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This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view [https://www.twcenter.net/forums/forumdisplay.php?734 here] to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&a=452 here].  Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].
 
This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view [https://www.twcenter.net/forums/forumdisplay.php?734 here] to request an announcement go [https://www.twcenter.net/forums/announcement.php?f=734&a=452 here].  Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki [[:Category:Portals| game portal pages]] and/or the [[:Category:Mod_Finder_Tables| mod finder tables]].
  
 
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For 2020 announcements see: [[Modding News Front Page Announcements 2020]]
 
For 2018 announcements see: [[Modding News Front Page Announcements 2018]]
 
For 2018 announcements see: [[Modding News Front Page Announcements 2018]]
  

Revision as of 06:33, 21 March 2020

Contents

This is a compiled list of the year's TWC Front Page News Announcements about mods (updated approx. monthly) - to view latest modding announcements view here to request an announcement go here. Please do not add mod update information directly to this page - release and update information which hasn't had an announcement can be added to the Wiki game portal pages and/or the mod finder tables.

For 2020 announcements see: Modding News Front Page Announcements 2020 For 2018 announcements see: Modding News Front Page Announcements 2018


Total War: Three Kingdoms

Enhanced Battles

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Enhanced Battles 1.5 for Total War: Three Kingdoms makes battles longer and more tactical. This mod includes tweaks to morale, fatigue, towers, cavalry and more!

Havie's Three Kingdoms mods

Havie has released a series of mods for Total War: Three Kingdoms. In addition to many other things, there's a mod that provides custom commanding skills, a mod that changes the skills of some generals, and a mod that improves the character skill trees!

Havie has released a series of mods for Total War: Three Kingdoms. These include a mod to improve character attributes, a mod to improve military assignments, and a mod to improve some of the game's buildings!

Wolves of Mete

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Wolves of Mete for Total War: Three Kingdoms - Eight Princes is a mod that reskins the Hun (Xiongnu) and Xianbei cavaliers. The mod is save-game compatible, so it can be added to your game at any time! If you'd like to be involved in adding new models and skins to this mod, please contact the mod team.


Total War Saga: Thrones of Britannia

Aguirre and Swiss Unit Project

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The Aguirre and Swiss Unit Project has been updated for the latest patch of Thrones of Britannia. The new version also contains improvements, balancing adjustments and several fixes.

Dál Riata Total War

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This new mod for Thrones of Britannia allows you to play as the Gaelic Kingdom of Dál Riata in the west of Scotland! The fully functioning faction comes with a new family tree and characters and uses the Scottish unit roster & Gaelic Kingdoms voiceovers.

Shieldwall: Historical Overhaul

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Shieldwall for Thrones of Britannia has released a preview of the Saxon update! This upcoming update will be the largest so far, and will include a new playable faction, new graphics and new campaign features!

Shieldwall for Thrones of Britannia proudly presents its public beta! If you would like to participate and help make this mod as good as it can be, click on the link below! Shieldwall is a historical overhaul mod that aims to provide a scaled back, grittier game.

The latest preview for Shieldwall for Thrones of Britannia covers the Pictish Kingdoms and mercenaries. If you want to know about the new military tech tree, or the population mechanics the team are including - and of course if you want to see details and images of the Picts and mercenaries - this preview is for you!

Shieldwall: Historical Overhaul for Thrones of Britannia announces its Sea Kings and Welsh Kingdoms preview! Read the rosters, admire the images, and join in the discussion!

The Viking Age in Britain

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The Viking Age in Britain for Thrones of Britannia has moved into its own forum! This overhaul mod focuses on the historical aspects of the Viking age in Britain and Ireland, with reworked faction rosters, units, battle AI, and much, much more!

The Viking Age in Britain is a Thrones of Britannia mod that sets out to focus on the historical aspect of the Viking Age in Britain and Ireland. Changes have been made to improve historical immersion, but without damaging the gameplay.

Tribes of Britannia

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Total War Saga: Thrones of Britannia is heading back to the iron age with the new mod Tribes of Britannia! The mod is in its earliest stages and is looking to add UI and faction emblem artists and anyone able to lend a hand with custom mesh and unit creation.

Unit Pack Compatibility Languages Project - Thrones of Britannia

The Unit Pack Compatibility Languages Project - Thrones of Britannia (UPC-TOB) has been updated! It is now compatible with the new small patch changes and with several fixes of the mods it includes.


Total War: Warhammer

Steph's Warhammer Overhaul - Recruitment Diversity

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SWO-RD for Total War: Warhammer II has been updated to include the Empire factions! The update provides heraldic shields and uniforms for each province and major city. There are also new building progression icons - and a recruitment mechanism update!

The new version of SWO-RD for Warhammer II: Total War contains new heraldic shields for the Dark Elves, lore specific graphics for sorceresses, and a visibility overhaul for everyone. You can see many images of these changes to the Dark Elves starting in this post.

SWO-RD for Total War: Warhammer II has released a major update! Changes include the addition of the Wood Elves faction, an update to the High Elves faction, an updated icon style and new graphics, and the mod now has its own map.


Total War: Attila

Ancient Empires

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The team behind Ancient Empires for Total War: Attila has shared a sneak peek at the next major update for the mod. With version 1.15, AE will get streamlined building chains, overhauled public order, a revamped recruitment system, and much more.

The Ancient Empires mod for Total War: Attila has gotten its biggest patch yet with its January update! Highlights include a total character system revamp, major changes to capitals, and a complete overhaul for Hellenistic factions.

Fall of the Eagles

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Fall of the Eagles has recently updated to version 6.8. The Total War: Attila mod now features a number of fixes and changes, with the addition of pictish berserkers, revamped Roman shields, reworked units and icons.

Fall of the Eagles v6.0 for Total War: Attila has been released! This update brings with it roster overhauls for the Nordic, Celtic and Slavic factions, makes The Last Roman DLC playable, fixes bugs, and much more!

Invasio Barbarorvm III

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Invasio Barbarorvm III for Total War: Attila is set in the waning years of the western Roman empire, and aims to provide an "as historically accurate as possible" presentation of the late Roman and early Byzantine periods, with a significant gameplay overhaul and a completely new set of historically accurate unit models.

This is... Total War

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This is... Total War is a huge new 39GB mod for Total War: Attila. Is it worth that amount of disk space? Of course it is! It contains astonishing levels of variety, incorporating 470 different units across 23 different factions. It's still a WIP, so there may be a few visual bugs - why not join the team and help make the mod even better?



Total War: Rome II

AAA Generals

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AAA Rise of the Republic Generals v0.9 for Total War: Rome II - Rise of the Republic has been released! Now even more of your generals and politicians will change their appearance based on their age and rank, and the time of year. See the changelog.

Until now, with AAA Generals, only Romans have aged and been suitably equipped for the weather and their status. Now the Greeks can share these advantages, with AAA Generals: Greeks for Total War: Rome II!

Ancient Colors

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Not everyone wants their battlefield in Total War: Rome II to be as brightly pigmented as the stands at a football game. For those who want a more muted color palette, the Ancient Colors mod might just set the right tone.

Ancient Women Mod

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The Ancient Women Mod for Total War: Rome II has now been released! You can now have a much greater variety of noblewomen and women politicians and generals in your game - find the download link in this post, or click on the link below to see many screenshots!

The Ancient Women Mod for Total War: Rome II has new previews! Images have been posted of Germanic noblewomen, Celtiberian noblewomen, and female Daco-Thracian generals and politicians, among others!

The Ancient Women Mod for Rome II: Total War aims to improve the variety of women politicians and generals in the game. The mod is currently a Work In Progress, but there are already many preview images available!

Battle Camera mod

Would you like to see the whole battlefield at once, or take close-up screenshots? This Battle Camera mod for Total War: Rome II will allow you to do that - and unlike many other similar mods, this one works even with Rome II's patch 20!

Bithynia et Cappadocia

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Bithynia et Cappadocia for Total War: Rome II is being partly reskinned and updated. For details, and an extensive preview of the new skins and new units, click on the link.

Demetrios Poliorketes

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Demetrios Poliorketes for Total War: Rome II will be an overhaul of the Wrath of Sparta campaign, with a start date of 294 BC, when Demetrios Poliorketes took the throne of Macedon. The mod is in the early stages of development, but already there's a preview of the campaign map, some details of playable factions, and information about future plans!

Divide et Impera

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Marshals of Alexander will feature in the upcoming update to the Alexander campaign for Divide et Impera for Total War: Rome II. It aims to enhance the historical narrative of the campaign by bringing back to life some of Alexander's companions well known to us from the annals of history!

Divide et Impera for Total War: Rome II has released the 1.2.5a Fix Update! This includes many updated unit cards, as well as changes to battles, and a long list of other changes and fixes.

Divide et Impera 1.2.5 and Alexander for Total War: Rome II have both been released! Version 1.2.5 is a major update for Divide et Impera, with changes to factions, edicts, technologies, and more - and there's also Alexander, a completely new submod!

The Divide et Impera mod team have released a preview of DeI: Alexander, their next project for the Total War: Rome II mod: DeI: Alexander! The initiative will be first of several new "scenario campaign submods" targeting specific points in history with a customizable, RPG experience.

The Germans are invading! Fresh off Divide et Impera's Medewi and Ardiaei faction overhauls for Total War: Rome II, the Kimbroz are now getting their own refresh with twenty terrifying new units! Take a look, if you dare...

Divide et Impera Sub Mods

Age of Hellenism for DeI

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Age of Hellenism for Divide et Impera has now updated to version v. 1.2. The sub mod brings more historical depth to Total War: Rome II's hellenistic factions, adding better settlements, province and faction names, as well as edicts and scripting, and much more!

Alexander

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Two new versions of the Alexander submod for Divide et Impera (for Total War: Rome II) have been released - Alexander Co-op and Alexander Versus! Co-op allows Epirus and Sparta to play alongside Macedon, while Versus makes Persia playable as a head-to-head foe for Macedon.

Alternative Pike/Phalanx/Shieldwall Submod for DeI

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The Alternative Pike/Phalanx/Shieldwall Submod for Divide et Impera finally brings some much-needed discipline to these unruly units in Rome II. Units will now stay in formation without the AI bugging out.

Cyrene Expanded for DeI

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The Cyrene Expanded submod for Divide et Impera has just expanded a little more with a new preview of upcoming changes to the building tree. If you like playing the underdog in Total War: Rome II and can handle a Successor Kingdom that's not guaranteed success, this might be the submod for you.

Data Venia for DeI

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Data Venia, a submod for Divide et Impera 1.2.5 for Total War: Rome II has recently released a milestone patch! Many changes, fixes and improvements have been made, and the mod now includes Carmen Sylva's Ancient Women mod.

Data Venia for Divide et Impera 1.2.4 for Total War: Rome II has been released! This update inclides changes to the battle system that make it more like 1.0/1.1 DeI, in addition to changes to factions, supply, diplomacy and more!

Female Generals for DeI

The Female Generals submod for DeI for Total War: Rome II has three new versions! If you want female generals to appear in only barbarian factions or in only barbarian factions and Egypt, or in all factions other than Greek, Roman and Punic factions - still with the same effects as the original submod - these versions are for you!

The Female Generals submod for Divide et Impera for Total War: Rome II updates the 'Female Generals' submod from the Official Submods collection. It gives women the same traits as men upon recruitment, and ensures that all commanders follow the same 'Cursus Honorum' path.

Numbered Cohorts Submods for DeI

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The Numbered Cohorts Submods for Divide et Impera are bringing a little numerical superiority to Total War: Rome II. Now each cohort will deploy with the correct numbered unit standard. The submod is available in both a Marian & Imperial version and one compatible with UMC's Named Legions.

PIGS Submod for DeI

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In one of the largest submod overhauls ever for the Divide et Impera mod for Total War: Rome II, Jake Armitage's PIGS (Politics, Intrigues, Governments, and Systems) aims to completely rework everything political, revamping its intrigue system, loyalty and party effects, and much much more! Just released in its beta .03 version, the submod is now looking for testers.

Realism 1.5 for DeI

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ScipioTheGreat's Realism 1.5 submod for Divide Et Impera now has a home at TWC! Realism aims to make Total War: Rome II more challenging and reflective of real ancient warfare by tweaking AI, economic and diplomatic aspects, adding unique cultural development, and much more!

Seleucid Reskin for DeI

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With Seleucid Reskin (DEI Compatible Version), Jango220 has taken Arthalion's Seleucid Roster overhaul for Total War: Rome II and made it compatible with Divide Et Impera. The submod includes the same additional units as the original, but now fixed and balanced for DeI!

Testudo for DeI

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RPG Units Alpha 01 for Testudo, a submod of DeI for Total War: Rome II, has been released! Now you can choose the units your generals will have as their bodyguards, and different units will have a different army effect. So far, the choice is available for ten factions.

Testudo v1.6, a submod for DeI 1.2.5 for Total War: Rome II, has been released! This submod provides a slower-paced, more methodical, harder campaign - and now it's been updated!

Lock shields, legionaries! Testudo for Divide et Impera has just released version 1.5.1. Like the titular Roman tortoise, the Testudo submod is for those who want a slower-paced, more methodical, and harder campaign in Total War: Rome II.

Virtual Points System for DeI

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Virtual Points System, a submod for Divide et Impera for Total War: Rome II needs beta testers! This mod is aimed at players who love strategic gameplay. The first module relates to the state of your economy - for more details, see the link.

Hannibal at the Gates

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Hannibal at the Gates All Factions Mod for Total War: Rome II - Hannibal at the Gates is now complete. The mod consists of fifteen mini-mods, giving you a huge number of options for the way you play your game!

HD Shield Pattern Mod

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phazer is continuing his series of mods that are bringing Total War: Rome II into the HD age! With his newest iteration of HD Shield Pattern Mod, Augustan and Caesarian era Roman shields have now had their image resolution quadrupled!

Radically New Barbarian HD Cities

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Fresh off his HD Cities Mod for Total War: Rome II, phazer is back with more. Radically New Barbarian HD Cities offers increased detail and the addition of stone walls and stone buildings. Completely compatible with DeI, vanilla, and all other HD cities mods.

Regna Desertorum

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Regna Desertorum for Total War: Rome II, the mod which adds units to Arabian factions and reskins Arabian and North African Berber factions, has been released!

Regna Desertorum for Total War: Rome II will enhance your Arabian factions and Berber kingdoms with reskinned units and additional female general textures. See the many preview images.

Restitutor Orbis

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Restitutor Orbis is the latest mod from the Eras of Rome team for Total War: Rome II. Beginning in 260 AD, your job is to reverse the fortunes of the fading Empire and restore her former glory! The mod includes new equipment, new skins, a reworked Roman tech tree, and much more!

The Last Stand of Greece

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The Last Stand of Greece for Total War: Rome II has been updated! Changes include four new factions (the Euboian League, Melos, Paros and Naxos) on the campaign map, a new cult of Kotys building chain for all Greek factions, and two new historical characters (Kritolaos of Megalopolis and Attalos III of Pergamon).

The next update for The Last Stand of Greece for Total War: Rome II will make some significant changes to the campaign map, as well as to factions and historical characters. If you'd like a chance to influence what changes will appear in the update, click on the link below and join in the discussion

A new update has been released for The Last Stand of Greece for Total War: Rome II! Now nine new rebel factions have been scattered across the map!


Total War: Shogun 2

Last Alliance Total War

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Last Alliance: Total War Alpha 0.1.0 for Total War: Shogun 2 has been released! It has Numenorean units, new animations, new music, the Akallabeth mini-campaign with fully new campaign map, and more!

The Alliance of Elves and Men is looking for people who can help work on a new mod for Total War: Shogun 2. If you want to help (experience in modding is not necessary) please contact Sara Temer, the project leader.

Napoleon: Total War

American Civil War

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American Civil War 2.6 for Napoleon: Total War is now available to download! This new version is more stable than ever before - and gives you new faction armies and new weapons, as well as 65 battle maps and over 4,300 unique regiments, artillery batteries and leaders!

American Civil War for Napoleon: Total War has recently released the new, more stable version 2.5! If you'd like to install the mod, the video will show you how.

ACW 2.5 for Napoleon: Total War has been released, and the mod is now more stable and more playable than ever before! The mod has 5 new maps, 2 new scenarios, a User Guide to help you configure your PC for improved on-line multiplayer battles, and more! If you have previously had stability and connectivity issues, now is the time to take a fresh look at this mod - both single and multiplayer.

Napoleonic Total War III

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Napoleonic Total War 3, an in-depth mod for Napoleon: Total War has just updated to version 8.4. The new version adds the Irish Republic of Connacht, the army of King Joseph in Spain and the British expeditionary corps in Egypt, bringing the total factions to fifty, the total units to over 2500, and the available maps to over a hundred!

Napoleon's Eagles

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Napoleon's Eagles 8.5.3 for Napoleon: Total War has been released! This multiplayer mod provides 30 historical battles, created based on accurate historical data and designed with an emphasis on realistic representation of Napoleonic warfare - and it's compatible with Napoleonic Total War III 8.6!

Rusted PackFile Manager

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Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!

The Great War

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A preview of the Austro-Hungarian Empire has been released for The Great War VI for Napoleon: Total War. As always, there are unit cards, info cards and portraits to see!

A preview of the Ottoman Empire has been released for The Great War VI for Napoleon: Total War! To see unit cards, info cards, the Ottoman Empire's home region - and some bonus previews - click on the link!

The latest preview update for The Great War VI for Napoleon: Total War is now available! This update features changes to trade goods, trade nodes, faction leaders, campaign map pieces, and starting armies, as well as adding the names of famous battles, the Russian revolution and American troops.

The Great War for Napoleon: Total War is showcasing a preview of version VI - The German Empire!


Empire: Total War

Imperial Splendour - Rise of the Republic

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As progress on Imperial Splendour: Rise of the Republic 1.2 for Empire: Total War marches on at a breakneck pace, the development team has decided to share a sneak peek at their newest work on the Russian and Danish armies.

To celebrate the 10th anniversary of Empire: Total War, a new anniversary beta has been launched for Imperial Splendour: Rise of the Republic 1.2 has been launched, with new ships, 130 new historical characters and Danish units.

A new preview for v1.2 of Imperial Splendour - Rise of the Republic for Empire: Total War has been released! This time the focus is on the painting of warships and the development of the Danish infantry, and the preview contains many images from different stages of the modding process.

Imperial Realistic

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Imperial Realistic v2.5, a submod for Imperial Splendour for Empire: Total War has been released! This mod alters the formations of troops and also many of the parameters for land battles. In this update, changes have been made to the cavalry, in particular, although some other amendments have also been made.

MAIAN's Imperial Splendour submods!

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MAIAN has produced not one, but four submods for Imperial Splendour for Empire: Total War! Here they are: the blood submod, the fog reduction submod, the Imperial realistic submod v2.0 and the eighteenth century marches submod.

The American Revolution Mod

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The American Revolution v3.0 Tenth Anniversary Edition for Empire: Total War is almost here! The team hope to release the mod on 4th July 2019.

In anticipation of their ten-year anniversary, The American Revolution Mod for Empire: Total War is looking for a few good recruits. 2D artists are urgently needed to create new unit cards, and prospective testers are also encouraged to apply.

The famed The American Revolution Mod for Empire: Total War is planning to celebrate its 10th Anniversary with a new release!

The Ottoman Total Overhaul Mod

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The Ottoman Total Overhaul Mod, an Empire: Total War mod that thoroughly overhauls the Ottomans, Mughal, Safavids, Barbary States and Crimean Khanate, has received its final update! It features two versions; one full version with all the features, and a light version that has fewer features - but it's polished and perfectly bug-free, and compatible with the famous Additional Units Mod!

Tribes of Indians

Tribes of Indians will be a large mod for Empire: Total War, with its own campaign - and of course new Native American tribes! The mod team are looking for recruits, including translators, 3D modellers and testers. If you think you can help in any way, contact the mod team.

War of 1812

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The War of 1812 Mod for Empire: Total War has released a new version - v1.3! This version includes changes to armies, unit appearance and the campaign, some fixes, and more - and if that isn't enough, there's also a video to watch!

Version 1.2 of the War of 1812 mod for Empire: Total War has now been released! It includes a fixed scenario, new unit icons, changes to UK marines and naval officers, and a new launcher which finally makes the campaign playable!

Work is in progress on version 1.2 of the War of 1812 mod for Empire: Total War, and a preview, with images and details of the new version, is now available!


Medieval II: Total War

1648 - Thirty Years of War

For instructions on how to install 1648 - Thirty Years of War for Medieval II: Total War - Kingdoms, look no further than the video! The mod itself, as well as information and download links, can be found via the link.

America: Total War

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America: Total War for Medieval II: Total War needs your help! This fantasy mod will include 30 distinct factions and will enable you to play across the whole of the Americas. Modellers, scripters and coders are particularly needed - but anyone who would like to help should contact the team!

Barcid Revenge for EB II

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Lusitanio and Erken's Barcid Revenge submod for Europa Barbarorum II brings to Medieval II: Total War Kingdoms a revamped diplomacy interface, new rebel colors and names, an overhauled Numidian Cavalry, but most of all...the one, the only Hannibal Barca!

Buff and Shine

Buff and Shine is a submod that aims to add extra polish to Broken Crescent for Medieval II: Total War - Kingdoms. If you want to install Buff and Shine, the video above is for you - or for more information, click on the link.

Calradia Total War

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Calradia Total War for Medieval II: Total War is looking for testers! If you'd like early access to the mod in exchange for your help in finding bugs, testing unit and campaign balance, and - if you wish - offering suggestions for improvements to the mod, then contact Tyranno85.

Campaign User Interfaces

Cedric37 is proud to announce the release of his Campaign User Interfaces for Third Age: Total War. They will bring a new look and feel into this famous mod for Medieval II: Total War. Try them if you want to bring some fresh air into your TATW game!

Clouds Across Europe

Clouds Across Europe for Medieval II: Total War by Zephrelial has now been ported to Medieval II: Total War - Kingdoms. Gigantus has also made the mod compatible with Steam and has ensured the mod supports Mac installation

DCI: Last Alliance

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One Ring to rule them all - it is a strange fate that Middle-earth should suffer so much fear and doubt over so small a thing. DCI: Last Alliance is a work-in-progress submod to Third Age: Total War for Medieval II: Total War - Kingdoms, set at the end of the Second Age. A Last Alliance of Elves and Men oppose the Dark Lord Sauron, and the One Ring may determine the future of all.

For an Age, freedom between the Mountains and the Sea has been secured by High King Gil-galad - and his lieges, including Elrond, Glorfindel and Cirdan. Lindon will now muster one last time, to aid the Númenórean Kingdoms against Sauron, and form the League known as the Last Alliance.

Elrond Half-elven, the Vice-regent of Lindon and lord of Imladris, takes on the role of herald of Gil-galad in the war on Mordor. Gildor Inglorion, head of the Wandering Companies, guards Eriador against the Shadow, as he traverses their ancient dominion.

Deus lo Vult Americas Expanded

The Americas Expanded submod for Deus lo Vult for Medieval II: Total War - Kingdoms has recently been updated! The new version includes more balanced factions, and provides a tighter challenge than before. Details of the original mod, and the link to the new version, are found at the link.

Divide and Conquer

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Like a long-expected party, Divide and Conquer, Third Age: Total War's largest submod for Medieval: Total War has just released V3: Into the Cold North! With new factions, new rosters and units, new music, battle maps, and events...if you don't keep your feet, there's no knowing where you might be swept off to.

Faerûn [Forgotten Realms] TW

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Faerûn [Forgotten Realms] TW for Medieval II: Total War has posted previews! There are battle clerics in their armour, units from the Luruar faction ready for battle, and fierce, warlike orcs!

For King or Country

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For King or Country is now compatible with Medieval II: Total War - Kingdoms and with Steam installations! This mod aims to simulate the English Civil War and to represent 17th century warfare, with historical factions, units and commanders, historical events, and a map representing the counties of the time.

Game of Thrones: Fire and Blood

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Game of Thrones: Fire and Blood for Medieval II: Total War - Kingdoms is looking for people to join the team! Modellers and scripters are particularly needed, but if you'd like to help in any way at all, please contact PeaMan!

Game of Thrones: Fire and Blood for Medieval II: Total War - Kingdoms has released an update! Version 2.0 includes a new map, new regions, a new custom campaign, new battle maps, new units, new portraits, various fixes, and more! Why not try it?

Hellenika Total War

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Classical Greece has come to Medieval II: Total War with Hellenika Total War. With eleven factions to choose from and a focus on immersion, the entire Greek world is yours for the taking!

Horsemen of Rohan

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The Horsemen of Rohan for Third Age: Total War for Medieval II: Total War - Kingdoms has now been released! This mod revamps the appearance of all Rohan faction units without changing their stats. If you'd like to help out, Earl of Memory is looking for 2D artists - please contact him!

Hyrule Total War: Classic Ultimate

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Hyrule Total War: Classic Ultimate, a submod of Hyrule Total War for Medieval: Total War - Kingdoms has been released! So many changes have been packed into this that it would be impossible to list them in just one announcement - changes to unit cards, movies, character models, units... the list goes on!

Italian Wars

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You might say that the Italian Wars mod for Medieval II: Total War Kingdoms is undergoing a renaissance. The mod has just unveiled a preview for their next major feature, bringing the condotta system to the game!

Kingdoms Grand Campaign

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Kingdoms Grand Campaign for Medieval II: Total War - Kingdoms is now compatible with Steam installations! The mod begins in 1180. Two new Christian powers - Antioch and the Kingdom of Jerusalem - control the Holy land. Ireland must fight off invasions from both England and Scotland. Will you take on the challenge?

La Guerre de Cent Ans

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La Guerre de Cent Ans is now compatible with Medieval II: Total War - Kingdoms and Steam installations! The original mod adds a new regional campaign to the game, with its own campaign map, new units, and new factions to play.

New Faction Icons for Third Age: Divide and Conquer

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Cedric37 is proud to announce the release of his new Faction Icons for Third Age: Divide and Conquer. They will bring a new look and feel into this famous submod for Third Age: Total War for Medieval II: Total War - Kingdoms. Try them out and breathe fresh life into your game!

Moldova Total War

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If just the idea of Vlad the Impaler taking on Mehmet the Conqueror isn't epic enough for you, Moldova Total WAR BS Ottoman Invasion 1453 also brings new units, firearms, diplomacy and an entirely new map and much more to Medieval II: Total War!

One Ruler on Earth: A submod for Falcom Total War

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One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development, set from the 13th to 17th centuries with new factions and overhauled unit rosters. A beta build featuring 9 of the 30 factions playable in custom battles has just been released for feedback and playtesting!

One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development. It's set from the 13th to 17th centuries with new factions and overhauled unit rosters. The armies of the Kingdom of Đại Việt are (mostly) ready...

One Ruler on Earth is a submod for Falcom Total War III for Medieval II: Total War - Kingdoms that is currently under development, set from the 13th to 17th centuries with new factions and overhauled unit rosters. The armies of the Kingdom of France are (mostly) ready. The mod team is currently recruiting, so if you're interested, this is a great opportunity! Contact Metal.Pigeon for more details.

Renaissance Total War

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Renaissance Total War has been ported to Medieval II: Total War - Kingdoms and is now compatible with Steam installations!

Rise of Three Kingdoms

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Rise of Three Kingdoms, for Medieval II: Total War - Kingdoms, has released its final development version! This is a compilation of all previous releases, patches and hotfixes, along with a ton of new, updated and refined content.

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms recently released an update. For assistance with installing version 3.5, look no further - the video linked above will tell you everything you need to know!

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.4, which includes an extension of the map to include northern Vietnam, the re-skinning of numerous unique units, and more variations in face, armor and attachments among light troops.

If you thought you'd have to wait til May for Total War to come to Ancient China, think again. Rise of Three Kingdoms for Medieval II: Total War - Kingdoms is here and now updated with patch 3.2. Now with more Han faction recruitment, new unit models and stats, and the famed Dong Cheng!

Rise of Three Kingdoms for Medieval II: Total War - Kingdoms has released Patch 3.1 with new custom battle models for several famous characters, a new faction intro and Emperor-related event videos, as well as numerous fixes, updates and other new content.

Stainless Steel Historical Improvement Project

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Stainless Steel Historical Improvement Project, a submod of Stainless Steel for Medieval II: TW - Kingdoms, has been updated! The list of changes is too long to be listed in this announcement. The mod team just hope you'll enjoy this new version.

The Stainless Steel Historical Improvement Project, a submod of Stainless Steel for Medieval II: TW - Kingdoms, has been updated! This update includes some map adjustments, the implementation of the Selecting the Heir mod, upgrades to the display of special characters, the implementation of several crowns, and bugfixes!

The Elder Scrolls: Total War

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The Elder Scrolls: Total War 2.0 for Medieval II: Total War - Kingdoms has been released! It has a new Fourth Era campaign with its own new map, new units, new unique buildings, new ancillaries, new music, fixes, tweaks - and much, much more. There's even a Pocket Guide to the Empire!

It's been eight years since The Elder Scrolls: Total War debuted for Medieval II: Total War Kingdoms. Now, the team has dropped an epic sneak peek for version 2.0, the final major release for the mod!

This preview for The Elder Scrolls: Total War 2.0 for Medieval II: Total War - Kingdoms introduces the Stormcloak faction. There are more details and more images at the link.

The Great Conflicts

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Much work has been done over recent years on The Great Conflicts for Medieval II: Total War - Kingdoms, but most of that work has never been shown in a proper preview. Now you can see a collection of script previews and lots of other interesting information!

The Lion of Flanders

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The Lion of Flanders for Medieval II: Total War has now been ported to Steam and M2:TW - Kingdoms! The mod adds the faction of the County of Flanders to the game, with its own unique units and everything required to make the faction just as complete as vanilla factions!

The Long Road

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The Long Road is now compatible with Medieval II: Total War - Kingdoms and also with Steam installations, thanks to Gigantus!

Total Bananas 1099

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Total Bananas - 1099, the only mod for Medieval II: Total War - Kingdoms with a hint of banana, has now released v1.0! This vanilla expansion glues the grand campaign and all four expansions into one Glorious Campaign. Establish the Kingdom of Jerusalem in the New World or take all of Africa as the Mayans... The choice is yours.

Total Bananas 1099 for Medieval II: Total War - Kingdoms has released beta#1! This is a vanilla+ mod (with a hint of banana) that combines the Grand Campaign map with the Americas map for one glorious Grand Expanded Campaign!

Total Vanilla Beyond

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Most mods put their own spin on games. But what if you prefer plain old vanilla and just want more of it? What if you like Medieval II: Total War - Kingdoms but wouldn't mind more factions, units, regions, and...a little more verve? Total Vanilla Beyond 3.3 just might be for you.

Tsardoms: Total War

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Tsardoms Total War for Medieval II: Total War - Kingdoms has released a faction preview for the Tsardom of Serbia, with lots of information and many images!

Tsardoms Total War for Medieval II: Total War - Kingdoms mod team are recruiting! They need people who can help with things such as 2d art, text editing, scripting and coding, implementing scripts from other mods, and resizing strat map settlement models (the models are too detailed and cause a crash on some computers).

Tsardoms Total War for Medieval II: Total War - Kingdoms have recently offered previews of their redone Wallachian and Moldavian bodyguards (with full historical explanations) and of their campaign map, including Crimea, Steppes, Moldova, Germania, Italia and Anatolia.

Unreal Total War: EBII

Unreal Total War: EBII for Medieval II: Total War - Kingdoms has released a public beta! Unreal is a balancing mod series that attempts to change radically how the game feels. Make battles better, make the campaign more rewarding or even change how characters function.

With Fire and Sword II

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With Fire and Sword II for Medieval II: Total War - Kingdoms has released v1.32! This version contains new battle interfaces, new strat AI, new battle formations, new textures, various fixes, and more!


Rome: Total War

20ninescene's Skymod

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Would you like your Rome: Total War skies to be more interesting? Then try Skymod! This new mod provides beautiful, realistic skies, and is compatible with almost everything!

ahowl11's Vanilla Enhancement Mod

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ahowl11's Vanilla Enhancement Mod v14 for Rome: Total War has been released! The mod is much more immersive now, fully integrating XGM. There are new special buildings, traits and ancillaries, and a multitude of new and historically accurate units - and the game should now be less crippling at the start!

Another new version of ahowl11's Vanilla Enhancement Mod for Rome: Total War! It focuses on two things. First: costs, now in line with the ExRM economy. Second: features, elements and ideas from the Extended Greek Mod (XGM). This is the first of two releases that focuses on this mod, so enjoy it while the team works on the next!

ahowl11's Vanilla Enhancement Mod v12 for Rome: Total War has overhauled the entire economy, from buildings, to trade, to population growth! The game will be much harder, and it'll take longer before you are swimming in cash. This time, new faction symbols, and as always, new units!

ahowl11's Vanilla Enhancement Mod v11 for Rome: Total War has now been released! This new version focuses on improving the map by adding new regions! It also includes all the applicable units from the Barbarian Invasion and Alexander expansions, and more!

ahowl11's Vanilla Enhancement Mod for Rome: Total War has recently updated to version 10. The new version includes a more immersive culture mechanic, more accurate formations, a new recruitment system, and all-new units!

In this Christmas release of ahowl11's VE Mod for Rome: Total War, all units are reverted back to V2, but all other features are kept. New Features in v8 - Nomads on the Horizon include Nomadic Culture, New traits, features from Vanilla Balance Mod, and 46 units given to other factions, complete with reskins, sprites and UI cards!

Barbarian Empires

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Barbarian Empires patch 1.04 has just been released! This mod for Rome: Total War - Alexander now contains many new units and improved unit skins, as well as tweaks to the balance and gameplay, and of course fixes for previous issues!

Barbarian Empires - Hellenistic Legacy

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Barbarian Empires - Hellenistic Legacy is a submod for Lanjane's Barbarian Empires for Rome: Total War. It includes three new main factions (replacing the Scipii, the Brutii and the Senate), new skins, a special edition of the Mundus Magnus map, new late bodyguards for most factions, and more!

Bronze Age: Total War

The video is not only the first part of a video AAR, but also a preview of upcoming developments in Bronze Age: Total War for Rome: Total War!

Europa Barbarorum

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Europa Barbarorum 1.33 for Rome: Total War - Alexander is almost ready for release! The new version will add more than 60 new units, will improve the appearance of settlements, and will fix issues from v1.32!

Extended Cultures V

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Extended Cultures V for Rome: Total War - Barbarian Invasion has a new map, a new strategy and tactical environment, new buildings, new factions, new battle formations, new units... the list goes on!

Extended Cultures 5 for Rome: Total War will add to and improve the previous version of this mod. As always, the mod offers a richer gameplay experience through expanded cultural identities for the factions - but of course this version brings new things with it! The first preview showcases the new map and new faction lineup, but keep watching for more!

Fourth Age: Total War

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Turns out the team had one more in them - the fourth official patch for Fourth Age Total War: The Dominion of Men for R:TW is here. Patch 3.4: Not Quite Done is the final, definitive (for real this time) instalment of the Fourth Age Total War mods, the culmination of more than 10 years of modding effort by hundreds of contributors!

Gods & Fighting Men: Total War

Long before it was the Isle of Saints and Scholars, Ireland belonged to Gods & Fighting Men. Now the Fourth Age: Total War submod for Rome: Total War – Alexander has updated with version 1.3. Additions include all new characters, ancillaries and loading screens.

Lanjane's Barbarian Empires

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Lanjane's Barbarian Empires Series for Rome: Total War now has its own forum! Find both Barbarian Empires and its submod Barbarian Empires: Hellenistic Legacy there, as well as Rome: Total Music.

Macedon Expansion

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Macedon Expansion 1.4 final for Rome: Total War has been released! It includes a new environment, a new type of barbarian wall, new textures, new unit and mount models and new traits. There has also been some rebalancing and a change in the recruiting policy.

Rise of Persia: Custom Battle Edition

The mod that truly brought the Achaemenid Dynasty to life in Rome: Total War has just unveiled its next iteration in Rise of Persia v3: Custom Battle Edition. In classic Persian style, battles aim to be slower-paced with a focus on use of cavalry maneuvers and flanking.

RVINA ROMAE

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After a long development process, the RVINA ROMAE conversion for Rome: Total War's popular INVASIO BARBARORVM mod has arrived, bringing IB to 410 AD where 20 factions and 7 cultures vie for control.

Total War: Alexander III

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Total War: Alexander III for Rome: Total War recently released a new version. It fixes bugs, improves the AI and enhances some unit models to give you an even greater experience than the original mod!

Just as Alexander the Great wept when he had no more lands to conquer, so too did many players shed a tear after playing through all the Alexander content for Rome: Total War. Now Total War: Alexander III is here with new battle maps, units, AI and combat for a gaming experience that can truly be called great.

Veggiemod

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Veggiemod v1.5 for Rome: Total War has now been released. Previously certified vegan - now also certified multiplayer compatible! Improved trees for everyone!

With Fire and Sword II (Ogniem i Mieczem II)

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A new version of With Fire and Sword II for Medieval II: Total War - Kingdoms has been released! New in v1.3: the Danube, the Dnieper, the Don, the Volga and part of the Nile are now navigable for some vessels with low draft. Fight for domination on the battlegrounds of Europe, Middle East and North Africa in the glorious XVII century.


Tools

Rigid Model NotePad

Do you use a hex editor to change text strings in *.rigid_model_v2 files? Would you like a simpler way to do this? Well, here it is! This little program will read through the files for you with just a few clicks.

RMEditor

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RMEditor can be used with all Total War games from Rome II onwards. It can extract models, animations and textures, edit internal strings in RMV2 files, and export .txt files with bone names of skeletons. It has an auto-search system, and can provide real-time full 3D rendering of models with your chosen textures.

RigidModelEditor v0.2.2a is a tool that works with files from Total War Warscape games. It can extract models, models with skeletons, and animated models, has a .pack reader and auto-find, boasts real-time rendering, and more! Beta testers who will provide feedback are needed to improve this modders' tool, so why not be among the first to try it?

Rusted PackFile Manager

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Rusted PackFile Manager (RPFM) 1.6.1 has been released! It now comes with (almost) complete support for Total War: Three Kingdoms, an UI more rusted than ever, per-packfile notes support, a "tell-me-what-table-has-errors" button, and a ton of bugs and annoyances fixed!

Rusted PackFile Manager has been updated to version 1.4.1 and is looking anything but rusty! Now supporting Empire: Total War and Napoleon: Total War, it also includes a new live filter for PackedFiles and a host of other shiny (rusty?) new bug fixes and changes!

The Anim & Sound Dev Kit for Medieval II: Total War

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The Anim & Sound Dev Kit for Medieval II: Total War provides a standalone installation dedicated to simplifying the job of working with animations and sound in M2TW.