Difference between revisions of "Hungary (M2TW Faction)"
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Revision as of 19:05, 12 October 2007
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Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |
Hungary is one of two central European Roman catholic powers in M2TW.
They have a surprisingly versatile army, which includes both horse archers, and western style knights. Their infantry works on similar principals, they have a good variety of light units recruited from the peasantry, such as Slav levies or Croat axemen, as well as the ever present feudal knights and Hungary is the only faction able to recruit battlefield assassins from an assassins guild, who are similar to Hashashin in battle. Hungary has access to the ever present catholic pavaise crossbowmen and are able to recruit Bulgarian brigands as mercenaries from nearby provinces. In the late period, Hungary also gains the serpentine cannon, which can only help a faction whose infantry will now be a bit dated, but still effective if used properly.
Hungary is, aside from Scotland, the only faction that can build castle libraries, allowing spies and assassins to be trained in castles, though, they wont be of the quality of a city which specialises in their production with advanced brothels or guilds.
This gives the faction an adaptive feel, that, once its accessed and the correct troops are moved in place, can defeat any of its neighbours. Also, one gains the distinct impression that Hungary declined in power during the late period, though, not to the extent of the Byzantine empire.
Due to the many of the nearby settlements being castles, Hungary are likely to be a poorer faction if they don't attack forcefully. The nearby rich provinces of Constantinople and Venice may offer rich pickings for this fledgeling kingdom.