Difference between revisions of "Russia (M2TW Faction)"
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{{Faction|image=[[Image:Symbol_russia.jpg|Faction Symbol for Russia]]|Name=Russia|Game=[[Medieval II: Total War]]|Religion=[[Orthodox]]|Culture=[[Eastern European]]}} | {{Faction|image=[[Image:Symbol_russia.jpg|Faction Symbol for Russia]]|Name=Russia|Game=[[Medieval II: Total War]]|Religion=[[Orthodox]]|Culture=[[Eastern European]]}} | ||
− | == | + | ==Overview== |
+ | The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army. | ||
− | + | ==Starting Position== | |
− | + | ''Insert Starting Position Image Here'' | |
− | + | Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. | |
− | + | Their city is; | |
− | |||
− | + | *Novogord: Town - Capital | |
− | |||
− | |||
− | === | + | ===Victory Conditions=== |
− | + | *Long Campaign: Hold 45 provinces including Constantinople and Jerusalem. | |
+ | *Short Campaign: Hold 15 provinces and destroy or outlast Poland and/or Hungary. | ||
− | == | + | ==Units== |
− | + | ''Insert Bodyguard Image Here'' | |
− | + | *Light Infantry | |
+ | **Peasents | ||
+ | **Woodsmen | ||
+ | *Spear and Pike Infantry | ||
+ | **Spear Militia | ||
+ | **Spearmen | ||
+ | **Berdiche Axemen | ||
+ | **Dismounted Druzhina | ||
+ | **Dismounted Boyar Sons | ||
+ | *Missle Infantry | ||
+ | **Crossbow Militia | ||
+ | **Dismounted Dvor | ||
+ | **Cossack Musketeers | ||
+ | **Arquebusiers | ||
− | + | *Heavy Cavalry | |
− | + | **Cavalry Militia | |
+ | **Druzhina | ||
+ | **Tsars Guard | ||
+ | **Early General's Bodyguard | ||
+ | **Late General's Bodyguard | ||
+ | *Missle Cavalry | ||
+ | **Kazaks | ||
+ | **Boyar Sons | ||
+ | **Dvor Cavalry | ||
+ | **Cossack Cavalry | ||
+ | *Artillery | ||
+ | **Catapult | ||
+ | **Trebuchet | ||
+ | **Bombard | ||
+ | **Grand Bombard | ||
+ | **Cannon | ||
+ | **Basilisk | ||
− | == | + | ===Special Units=== |
− | + | *Gulay Gorod | |
+ | Used by the Russians, the gulay gorod, meaning 'galloping fortress' is a group of wagons which have been reinforced where possible and are accompanied by hardened well trained troops armed with crossbows and wearing light armor. Used defensively these wagons are formed into a circle creating an effective barricade from which troops can fire upon the enemy in relative safety. | ||
− | == | + | ==Faction Details== |
− | + | ||
+ | If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information. | ||
− | + | [[Russia Details (M2TW Faction)]] | |
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{{M2 Factions}} | {{M2 Factions}} | ||
[[Category: Medieval 2: Total War Factions]] | [[Category: Medieval 2: Total War Factions]] |
Revision as of 07:03, 26 October 2008
Russia (M2TW Faction) | |
---|---|
Name: | Russia |
From Game: | Medieval II: Total War |
Religion: | Orthodox |
Culture: | Eastern European |
Playable: |
Contents
Overview
The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army.
Starting Position
Insert Starting Position Image Here
Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea.
Their city is;
- Novogord: Town - Capital
Victory Conditions
- Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.
- Short Campaign: Hold 15 provinces and destroy or outlast Poland and/or Hungary.
Units
Insert Bodyguard Image Here
- Light Infantry
- Peasents
- Woodsmen
- Spear and Pike Infantry
- Spear Militia
- Spearmen
- Berdiche Axemen
- Dismounted Druzhina
- Dismounted Boyar Sons
- Missle Infantry
- Crossbow Militia
- Dismounted Dvor
- Cossack Musketeers
- Arquebusiers
- Heavy Cavalry
- Cavalry Militia
- Druzhina
- Tsars Guard
- Early General's Bodyguard
- Late General's Bodyguard
- Missle Cavalry
- Kazaks
- Boyar Sons
- Dvor Cavalry
- Cossack Cavalry
- Artillery
- Catapult
- Trebuchet
- Bombard
- Grand Bombard
- Cannon
- Basilisk
Special Units
- Gulay Gorod
Used by the Russians, the gulay gorod, meaning 'galloping fortress' is a group of wagons which have been reinforced where possible and are accompanied by hardened well trained troops armed with crossbows and wearing light armor. Used defensively these wagons are formed into a circle creating an effective barricade from which troops can fire upon the enemy in relative safety.
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Medieval 2: Total War | Factions: |
---|
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |