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- {{M2TW Modding Logo}}<br> ...s_accents.txt is one of the [[sound text files]] used to edit the sound in M2TW.718 bytes (136 words) - 12:15, 6 January 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]653 bytes (99 words) - 00:50, 26 May 2020
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]650 bytes (86 words) - 00:51, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> [[Category:RTW Campaign Map Modding]]2 KB (296 words) - 03:06, 13 May 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)6 KB (954 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} [[Category:M2TW Modding]]2 KB (284 words) - 12:39, 18 March 2021
- ...Limited. All rights reserved. Total War, Rome: Total War and the Total War logo are trade marks or registered trade marks of the Creative Assembly ™ in t '''The Sound Blaster Logo is a trademark of the Creative Technology Ltd. In the United States and/or4 KB (591 words) - 10:23, 18 September 2018
- {{M2TW Modding Logo}} ...odels.modeldb''' file controls how a unit should look on the battle map in M2TW. It controls which skins and models are used for each unit. The file is lo3 KB (400 words) - 10:44, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> ...''' "BANK: ADVICE" support using mp3 files as sound sample in both RTW and M2TW.2 KB (371 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)3 KB (473 words) - 13:04, 18 March 2021
- {{DISPLAYTITLE:descr_mercenaries.txt}}{{RTW M2TW Modding Logo}} ...ls where mercenaries are recruited in [[RTW]], [[BI]], [[Alexander]] and [[M2TW]]. The file will be located in each campaign folder, each campaign can hav3 KB (490 words) - 11:33, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sounds_units_voice.txt]] in RTW is set to use setting as "SPEECH" while in M2TW is consider as "SFX".2 KB (220 words) - 14:25, 13 March 2021
- {{M2TW Modding Logo}} ...is associated with [[Battle Map Buildings - M2TW|battle map buildings]] in M2TW and allows certain areas around a [[.world]] file to be blocked so troops c2 KB (391 words) - 10:00, 1 July 2020
- {{M2TW Modding Logo}} Battle-map '''banners''' in M2TW are stored in mesh format with faction-specific textures applied. Their us3 KB (481 words) - 04:07, 12 August 2020
- {{M2TW Modding Logo}} ...s too. NOTE: If you have a geography_new.db that was created by letting M2TW regenerate from the text file ALL of the BGR values will have been wiped ou2 KB (357 words) - 05:11, 21 July 2020
- {{RTW M2TW Modding Logo}} List of commands in [[M2TW]]:2 KB (295 words) - 11:29, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)12 KB (1,828 words) - 13:04, 18 March 2021
- {{RTW M2TW Modding Logo}} ...pe of the battlemap and distribution of rocks and vegetation. The RTW and M2TW files are similar but not identical.</big>4 KB (687 words) - 12:14, 19 May 2020
- {{RTW Modding Logo}} ''This file is also present in M2TW but appears to have no effect in game.''2 KB (293 words) - 23:42, 3 July 2020
- {{RTW M2TW Modding Logo}} ==M2TW Example==8 KB (1,155 words) - 11:40, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)8 KB (1,312 words) - 13:11, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> ...g inside this file along with vanilla setting of this file in both RTW and M2TW.9 KB (1,230 words) - 13:01, 18 March 2021
- {{RTW M2TW Modding Logo}} ...wcenter.net/forums/showthread.php?t=122098 TUTORIAL: Making unit cards for M2TW using Milkshape and Photoshop] (by Marcus Orentius)4 KB (630 words) - 12:31, 18 March 2021
- {{RTW M2TW Modding Logo}}<br> '''outlive''' <faction_name> <faction_name> <faction_name>.... (M2TW only)4 KB (528 words) - 11:28, 16 March 2021
- {{RTW M2TW Modding Logo}} == M2TW only ==3 KB (549 words) - 11:31, 18 March 2021
- {{RTW Modding Logo}} M2TW has a [[export_ancillaries.txt.strings.bin]] file instead of this which con2 KB (305 words) - 11:26, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> This entry is only valid in M2TW only to set threshold which sound bank would switch to use chivalric or dre2 KB (374 words) - 14:11, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]2 KB (353 words) - 13:55, 13 March 2021
- {{RTW M2TW Modding Logo}} You can make sprites for new units in M2TW, RTW and BI by using a function that is built into both games by CA. To ac4 KB (639 words) - 12:30, 18 March 2021
- {{M2TW Modding Logo}} [[Category:M2TW Scripting]]4 KB (506 words) - 00:48, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> The end of this file in vanilla M2TW contains....3 KB (447 words) - 14:00, 13 March 2021
- {{M2TW Modding Logo}} '''The .animinstances file is one of the [[Battle Map Buildings - M2TW|M2TW battlemap building]] world files. The .animinstances file used, and the pa4 KB (599 words) - 11:13, 25 May 2020
- {{RTW M2TW Modding Logo}}<br> '''M2TW ONLY''' This setting is only appear on M2TW. It is new grid based system. For old grid based system in RTW, see "unit_p5 KB (743 words) - 14:26, 13 March 2021
- {{RTW Modding Logo}} M2TW has a [[export_vnvs.txt.strings.bin]] file instead of this which contains s2 KB (420 words) - 12:41, 16 March 2021
- {{RTW M2TW Modding Logo}}<br> ...sound sample file, PREBATTLE_CHEERING support .mp3 format in both RTW and M2TW3 KB (467 words) - 14:10, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...ss of engine as categorized in [[descr_engines.txt]]. Some engine class in M2TW not exist in RTW. List of available "engine_class" are...7 KB (1,079 words) - 13:55, 13 March 2021
- {{M2TW Modding Logo}} *[[Modding:Coding]]22 KB (2,956 words) - 00:47, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (722 words) - 14:14, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (722 words) - 14:14, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]3 KB (485 words) - 13:56, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (723 words) - 14:22, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...t" is using in vanilla M2TW. But both conditions are valid in both RTW and M2TW.5 KB (723 words) - 14:24, 13 March 2021
- {{M2TW Modding Logo}} No modding tools were supplied by CA to access the World files that make up battle map5 KB (821 words) - 04:43, 26 May 2020
- {{RTW M2TW Modding Logo}}<br> accent { accent_type as defined in [[descr_sounds_accents.txt]] } (using in M2TW only)5 KB (687 words) - 14:21, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...and M2TW) and "gate" (RTW only). This file operate differently in RTW and M2TW.5 KB (782 words) - 14:12, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> ...ntries never defined in [[export_descr_sounds_advice.txt]] in both RTW and M2TW version. Those threads also not items in advice_thread from [[export_descr_7 KB (974 words) - 13:55, 13 March 2021
- {{RTW Modding Logo}} This article will demonstrate how to convert the M2TW catapult for use in RTW or Rome Remastered. Other siege engines should be8 KB (1,163 words) - 06:11, 24 October 2021
- {{RTW M2TW Modding Logo}}<br> ...ugh This bank is declared in M2TW, this section contain no sound events in M2TW.7 KB (960 words) - 14:23, 13 March 2021
- {{RTW M2TW Modding Logo}}<br> [[Category: M2TW Sound Files]]4 KB (563 words) - 14:15, 13 March 2021
- {{M2TW Modding Logo}} For everything you always wanted to know about the campaign map models in [[M2TW]].5 KB (816 words) - 10:47, 27 September 2021