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Difference between revisions of "Medieval II: Total War - Modding Index"

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* Answer - [https://www.twcenter.net/forums/showthread.php?t=91969 Changing Mount Type of Cavalry Unit] - by [[AliAS]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=91969 Changing Mount Type of Cavalry Unit] - by [[AliAS]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=230009 How to remove "unlocalized placement text"] - by [[Nakharar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=230009 How to remove "unlocalized placement text"] - by [[Nakharar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=192389 How to add an animal handler unit (Wardogs)] - by [[Eothese]]
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
 
* Tool - [https://www.twcenter.net/forums/showthread.php?84043 formatted modeldb file and associated syntax checker] - by [[KnightErrant]]  
  
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=71971 More Artillery Pieces in a Unit] - by [[Trajan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71971 More Artillery Pieces in a Unit] - by [[Trajan]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=110099 How to make crossbowmen rate of fire slower] - by [[asiJa]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=110099 How to make crossbowmen rate of fire slower] - by [[asiJa]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=120626 The Holy Banana of Jerusalem (Projectile)] - by [[Aranruth]]
  
 
===Formations===
 
===Formations===
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====Strat Models====
 
====Strat Models====
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]
 
Answer - [https://www.twcenter.net/forums/showthread.php?t=295845 Creating a World - Replacing Strat Models ] - by [[Gigantus]]
 
Answer - [https://www.twcenter.net/forums/showthread.php?t=295845 Creating a World - Replacing Strat Models ] - by [[Gigantus]]
  
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* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77176 Beginners Guide to Coding Traits] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77176 Beginners Guide to Coding Traits] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77177 Beginners Guide to Triggers & Monitors] - by [[Alpaca]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=77177 Beginners Guide to Triggers & Monitors] - by [[Alpaca]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=381048 Leader traits with faction-wide effects] - by [[gracul]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=391736 How piety works and how to activate the alternative piety mode] - by [[Hellenikon]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=73974 List of Character Attributes] - supplied by [[CA]], posted by [[Epistolary Richard]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=73974 List of Character Attributes] - supplied by [[CA]], posted by [[Epistolary Richard]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=90969 Creating ZoR (Zone of Recruitment) and Recruiting Mercenaries from Buildings] - by [[TWoxy]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=87288 Giving Units and Buildings the Free Upkeep Ability] - by [[Soulghast]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=87288 Giving Units and Buildings the Free Upkeep Ability] - by [[Soulghast]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=352256 Legion-Names for M2TW] - by [[Amon Amarth 930]]
  
 
===Diplomacy===
 
===Diplomacy===
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===Religion===
 
===Religion===
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=84940 Adding A New Religion] - by [[uanime5]]
 
* Tutorial - [https://forums.totalwar.org/vb/showthread.php?t=84940 Adding A New Religion] - by [[uanime5]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=193964 How to add a religion] - by [[geeko]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=167440 Nakharar's Basics : Religion] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=167440 Nakharar's Basics : Religion] - by [[Nakharar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=112344 How To: Change Faction Religion and Church] - by [[Dragon Tex]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=112344 How To: Change Faction Religion and Church] - by [[Dragon Tex]]
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===Events===
 
===Events===
 +
Events can also be added via [[#Scripting|Scripting]]:
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=92185 How To Add Historical Events] - by [[selenius4tsd]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=92185 How To Add Historical Events] - by [[selenius4tsd]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=120655 descr_events file for modified time-scale] - by [[foolfromhell]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=120655 descr_events file for modified time-scale] - by [[foolfromhell]]
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===Battle Map Structures===
 
===Battle Map Structures===
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=170327 Creating a World - Stone Forts on the Battle Map] - by [[Gigantus]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=360928 Forts: Everything you need to know about permanent, stone and/or buildable forts] - by [[UraniumAtom]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=359622 How to add teutonic castles to all the east european factions both in strat and battle maps.] - by [[Ishan]]  - <small>images missing - see [[.worldpkgdesc - M2TW]] for updated info</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=310750 World Collision Entry alterations] - by [[Makanyane]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] <small> needs updating for IWTE</small>
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=299867 Battlemap Building Textures] - by [[Makanyane]] <small> needs updating for IWTE</small>
 +
* Resource - [http://www.twcenter.net/forums/downloads.php?do=file&id=3115 Permanent Stone Forts for SS6.3 Late Campaign] - by [[Rozanov]]
  
 
==AI==
 
==AI==
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=6546386 Tutorial for a Garrisonscript] - by [[weissnicht]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=6546386 Tutorial for a Garrisonscript] - by [[weissnicht]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=295610 The placement of units, Coded and Scripted - using various commands] - by [[Archaon]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=295610 The placement of units, Coded and Scripted - using various commands] - by [[Archaon]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=375921 How to implement a field-cost script] - by [[Amon Amarth 930]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=320881 Make a settlement a power centre for training special units] - by [[Ishan]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://forums.totalwar.org/vb/showthread.php?t=72085 Scripted unit recruitment pool replenishment] - by [[Epistolary Richard]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on Difficulty and AI/Player] - by [[tornnight]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=105745 Scripting based on Difficulty and AI/Player] - by [[tornnight]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=344341 The use of destroy_units in the campaign script] - by [[Gorrrrrn]]
  
 
==Sounds==
 
==Sounds==
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?p=3795851 Nakharar's Basics: Resources] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=202229 Nakharar's Basics: Rebels] - by [[Nakharar]]
 +
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Counter_from_Turns_to_Years| Changing the Counter from Turns to Years]] - TWC Wiki Article
 
* Answer - [[Changing_the_Number_of_Years_per_Turn| Changing the Number of Years per Turn]] - TWC Wiki Article
 
* Answer - [[Changing_the_Number_of_Years_per_Turn| Changing the Number of Years per Turn]] - TWC Wiki Article

Revision as of 00:11, 17 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

The below listing provides links to tutorials, useful answers to common modding questions, resources and tools, divided by category.
When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.


General Set-up Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting a Unit in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats and Abilities

Formations

Mapping (Campaign Map)

Strat Models

Answer - Creating a World - Replacing Strat Models - by Gigantus

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings

Army/Unit Recruitment

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting:

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki