Difference between revisions of "Rebels (M2TW Faction)"
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− | {{Faction|image=[[Image:Symbol_slaves.png|The Rebels' faction symbol]]|Name=Rebels|Game=[[ | + | {{Faction|image=[[Image:Symbol_slaves.png|The Rebels' faction symbol]]|Name=Rebels|Game=[[Medieval 2: Total War]]|Religion=Heritic|Culture=Variable}} |
Revision as of 13:57, 18 June 2011
Rebels (M2TW Faction) | |
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Name: | Rebels |
From Game: | Medieval 2: Total War |
Religion: | Heritic |
Culture: | Variable |
Playable: |
Rebels are an unplayable faction in M2TW. If you make them playable using by editing the descr_strat.txt file they will apprear as "slave" instead of rebel. There are also no known bugs to having the rebels unlocked.
Agents
-Heritics
-Witch
Victory Conditions
Short- Hold 80 regions and the Rome Province
Long- Hold 100 regions and the Rome and Tenochtitlan Provinces
Gameplay
There are a few things to get used to while playing as the rebels.
-The only naval unit that the rebels can create is a war galley (pirate cogs appear at arbitrary times)
-If you lose a battle all your forces that participated in the battle will be killed
-Armies and agents come onto the map at random
-You start with 500 florins, but it will go quickly and greatly into the negitives
-You may (although rare) get a region because it rebeled
-You have no family tree and no faction leader, however every turn (or almost) a message will appear asking if you want to adopt ______ as the benefactor
Strategy
-Try to start making money as fast as possible
-When taking out a faction try to either only eliminate the family (that way you don't have to take the city) or keep the family members alive so you get them as generals.
Note
-If anyone who is better at making wiki pages wishes, feel free to improve on the page :)
Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |