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Difference between revisions of "Rebels (M2TW Faction)"

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(added general description of rebel AI)
 
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{{Faction|image=[[Image:Symbol_slaves.png|The Rebels' faction symbol]]|Name=Rebels|Game=[[Medeval 2: Total War]]|Religion=Heritic|Culture=Variable}}
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{{Faction|image=[[Image:Symbol_slaves.png|The Rebels' faction symbol]]|Name=Rebels|Game=[[Medieval 2: Total War]]|Religion=Heritic|Culture=Variable}}
  
  
Rebels are an unplayable faction in M2TW. If you make them playable using by editing the descr_strat.txt file they will apprear as "slave" instead of rebel. There are also no known bugs to having the rebels unlocked.
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The Rebels are an unplayable AI faction in [[Medieval II: Total War]] with Settlements all over the map. They are by default at war with all other factions and it is impossible to make peace with them. Besides their hostility against the regular factions, they take a mostly passive role in the game, since their armies rarely attack weaker armies and almost never besiege settlements. They can, however, still acquire new provinces, if the public order in settlements of regular factions drops low and leads to a revolt. Another possibility for the Rebels to gain new provinces is for other Factions to be destroyed by losing all their family members. In this case, if a faction has no leader left, all their settlements are given to the Rebels, keeping their garrisons.
  
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The Rebels, contrary to regular factions, neither recruit new units in their settlements nor hire mercenaries. They are still able to field new armies by spawning them in on the campaign map, having armies desert to them or, as with the settlemets, gain the armies of wiped out factions.
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Despite them being normally unplayable, you can make the Rebels a playable faction by editing the descr_strat.txt file. In this file they will be listed as "slave" instead of rebel. In this case recruitment works the same as with regular factions, keeping the Rebels feature of taking over settlements and armies of destroyed factions.
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== Starting Position ==
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Faction Leader: N/A<br>
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Faction Heir: N/A<br>
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Generals: Varies<br>
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Starting Regions: Aleppo (Seljuk), Baghdad (Seljuk), Vilnius (Livonian), Tbilisi (Steppe), Jedda (Arab), Mosul (Seljuk), Edessa (Seljuk), Arguin (Saharan), Timbuktu (Saharan), Valencia (Spanish), Dijon (Burgundian), Metz (Burgundian), Antwerp (Flemish), Bruges (Flemish), Florence (Italian), Cagliari (Island), Ajaccio (Island), Zaragoza (Spanish), Pamplona (Spanish), Durazzo (Greek), Dongola (Saharan), Sarkel (Steppe), Volga-Bulgar (Steppe), Prague (Bohemian), Stettin (Germans), Breslau (Rebels), York (British), Inverness (British), Dublin (Irish)
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== Details ==
  
 
'''Agents'''
 
'''Agents'''
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-Armies and agents come onto the map at random
 
-Armies and agents come onto the map at random
  
-You start with 500 florins, but it will go quickly and greatly into the negitives
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-You start with 5000 florins, but it will go quickly and greatly into the negitives
  
 
-You may (although rare) get a region because it rebeled
 
-You may (although rare) get a region because it rebeled
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'''Strategy'''
 
'''Strategy'''
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-If you don't start off with a heretic you may want to start over until you get one
  
 
-Try to start making money as fast as possible
 
-Try to start making money as fast as possible
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'''Note'''
 
'''Note'''
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-also see [[Rebels Details (M2TW Faction)]]
  
 
-If anyone who is better at making wiki pages wishes, feel free to improve on the page :)
 
-If anyone who is better at making wiki pages wishes, feel free to improve on the page :)
  
 
{{M2 Factions}}
 
{{M2 Factions}}

Latest revision as of 10:00, 17 March 2022

Rebels (M2TW Faction)
The Rebels' faction symbol
Name: Rebels
From Game: Medieval 2: Total War
Religion:Heritic
Culture: Variable
Playable:


The Rebels are an unplayable AI faction in Medieval II: Total War with Settlements all over the map. They are by default at war with all other factions and it is impossible to make peace with them. Besides their hostility against the regular factions, they take a mostly passive role in the game, since their armies rarely attack weaker armies and almost never besiege settlements. They can, however, still acquire new provinces, if the public order in settlements of regular factions drops low and leads to a revolt. Another possibility for the Rebels to gain new provinces is for other Factions to be destroyed by losing all their family members. In this case, if a faction has no leader left, all their settlements are given to the Rebels, keeping their garrisons.

The Rebels, contrary to regular factions, neither recruit new units in their settlements nor hire mercenaries. They are still able to field new armies by spawning them in on the campaign map, having armies desert to them or, as with the settlemets, gain the armies of wiped out factions.

Despite them being normally unplayable, you can make the Rebels a playable faction by editing the descr_strat.txt file. In this file they will be listed as "slave" instead of rebel. In this case recruitment works the same as with regular factions, keeping the Rebels feature of taking over settlements and armies of destroyed factions.

Starting Position

Faction Leader: N/A
Faction Heir: N/A
Generals: Varies
Starting Regions: Aleppo (Seljuk), Baghdad (Seljuk), Vilnius (Livonian), Tbilisi (Steppe), Jedda (Arab), Mosul (Seljuk), Edessa (Seljuk), Arguin (Saharan), Timbuktu (Saharan), Valencia (Spanish), Dijon (Burgundian), Metz (Burgundian), Antwerp (Flemish), Bruges (Flemish), Florence (Italian), Cagliari (Island), Ajaccio (Island), Zaragoza (Spanish), Pamplona (Spanish), Durazzo (Greek), Dongola (Saharan), Sarkel (Steppe), Volga-Bulgar (Steppe), Prague (Bohemian), Stettin (Germans), Breslau (Rebels), York (British), Inverness (British), Dublin (Irish)


Details

Agents

-Heritics

-Witch


Victory Conditions

Short- Hold 80 regions and the Rome Province

Long- Hold 100 regions and the Rome and Tenochtitlan Provinces


Gameplay

There are a few things to get used to while playing as the rebels.

-The only naval unit that the rebels can create is a war galley (pirate cogs appear at arbitrary times)

-If you lose a battle all your forces that participated in the battle will be killed

-Armies and agents come onto the map at random

-You start with 5000 florins, but it will go quickly and greatly into the negitives

-You may (although rare) get a region because it rebeled

-You have no family tree and no faction leader, however every turn (or almost) a message will appear asking if you want to adopt ______ as the benefactor


Strategy

-If you don't start off with a heretic you may want to start over until you get one

-Try to start making money as fast as possible

-When taking out a faction try to either only eliminate the family (that way you don't have to take the city) or keep the family members alive so you get them as generals.


Note

-also see Rebels Details (M2TW Faction)

-If anyone who is better at making wiki pages wishes, feel free to improve on the page :)

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels