Difference between revisions of "Timurids (M2TW Faction)"
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− | The Timurids are one of the two nomad factions | + | The Timurids are one of the two nomad factions that appear near the start of late period. They will appear just east of the Holy Land, so if you own any territory there it would be a good idea to reinforce it heavily, and preferably, long before they come. Since the Timurids are supposed to be the successors to the Mongols, they have pretty much the same agenda. They will ruthlessly assault any settlements in range, and afterwards most probably Exterminate the populace. |
{{Faction|image=[[Image:Symbol_timurids.jpg|Faction Symbol for Timurids]]|Name=Timurids|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}} | {{Faction|image=[[Image:Symbol_timurids.jpg|Faction Symbol for Timurids]]|Name=Timurids|Game=[[Medieval II: Total War]]|Religion=[[Islam]]|Culture=[[Middle Eastern]]}} | ||
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The Timurids don’t start the from the beginning of a campaign, as they are an emerging faction. | The Timurids don’t start the from the beginning of a campaign, as they are an emerging faction. | ||
− | They emerge from the South East side of the map | + | They emerge from the South East side of the map similar to the Mongols, they are also stronger. |
===Victory Conditions=== | ===Victory Conditions=== |
Revision as of 09:14, 25 September 2010
The Timurids are one of the two nomad factions that appear near the start of late period. They will appear just east of the Holy Land, so if you own any territory there it would be a good idea to reinforce it heavily, and preferably, long before they come. Since the Timurids are supposed to be the successors to the Mongols, they have pretty much the same agenda. They will ruthlessly assault any settlements in range, and afterwards most probably Exterminate the populace.
Timurids (M2TW Faction) | |
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Name: | Timurids |
From Game: | Medieval II: Total War |
Religion: | Islam |
Culture: | Middle Eastern |
Playable: |
Gameplay
Starting Position
The Timurids don’t start the from the beginning of a campaign, as they are an emerging faction.
They emerge from the South East side of the map similar to the Mongols, they are also stronger.
Victory Conditions
They don’t have any Victory Conditions as you can’t play with them (in vanilla).
Units
- Light Infantry
- Peasants
- Heavy Infantry
- Halberd Militia
- Spearmen Infantry
- Town Militia
- Spear Militia
- Afghan Javelinmen
- Missile Infantry
- Peasant Archers
- Turkish Archers
- Naffatun
- Hand Gunners
- Sabadar Militia
- Dismounted Heavy Archers
- Heavy Cavalry
- Elephants
- Elephant Artillery
- Mongol heavy Lancers
- Khan's Guards
- Missile Cavalry
- Turkish Horse Archers
- Turkomans
- Mongol Heavy Archers
- Missile Siege
- Ballista
- Catapult
- Trebuchet
- Bombard
- Grand Bombard
- Cannon
- Naval
- Dhow
Faction Details
If you have further detailed information on the faction, such as strategies, AARs, pictures, or history, please post it on the Faction Details page in a new sub-section so that this page can be kept clean of opinionated information.
Timurids Details (M2TW Faction)
Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |