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Difference between revisions of "Russia (M2TW Faction)"

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Russia, the name for the slavic people north of the Black Sea, comes from the Slavic tribe Rus. The Rus who first played a major role in history during the first siege of Constantinople. Afterwords, the pagan rus settled in what is now modern Keiv.They Then became Orthodox Christians and ended up growing to be one of the strongest and largest empires in the world (USSR).
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{{Faction|image=[[Image:Symbol_russia.jpg|Faction Symbol for Russia]]|Name=Russia|Game=[[Medieval II: Total War]]|Religion=[[Orthodox]]|Culture=[[Eastern European]]}}
  
== Russia's Religeon ==
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==Overview==
The Russians are one of the few Orthodox Christian factions in the game. To the south of you is the other Orthodox [[Byzantine Empire]]. To the south east, there are the Catholic [[Polish]] and the [[Hungarians]] Located to the south over the Black sea, or over the Caucasus Mountains are the Islamic [[Turks]]. Because of the fact you aren't Catholic, you have no direct relation to the pope. Because of this fact you don't participate in the [[Crusades]], and are under no pressure form the [[Papal States]]. Also due to this fact you are under no pressure from the Islamic factions to participate in [[Jihads]].
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The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army.  
  
== Russian Military ==
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==Starting Position==
The Russians use a wide variety of horse archers (HA) and melee cavalry (MC). The Russians prized or best unit is the Cossack cavalry. Cossack cavalry are equiped with light armor, a small sword and a composite bow. The Russians lack strong infintry units in the begging of the game. They rely mostly upon Merc. Soldiers, early HA's and Archers. Russia, despite lack of early period infintry, have fairly good late period soldiers. Starting with the Cossack Musketeers all the way to the best late period Artillary unit, the Bassilisk.
 
  
== Russian Economy ==
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[[Image:Map_russia.png|thumb|right|Russia's starting position]]
Many of the lands you will aquire early on in your Russian campaign will have little resources. Meaning that in the beginning of the game your treasury is almost empty every turn. In order to sustain a good economy, capture as many cities on the Baltic Sea as soon as possible and build ports for naval trade. You then need to build roads in every settlement and hire alot of merchants because there is a lot of fur, wood and amber resources lying around the Russian plains. After gaining a few rebel territories, you will need to try to capture southern provinces such as Keiv and Caffa, for Black sea trade. This will be important for trade with Medditeranean factions.
 
  
== Russian Expansion ==
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Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. To the South-West Poland and Hungary and their forces lie, to the far south the Byzantines and Turks rest, to the East the Mongols might land and to The North-East Denmark and HRE.
Despite Russia's slow economy and weak early game army, Russia is given many rebel provinces to expand upon. The starting town is surounded by 3 rebel settlements. This is important because, if you get there early enough in the game there shouldn't be a garrison in the villages. (Smolensk, Riga and Helsinki). Towards the time when you conquer the rebel settlements on the map, [[Poland]] and maybe [[Hungry]] and the [[Byzantine Empire]] will be your western neighbors and the [[Turks]] being your eastern.
 
  
http://img118.imageshack.us/img118/7717/untitledss7.th.png
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Their city is;
  
== Russian Defence ==
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*Novogord: Town - Capital
Another one of the Russians weak points is its defence. More than likely, if you are playing a Russian campaign, you would be gaining overly large territories, and would thus- for best protection- need large amounts of watch towers to eliminate the fog of war on the map. Also if you conquer to the far east, and are on the edge of the map, build up your forces for the upcoming [[Mongol invasion]], you'll need it. It is best you construct a fort, full of archers an spear man with some HA and MC, and try to force the [[Mongols]] into a siege battle were they will be at there weakest.
 
  
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===Victory Conditions===
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*Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.
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*Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary.
  
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==Units==
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''Insert Bodyguard Image Here''
  
[[Category: Medieval 2: Total War Factions]]
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Russia is a faction that is more cavalry focused and has a lot of very powerful late game cavalry and missiles. Their biggest weakness is weak early infantry and archers. Thier early castle builds Kazaks, a light horse archer, Boyar sons, a decent Javelin cavalry, and Druzhina, a good medium lancer. Later on they get Dvor Cavalry and Cossack cavalry, 2 very strong horse archer units, and the Tsars Guard from the top stables; one of the strongest cavalry units in the game. For Infantry the Russians have some decent choices, including Dismounted Druzhina and Dismounted Boyar Sons, strong axe and shield warriors with the strength of Dismounted Huscarls. They also have a superb archer unit, Dismounted Dvor, who are not only as strong as their melee infantry, but also have an 11 missile attack; exceptionally good. Russias early militia is not so good but later on they get some good choices. Russia also gets Cossack Musketeers, the second strongest gunner in the game, and very good artillery. Once fully developed, the Russian army is an extremely powerful fighting force.
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*Light Infantry
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**Peasents
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**Woodsmen
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*Spear and Pike Infantry
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**Spear Militia
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**Spearmen
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**Berdiche Axemen
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**Dismounted Druzhina
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**Dismounted Boyar Sons
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*Missle Infantry
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**Crossbow Militia
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**Dismounted Dvor
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**Cossack Musketeers
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**Arquebusiers
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*Heavy Cavalry
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**Cavalry Militia
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**Druzhina
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**Tsars Guard
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**Early General's Bodyguard
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**Late General's Bodyguard
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*Missle Cavalry
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**Kazaks
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**Boyar Sons
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**Dvor Cavalry
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**Cossack Cavalry
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*Artillery
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**Catapult
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**Trebuchet
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**Bombard
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**Grand Bombard
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**Cannon
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**Basilisk
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===Special Units===
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==Faction Details==
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If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
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[[Russia Details (M2TW Faction)]]
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{{M2 Factions}}

Latest revision as of 17:12, 18 August 2024

Russia (M2TW Faction)
Faction Symbol for Russia
Name: Russia
From Game: Medieval II: Total War
Religion:Orthodox
Culture: Eastern European
Playable:


Overview

The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army.

Starting Position

Russia's starting position

Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. To the South-West Poland and Hungary and their forces lie, to the far south the Byzantines and Turks rest, to the East the Mongols might land and to The North-East Denmark and HRE.

Their city is;

  • Novogord: Town - Capital

Victory Conditions

  • Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.
  • Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary.

Units

Insert Bodyguard Image Here

Russia is a faction that is more cavalry focused and has a lot of very powerful late game cavalry and missiles. Their biggest weakness is weak early infantry and archers. Thier early castle builds Kazaks, a light horse archer, Boyar sons, a decent Javelin cavalry, and Druzhina, a good medium lancer. Later on they get Dvor Cavalry and Cossack cavalry, 2 very strong horse archer units, and the Tsars Guard from the top stables; one of the strongest cavalry units in the game. For Infantry the Russians have some decent choices, including Dismounted Druzhina and Dismounted Boyar Sons, strong axe and shield warriors with the strength of Dismounted Huscarls. They also have a superb archer unit, Dismounted Dvor, who are not only as strong as their melee infantry, but also have an 11 missile attack; exceptionally good. Russias early militia is not so good but later on they get some good choices. Russia also gets Cossack Musketeers, the second strongest gunner in the game, and very good artillery. Once fully developed, the Russian army is an extremely powerful fighting force.

  • Light Infantry
    • Peasents
    • Woodsmen
  • Spear and Pike Infantry
    • Spear Militia
    • Spearmen
    • Berdiche Axemen
    • Dismounted Druzhina
    • Dismounted Boyar Sons
  • Missle Infantry
    • Crossbow Militia
    • Dismounted Dvor
    • Cossack Musketeers
    • Arquebusiers
  • Heavy Cavalry
    • Cavalry Militia
    • Druzhina
    • Tsars Guard
    • Early General's Bodyguard
    • Late General's Bodyguard
  • Missle Cavalry
    • Kazaks
    • Boyar Sons
    • Dvor Cavalry
    • Cossack Cavalry
  • Artillery
    • Catapult
    • Trebuchet
    • Bombard
    • Grand Bombard
    • Cannon
    • Basilisk

Special Units

Faction Details

If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.

Russia Details (M2TW Faction)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels