Difference between revisions of "Cultures in Medieval II"
(→Overview: removed red links) |
(→Modding Information: one that slipped the net) |
||
Line 46: | Line 46: | ||
Which culture a faction uses is determined in [[Descr sm factions.txt]] this is alterable but there are some knock on effects that need to be considered. | Which culture a faction uses is determined in [[Descr sm factions.txt]] this is alterable but there are some knock on effects that need to be considered. | ||
− | It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by | + | It is possible to add a new culture to M2TW see [http://forums.totalwar.org/vb/showthread.php?t=84736 this tutorial] by uanime5. |
==See Also== | ==See Also== |
Revision as of 10:00, 26 September 2007
Each faction in Medieval II: Total War belongs to one of six cultures.
Contents
Overview
The culture a faction belongs to in the Total War games determines a number of things about its appearance in the game. For instance the [general's portraits and the accents used by them and their troops are determined by their culture. The graphical user interface around the maps will also vary according to which culture you are playing, to give a 'feel' for the relevant culture.
Northern European
Factions:
Eastern European
Factions:
Southern European
Factions:
Middle Eastern
Factions:
Greek
Only one faction belongs to this culture:
Mesoamerican
Only one faction belongs to this culture:
Modding Information
Which culture a faction uses is determined in Descr sm factions.txt this is alterable but there are some knock on effects that need to be considered.
It is possible to add a new culture to M2TW see this tutorial by uanime5.