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Difference between revisions of "Sicily (M2TW Faction)"

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(Overview)
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They begin with a Castle at Palermo and a city at Naples. This means that to the north of Sicilian controlled lands, the [[Papal States]] rule. This is both a blessing and a curse: a blessing as its nearly impossible for another Catholic faction to attack without crossing the Papal States, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason.
 
They begin with a Castle at Palermo and a city at Naples. This means that to the north of Sicilian controlled lands, the [[Papal States]] rule. This is both a blessing and a curse: a blessing as its nearly impossible for another Catholic faction to attack without crossing the Papal States, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason.
Instead, to expand, Sicily should use her navy. The castles at Tunis, Ajaccio and Cagliari can be taken. If converted into cities, these can become a considerable source of income.
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Instead, to expand, Sicily should use her navy. The castles at Tunis (Tunisia), Ajaccio (Corsica) and Cagliari (Sardinia) can be taken. If converted into cities, these can become a considerable source of income.
  
 
Also, thanks to this position, if the pope calls a crusade on a city in the holy land, armies from Sicily can travel by sea, shortening the journey considerably (but meaning the army will have to be larger from the outset as crusading mercenaries cannot be recruited at sea).
 
Also, thanks to this position, if the pope calls a crusade on a city in the holy land, armies from Sicily can travel by sea, shortening the journey considerably (but meaning the army will have to be larger from the outset as crusading mercenaries cannot be recruited at sea).

Revision as of 01:08, 19 April 2008

Sicily (M2TW Faction)
Faction Symbol for Sicily
Name: Kingdom of Sicily
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:


Overview

In M2TW, Sicily is quite a powerful faction in all periods, lacking in true elite troops in any area but being good all rounders.

They begin with a Castle at Palermo and a city at Naples. This means that to the north of Sicilian controlled lands, the Papal States rule. This is both a blessing and a curse: a blessing as its nearly impossible for another Catholic faction to attack without crossing the Papal States, likely angering the pope in the process, and a curse as it prevents land expansion for the same reason. Instead, to expand, Sicily should use her navy. The castles at Tunis (Tunisia), Ajaccio (Corsica) and Cagliari (Sardinia) can be taken. If converted into cities, these can become a considerable source of income.

Also, thanks to this position, if the pope calls a crusade on a city in the holy land, armies from Sicily can travel by sea, shortening the journey considerably (but meaning the army will have to be larger from the outset as crusading mercenaries cannot be recruited at sea).

As an Italian faction, the Kingdom of Sicily has access to both powerful Italian ships (essential for success as its more likely to employ seaborne invasions than other Catholic factions) and the very effective Italian Militia units. Some unique units augment this, Norman knights (both mounted and dismounted) chief amongst them, who replace feudal knights in Sicily's roster and are more than a match for most early knights. The dismounted version is especially powerful against other Italian factions in melee as they don't really gain a reply to them until later on in the game (though, remember, they have to get into melee first..). Sicily can also make use of its cosmopolitan populace and recruit Muslim archers, who are the most effective archers available to a (Southern European) Catholic faction.

Unfortunately, Sicilian artillery isn't that impressive. This all combines to give the assumption that they are a very assault oriented army, with little patience for skirmishing, who would much rather fight over enemy walls then blast through them.

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels