Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Difference between revisions of "England (M2TW Faction)"

From TWC Wiki
Jump to navigationJump to search
Line 70: Line 70:
 
**Mortar
 
**Mortar
  
=Faction Details=
+
===Faction overview===
The Kingdom of England's main enemies are those to the north and south. The Scottish pose a significant threat if notr dealt with quickly, or surpressed with little hope of regrouping. The other Threat is the French. As is true throughout history the french are very power hungry but do not expect an attack, however if you leave them for long enough they could and will pose a large threat to English stability. If at all possible as well, the Destruction of the Papacy should be a long term goal as Like in history the Pope will seek to detstroy english sovereignty, and as an Englishman you cannot allow this to occour
+
 
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.  
+
'''Strengths:''' Very secure starting position and the best archers in the medieval world. Ability to deploy stakes, only faction with access to Woodsmans guild and Sherwood archers. Tough and varied medium and heavy infantry. Easy access to the rich American continent when it is available. Well protected from the Islam factions and the great eastern invaders.
 +
 
 +
'''Weaknesses:''' Has to contend with France and Scotland and possibly Denmark to secure the empire. Lacks pikes and easy access to the holy lands. Some lands are poor and infertile, meaning a less than good growth and development rate.
 +
 
 +
'''Conclusion:''' A strong starting empire and a relatively easy faction to play, arguably the easiest. If you can secure the Isles then you will have an easy time gaining victory. Your only trouble will be keeping the French in mainland Europe and fending off sea-borne invaders. Scotland can also be a thorn in your side if they are not dealt with early. The successful leader will establish a strong and secure empire on the Isles with which to raid and invade mainland Europe, while maintaining the protection of isolation from most of the world.
  
 
[[England Details (M2TW Faction)]]
 
[[England Details (M2TW Faction)]]

Revision as of 04:55, 23 May 2009

Early English armies are made up of Levy Spearmen and Spear Militia, reinforced by Mailed Knights and Hobilar cavalry. Powerful English missile troops, Longbowmen are often used in battle, but the English cavalry does not offer the power and variety as rival factions.

England (M2TW Faction)
Faction Symbol for England
Name: Kingdom of England
From Game: Medieval II: Total War
Religion:Catholic
Culture: Northern European
Playable:


Gameplay

Starting Position

England's Starting Position.
  • London: English Capital; - South East England
  • Nottingham: English Large Town; - Central England
  • Caen: English Large Town; - Northern France

Campaign Objective

  • Long Campaign: Hold 45 regions, including: Jerusalem Province.
  • Short Campaign: Hold 15 regions and Eliminate Scotland & France

Units

English Generals Bodyguard.
  • Light Infantry
    • Peasants
    • Town Militia
  • Spear/Pike Infantry
    • Levy Spearman
    • Spear Militia
  • Heavy Infantry
    • Armoured Sergeants
    • Armoured Swordsmen
    • Bill Militia
    • Billmen
    • Dismounted English Knights
    • Dismounted Feudal Knights
    • Heavy Bill Militia
    • Heavy Billmen
  • Light Cavalry
    • Demi Lancers
    • Hobilars
    • Mailed Knights
    • Merchant Cavalry Militia
  • Heavy Cavalry
    • English Knights
    • Feudal Knights
    • Early General's Bodyguard
    • Late General's Bodyguard
    • Knights Hospitaller
    • Knights Templar
  • Missle
    • Archer Militia
    • Arquebusiers
    • Longbowmen
    • Mounted Longbowmen (unused vanilla unit)
    • Peasant Archers
    • Retinue Longbowmen
    • Sherwood Archers
    • Yeoman Archers
  • Artillery
    • Ballista
    • Catapult
    • Ribault
    • Trebuchet
    • Bombard
    • Culverin
    • Mortar

Faction overview

Strengths: Very secure starting position and the best archers in the medieval world. Ability to deploy stakes, only faction with access to Woodsmans guild and Sherwood archers. Tough and varied medium and heavy infantry. Easy access to the rich American continent when it is available. Well protected from the Islam factions and the great eastern invaders.

Weaknesses: Has to contend with France and Scotland and possibly Denmark to secure the empire. Lacks pikes and easy access to the holy lands. Some lands are poor and infertile, meaning a less than good growth and development rate.

Conclusion: A strong starting empire and a relatively easy faction to play, arguably the easiest. If you can secure the Isles then you will have an easy time gaining victory. Your only trouble will be keeping the French in mainland Europe and fending off sea-borne invaders. Scotland can also be a thorn in your side if they are not dealt with early. The successful leader will establish a strong and secure empire on the Isles with which to raid and invade mainland Europe, while maintaining the protection of isolation from most of the world.

England Details (M2TW Faction)


Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels