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- |Platform=[[Napoleon: Total War]] NTW3 is the latest of the Lordz Napoleonic mods, based on Napoleon Total War by the Creative Assembly (CA).13 KB (2,077 words) - 12:24, 18 February 2021
- '''Modifications for [[Rome: Total War Portal|Rome: Total War]].'''<br> ....net/forums/showthread.php?659309 TWC Mod Registry Catalogue - Rome: Total War]55 KB (7,970 words) - 03:48, 17 October 2023
- ==[[Total War: Three Kingdoms]]== Enhanced Battles 1.5 for Total War: Three Kingdoms67 KB (10,361 words) - 06:13, 5 April 2020
- |Release Status=v0.2.4 *INVASIO BARBARORVM: VLTIMVS ROMANORVM II: Medieval II Total War (Planned)4 KB (640 words) - 01:44, 19 February 2021
- |Platform=[[Empire: Total War]] |Mod Type=Total Conversion15 KB (2,401 words) - 12:20, 18 February 2021
- |Platform=[[Medieval II: Total War]] |Era=Medieval26 KB (4,100 words) - 13:24, 18 February 2021
- Portugal are one of the factions in [[Medieval II: Total War]] that can be unlocked by either defeating them individually during the cam ...of spear militia to hold your line in battle. Unlike many other European factions who already possess decent infantry by the middle of the campaign, Dismount9 KB (1,429 words) - 07:46, 15 February 2020
- [https://www.twcenter.net/forums/showthread.php?t=92549 Patch 1.2 Docudemons] dead download<br> ...center.net/forums/showthread.php?t=106265 Adding existing units into other factions in battle_models.modeldb made easy] this actually looks hugely complicated19 KB (2,887 words) - 02:02, 20 September 2021
- |Platform=[[Medieval II: Total War: Kingdoms]] '''East of Rome''' is a modification for Medieval 2: Total War Kingdoms concerned with the world of Late Antiquity, and especially, though15 KB (2,423 words) - 13:29, 18 February 2021
- |Platform=[[Medieval II: Total War: Kingdoms]] |Release Status=Version 2.315 KB (2,150 words) - 13:29, 18 February 2021
- .../showthread.php?748601 Creating a World - Steam Install for TATW 3.0 and 3.2 ] *[https://www.twcenter.net/forums/showthread.php?677656 Creating a World - 29 Factions on selection display]20 KB (2,936 words) - 00:12, 1 March 2020
- |Platform=[[Medieval II: Total War: Kingdoms]] |Era=Medieval23 KB (3,872 words) - 00:57, 3 May 2024
- ...campaigns available in the [[Kingdoms]] expansion to [[Medieval II: Total War]]. ...lim factions. The player also has the opportunity to play with the Islamic factions and to hopefully bring them success in retaking the Holy lands. [[The Byzan19 KB (3,013 words) - 16:48, 10 July 2014
- ...ee [http://www.twcenter.net/forums/showthread.php?666328-Reconquista-Total-War-(Spanish-Project) this thread] - No viable Download found as of October 201 |Mod Type=Total conversion16 KB (2,532 words) - 09:51, 22 April 2020
- |Platform=[[Rome: Total War]] SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with add24 KB (4,451 words) - 01:59, 19 February 2021
- |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion26 KB (4,094 words) - 13:42, 18 February 2021
- ...a total conversion mod for the Creative Assembly game [[Medieval II: Total War]].<br> 26 factions are currently planned; the majority of these will be playable.<br>16 KB (2,697 words) - 06:41, 4 November 2018
- |Platform=[[Medieval II: Total War]] |Mod Type=Total Conversion27 KB (4,339 words) - 13:30, 18 February 2021
- <big>[[Total War: Rome Remastered]] offers modding opportunities similar to the original gam With patch 2.0.4 beta hard-coded limits for factions, cultures, religions, buildings and units have been removed. See [https:/19 KB (3,224 words) - 05:40, 28 December 2023
- ...od in the spotlight -- [[User:Leonidas The Lion|Leonidas The Lion]] 13:50, 2 June 2007 (CDT) ...ny case, I've always liked [[Blood Broads & Bastards]], a mod for Medieval 2. Its a fairly new article so it's quite small, but the point of the spotlig29 KB (4,797 words) - 05:45, 4 June 2021