Difference between revisions of "Russia (M2TW Faction)"
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− | Russia | + | {{Faction|image=[[Image:Symbol_russia.jpg|Faction Symbol for Russia]]|Name=Russia|Game=[[Medieval II: Total War]]|Religion=[[Orthodox]]|Culture=[[Eastern European]]}} |
− | == | + | ==Overview== |
− | The Russians | + | The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army. |
− | == | + | ==Starting Position== |
− | |||
− | + | [[Image:Map_russia.png|thumb|right|Russia's starting position]] | |
− | |||
− | + | Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. To the South-West Poland and Hungary and their forces lie, to the far south the Byzantines and Turks rest, to the East the Mongols might land and to The North-East Denmark and HRE. | |
− | |||
+ | Their city is; | ||
− | + | *Novogord: Town - Capital | |
− | |||
+ | ===Victory Conditions=== | ||
+ | *Long Campaign: Hold 45 provinces including Constantinople and Jerusalem. | ||
+ | *Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary. | ||
+ | ==Units== | ||
+ | ''Insert Bodyguard Image Here'' | ||
− | [[ | + | Russia is a faction that is more cavalry focused and has a lot of very powerful late game cavalry and missiles. Their biggest weakness is weak early infantry and archers. Thier early castle builds Kazaks, a light horse archer, Boyar sons, a decent Javelin cavalry, and Druzhina, a good medium lancer. Later on they get Dvor Cavalry and Cossack cavalry, 2 very strong horse archer units, and the Tsars Guard from the top stables; one of the strongest cavalry units in the game. For Infantry the Russians have some decent choices, including Dismounted Druzhina and Dismounted Boyar Sons, strong axe and shield warriors with the strength of Dismounted Huscarls. They also have a superb archer unit, Dismounted Dvor, who are not only as strong as their melee infantry, but also have an 11 missile attack; exceptionally good. Russias early militia is not so good but later on they get some good choices. Russia also gets Cossack Musketeers, the second strongest gunner in the game, and very good artillery. Once fully developed, the Russian army is an extremely powerful fighting force. |
+ | |||
+ | *Light Infantry | ||
+ | **Peasents | ||
+ | **Woodsmen | ||
+ | *Spear and Pike Infantry | ||
+ | **Spear Militia | ||
+ | **Spearmen | ||
+ | **Berdiche Axemen | ||
+ | **Dismounted Druzhina | ||
+ | **Dismounted Boyar Sons | ||
+ | *Missle Infantry | ||
+ | **Crossbow Militia | ||
+ | **Dismounted Dvor | ||
+ | **Cossack Musketeers | ||
+ | **Arquebusiers | ||
+ | |||
+ | *Heavy Cavalry | ||
+ | **Cavalry Militia | ||
+ | **Druzhina | ||
+ | **Tsars Guard | ||
+ | **Early General's Bodyguard | ||
+ | **Late General's Bodyguard | ||
+ | *Missle Cavalry | ||
+ | **Kazaks | ||
+ | **Boyar Sons | ||
+ | **Dvor Cavalry | ||
+ | **Cossack Cavalry | ||
+ | *Artillery | ||
+ | **Catapult | ||
+ | **Trebuchet | ||
+ | **Bombard | ||
+ | **Grand Bombard | ||
+ | **Cannon | ||
+ | **Basilisk | ||
+ | |||
+ | ===Special Units=== | ||
+ | |||
+ | ==Faction Details== | ||
+ | |||
+ | If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. | ||
+ | |||
+ | [[Russia Details (M2TW Faction)]] | ||
+ | |||
+ | {{M2 Factions}} |
Latest revision as of 18:12, 18 August 2024
Russia (M2TW Faction) | |
---|---|
Name: | Russia |
From Game: | Medieval II: Total War |
Religion: | Orthodox |
Culture: | Eastern European |
Playable: |
Contents
Overview
The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army.
Starting Position
Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. To the South-West Poland and Hungary and their forces lie, to the far south the Byzantines and Turks rest, to the East the Mongols might land and to The North-East Denmark and HRE.
Their city is;
- Novogord: Town - Capital
Victory Conditions
- Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.
- Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary.
Units
Insert Bodyguard Image Here
Russia is a faction that is more cavalry focused and has a lot of very powerful late game cavalry and missiles. Their biggest weakness is weak early infantry and archers. Thier early castle builds Kazaks, a light horse archer, Boyar sons, a decent Javelin cavalry, and Druzhina, a good medium lancer. Later on they get Dvor Cavalry and Cossack cavalry, 2 very strong horse archer units, and the Tsars Guard from the top stables; one of the strongest cavalry units in the game. For Infantry the Russians have some decent choices, including Dismounted Druzhina and Dismounted Boyar Sons, strong axe and shield warriors with the strength of Dismounted Huscarls. They also have a superb archer unit, Dismounted Dvor, who are not only as strong as their melee infantry, but also have an 11 missile attack; exceptionally good. Russias early militia is not so good but later on they get some good choices. Russia also gets Cossack Musketeers, the second strongest gunner in the game, and very good artillery. Once fully developed, the Russian army is an extremely powerful fighting force.
- Light Infantry
- Peasents
- Woodsmen
- Spear and Pike Infantry
- Spear Militia
- Spearmen
- Berdiche Axemen
- Dismounted Druzhina
- Dismounted Boyar Sons
- Missle Infantry
- Crossbow Militia
- Dismounted Dvor
- Cossack Musketeers
- Arquebusiers
- Heavy Cavalry
- Cavalry Militia
- Druzhina
- Tsars Guard
- Early General's Bodyguard
- Late General's Bodyguard
- Missle Cavalry
- Kazaks
- Boyar Sons
- Dvor Cavalry
- Cossack Cavalry
- Artillery
- Catapult
- Trebuchet
- Bombard
- Grand Bombard
- Cannon
- Basilisk
Special Units
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Medieval 2: Total War | Factions: |
---|
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |