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Difference between revisions of "Mongols (M2TW Faction)"

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Revision as of 23:01, 12 July 2007

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels

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The Mongols are a non playable emergent faction in Medieval 2: Total War.

They emerge in one of the furthest eastern provinces (Sarkel, Bulgar, Tibilsi, Yeravan or Baghdad) around the year 1214, a warning is given a few turns before, the Mongol horde that appears is one of the greatest threats any player can face due to the Mongol army being made up almost entirely of elite units, commanded by experienced generals.

In the likely situation that they do take a city the Monguls will settle, meaning they can start producing more ordinary troops again. The Mongols have a selection of powerful cavalry, mostly equipped with bows, hybrid infantry that have a long range, as well as rocket artillery pieces

There are several theories on how to combat the Mongols when they are a horde, the first is to draw them to a bridge or castle, longbowmen, Janissary Archers and Lithuanian archers are invaluable in this due to them being able to place stakes at the castle or bridge entrance which the Mongol cavalry will have no choice but to charge through, taking its toll on the unit. Another is to try and draw the armies away from one another and destroy them in turn with conventional tactics. And finally another option is to use your own missile cavalry, its possible for Dvor, Saphia's or Mamulak cavalry to equal the effectiveness of the Mongols, so long as they have enough experience