Difference between revisions of "Mongols (M2TW Faction)"
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[[Image:Map_mongols.jpg|thumb|right|Where the Mongols enter the game.]] | [[Image:Map_mongols.jpg|thumb|right|Where the Mongols enter the game.]] | ||
The Mongols do not have a starting Position as they are an emergent faction which is not present at the beginning of the game. The Mongol horde will either appear north or south of Caspian See, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies | The Mongols do not have a starting Position as they are an emergent faction which is not present at the beginning of the game. The Mongol horde will either appear north or south of Caspian See, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies | ||
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+ | 5 turns before they come, a message indicates that they are coming. If you play an eastern faction, you should use these turns to strongly reinforce your armies and your defenses. | ||
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+ | The most western factions (England, France, Spain...) are less menaced so if you didn't expand yourself in the Holy Lands or near Black Sea you can ignore Mongols, several eastern factions (Holy Empire...) can be used as a shield | ||
===Victory Conditions=== | ===Victory Conditions=== |
Revision as of 02:31, 3 October 2010
The Mongols are a non-playable emergent faction in Medieval 2: Total War. Several Mongol armies consisting mainly of elite units lead by experienced generals emerge in one of the furthest eastern provinces (namely Sarkel, Bulgar, Tibilsi, Yeravan or Baghdad) around the year 1214. A few turns earlier (5 turns), their arrival will be announced via a message.
Mongols (M2TW Faction) | |
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Name: | Mongol Empire |
From Game: | Medieval II: Total War |
Religion: | Islam |
Culture: | Middle Eastern |
Playable: |
Gameplay
Starting Position
The Mongols do not have a starting Position as they are an emergent faction which is not present at the beginning of the game. The Mongol horde will either appear north or south of Caspian See, at the east border of the map. They come in 3 waves, the first one of 5 and the 2 others of 4 armies
5 turns before they come, a message indicates that they are coming. If you play an eastern faction, you should use these turns to strongly reinforce your armies and your defenses.
The most western factions (England, France, Spain...) are less menaced so if you didn't expand yourself in the Holy Lands or near Black Sea you can ignore Mongols, several eastern factions (Holy Empire...) can be used as a shield
Victory Conditions
There are no victory conditions for the Mongols as the player cannot control them.
Units
- Light Infantry
- Peasants
- Spearmen Infantry
- Town Militia
- Spear Militia
- Levy Spearmen
- Missle Infantry
- Peasant Archers
- Naffatun
- Mongol Foot Archers
- Mongol Infantry
- Dismounted Heavy Archers
- Light Cavalry
- Mongol Light Lancers
- Heavy Cavalry
- Mongol Heavy Lancers
- Khan's Guards
- Missle Cavalry
- Mongol Horse Archers
- Mongol Heavy Archers
- Missle Siege
- Ballista
- Catapult
- Trebuchet
- Rocket Launcher
- Navy
- Dhow
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Mongols Details (M2TW Faction)
Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |