated Rivals of France, Venice, and The Holy Roman Empire!
  
''Gunpowder''
 
  
Milan is one of the wealthier factions, and is capable of producing some of the most effective gunpowder units in the game, such as musketeers and monster ribaults. Milan also has access to decent cannon artillery for assaulting walls.
 
  
==Strategies==
 
  
The following are some suggested strategies to use when playing as Milan:
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==Units==
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[[Image:Milan_bodyguard.png|thumb|right|A Milan General Bodyguard.]]
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*Light Infantry
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**Peasents
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**Italian Militia
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*Heavy Infantry
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**Dismounted Feudal Knights
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**Dismounted Men at Arms
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**Dismounted Broken Lances
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*Spear Infantry
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**Italian Spear Militia
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**Sergeant Spearmen
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**Armoured Sergeants
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**Pike Militia
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**Swiss Pikemen
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*Missle Infantry
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**Peasent Archers
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**Peasent Crossbowmen
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**Genoese Crossbowmen
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**Genoese Crossbowmen Militia
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**Arquebusiers
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**Musketeers
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**Hand Gunners
  
''Eastern Offensive''
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*Light Cavalry
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**Mounted Sergeants
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*Heavy Cavalry
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**Mailed Knights
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**Feudal Knights
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**Men at Arms
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**Broken Lances
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**Famiglia Ducale
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**Cavalry Militia
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**Knights Templar
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**Knights Hospitaller
  
[[Venice]] is Milan's rival. So why not attack it? If you are able to train a large enough force early in the game, it is suggested that you take the city of Venice. This will significantly boost your income due to its trade opportunities, as well as its advanced early game walls, making it relatively secure from attack. Once you've done that, you've basically delivered a hard blow to [[Venice]], as it has lost its main source of income. Remember not to attack the city of Bologna, which is under the control of the [[Holy Roman Empire]]. You do not need to be fighting two factions at once, especially since the HRE tends to have a rather powerful military. So you now have the city of Venice, Genoa, and Milan. Might as well clear Florence out of your way and take the benefits of its fertile lands. At this point you've secured a pretty good kingdom, which is capable of generating a pretty large income. It is then up to you to decide what to do next. Finish off Venice? Head west into France before they start getting more developed? Or take a few of the Mediterranean islands?
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*Missle Siege
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**Ballista
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**Catapult
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**Trebuchet
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**Bombard
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**Grand Bombard
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**Ribault
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**Culverin
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**Monster Ribault
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**Carroccio Standard
  
''Island Offensive''
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=Faction Details=
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
  
If you do not intend on taking [[Venice]]'s lands early in the game, then what you should do is become allies with the HRE, and take the island settlement of Ajaccio, which can be built into a castle. Doing this gives you access to the powerful cavalry and infantry trainable at the castle once you start upgrading it. Just be sure to have your eastern borders secure, as [[Venice]] tends to be a very untrustworthy faction. If you want to boost your income, take Florence. With these settlements under your control, you will soon be able to train superior castle-based units, as well as have a reliable income from the fertile and rich lands of your cities to support your military efforts. What you do next is entirely up to you.
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[[Milan Details (M2TW Faction)]]
  
 
{{M2 Factions}}
 
{{M2 Factions}}
[[Category: Medieval 2: Total War Factions]]
 

Latest revision as of 13:57, 17 March 2022

Milan is an Italian faction that begins with the cities Milan and Genoa under its control. These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful Holy Roman Empire to the north or France to the west.

Milan (M2TW Faction)
Faction Symbol for Milan
Name: Duchy of Milan
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:

Gameplay

Starting Position

Milan's Starting Position.

Milan, start East of Marseille and West of Venice. Milan has a very rich starting position, the lands of Milan are very fertile and the Genoese port will hep boost Milan's income. A wise Doge may try to ally himself with the pope for Papal support. Milan also has a bitter past with France, Venice, and The Holy Roman Empire. Annexing Bologna in the early turns can prove to be a wise move. But you do have some options, rushing to take Florence before the Pope takes it is vital, it will boost your economy and give you better footing in Italy. The settlement of Ajaccio can also prove very useful but be warned, it is a target for French Blockades and Sicilian and Spanish land invasions. When those places are secured you may wish to build your forces to take the stronghold of Bern to the north. Be mindful of how you go about this, if you leave your capital unguarded the Venetian dogs will surely try to besiege your beloved city my Doge. You may also find the Holy Roman Empire trying to take Bern from you withing a half dosen turns after its capture, but it is of little matter, you can easily repel the inferior early forces of The Holy Roman Empire. The Nobles may urge you to take Dijon next but spreading your forces thin is ill advised. Take your time my Doge and the world will be yours!

Their settlements are;

  • Milan: Capital - Minor City
  • Genoa: Large Town

Victory Conditions

  • Long campaign: Hold 45 regions including: Constantinople
  • Short campaign: Hold 15 regions including: Eliminate Holy Roman Empire and Venice.

THE MILANESE WAR MACHINE:

Whilst the Italian States in general are not known for their strong cavalry you may find that between them Milan has the best cavalry that can be recruited within city walls, the Familiga Ducale! While not a match for the Highly Trained knights of the western neighbor France they can still give a very good account for themselves. You can also recruit Cavalry Militia which is better than the other non-italian faction's Merchant Cavalry. Like all of the Italian States the Milanese boast the best spear militias, able to go toe to toe with armored seargants and are better equipped than Byzantine Spearmen. Another added bonus to the militia mix is that Milan boasts excellent crossbowmen, with some of the most powerful crossbows in the game. You can easily rain death on your enemies and take out massive numbers of enemies before charging home for a victory. The best infantry unit available for milan are actually recruited in cities and neither Venice nor Sicily have access to this great unit. The unit I speak of is the amazing Dismounted Broken Lancers, and with plated armoring they are a sight to behold and almost on par with the dismounted knights of France and England. To add a final topping to the mix of milita you can also recruit pike militia. While not the best unit, they do have their uses and can be used to counter lesser cavalry or at the very least hold them off for a short while. If you are concerned about the Late period gunpowder units then you have nothing to fear with Milan. While they do not get the Serpentines they do get some other great gunpowder units, and are one of the only factions to have Musketeers which have a much better range then the lesser Arquebusiers. The Monster Ribault will strike terror and fear into the enemy ranks and culverine is more than sufficient to take down any wall in your way. The best strategy for Milan is to make up in numbers what it might lack in professional soldiers, and this is easily remidied. As you can see the best, well rounded Milanese forces come from cities, most have low upkeeps, and the Italian States are very rich. A wise Doge might decide to convert any conquered castles to cities to make a great and unmatched fortune in Europe and one day make the Duchy a powerful and fearsome sight for all of Europe to aspire to, if not envy and cast down the hated Rivals of France, Venice, and The Holy Roman Empire!



Units

A Milan General Bodyguard.
  • Light Infantry
    • Peasents
    • Italian Militia
  • Heavy Infantry
    • Dismounted Feudal Knights
    • Dismounted Men at Arms
    • Dismounted Broken Lances
  • Spear Infantry
    • Italian Spear Militia
    • Sergeant Spearmen
    • Armoured Sergeants
    • Pike Militia
    • Swiss Pikemen
  • Missle Infantry
    • Peasent Archers
    • Peasent Crossbowmen
    • Genoese Crossbowmen
    • Genoese Crossbowmen Militia
    • Arquebusiers
    • Musketeers
    • Hand Gunners
  • Light Cavalry
    • Mounted Sergeants
  • Heavy Cavalry
    • Mailed Knights
    • Feudal Knights
    • Men at Arms
    • Broken Lances
    • Famiglia Ducale
    • Cavalry Militia
    • Knights Templar
    • Knights Hospitaller
  • Missle Siege
    • Ballista
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Ribault
    • Culverin
    • Monster Ribault
    • Carroccio Standard

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Milan Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels