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Difference between revisions of "Medieval II: Total War - Modding Index"

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(text tut's from forum list done)
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* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banner Templates] - by [[B. Ward]]
 
* Resource - [https://www.twcenter.net/forums/showthread.php?t=93861 Battle Banner Templates] - by [[B. Ward]]
  
===Unit Stats and Abilities===
+
===Unit Stats, Abilities and Projectiles===
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221093 A Beginner's Guide to the Export_Descr_Unit] - by [[Mythic_Commodore]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=221093 A Beginner's Guide to the Export_Descr_Unit] - by [[Mythic_Commodore]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=468257 A Guide on the Descr_Projectile.txt] - by [[Polycarpe]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=468257 A Guide on the Descr_Projectile.txt] - by [[Polycarpe]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?643576 Custom Effects/Models for Projectiles] - [[UndyingNephalim]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=304177 Creating a World - Functional Grape Shot ] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=304177 Creating a World - Functional Grape Shot ] - by [[Gigantus]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?709003 Addressing the AI Precursor Bug] - by [[z3n]] - <small>fix for javelin/throwing units</small>
 
* Answer - [https://www.twcenter.net/forums/showthread.php?709003 Addressing the AI Precursor Bug] - by [[z3n]] - <small>fix for javelin/throwing units</small>
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===Formations===
 
===Formations===
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?644346 How to: remove pike/any units in-between spacing] - by [[noobmoder15]]
  
 
==Campaign Map==
 
==Campaign Map==
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=109692 Zeph's Adding Regions To Any Faction Tutorial] - by [[Zephrelial]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=109692 Zeph's Adding Regions To Any Faction Tutorial] - by [[Zephrelial]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=113987 Errabundi's Rebels Right in Place (RRiP)] - by [[Errabundi]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=113987 Errabundi's Rebels Right in Place (RRiP)] - by [[Errabundi]]
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
 
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71376 Make crusades, hording targets, and jihad available for every settlement] - by [[Axe-Battler]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=71376 Make crusades, hording targets, and jihad available for every settlement] - by [[Axe-Battler]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=82397 Map Editing for AI Path-Finding Problems] - by [[nikolai1962]] <small>research project</small>
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=81780 Stripped Down Map] - by [[Alpaca]]
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=74616 Vanilla Map Settlement Position Numbers] - by Nem Godslayer
 
* Resource - [https://forums.totalwar.org/vb/showthread.php?t=74616 Vanilla Map Settlement Position Numbers] - by Nem Godslayer
 +
 +
====Resources and Hidden_Resources====
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?661745 How To Have More Than 64 “Hard Coded” Hidden Resources] - by [[MIKE GOLF]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?t=459718 How to create new Hidden_Resource] - by [[Polycarpe]]
  
 
====Strat Models====
 
====Strat Models====
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* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?t=469443 The Long Road- Campaign Script System] - by [[ilmrik]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?618733 Get a character_record when you need it] - by [[Withwnar]]
 +
* Tutorial - [https://www.twcenter.net/forums/showthread.php?664666 Remove ancillary with script or the give_ancillary mission] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?751728 I_CharacterTypeNearTile and testing for adjacency] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?666782 Scripted buildings: create_building and destroy_buildings] - by [[Withwnar]]
 
* Tutorial - [https://www.twcenter.net/forums/showthread.php?666782 Scripted buildings: create_building and destroy_buildings] - by [[Withwnar]]
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* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=469423 How to call a crusade with papal state] - by [[boboav]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?677180 Script for annexing a faction by marriage ties] - by [[Miguel_80]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?677180 Script for annexing a faction by marriage ties] - by [[Miguel_80]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?655272 Faction destroyed event] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567774 Test that a faction is dead/alive including hordes] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=567264 Move the campaign camera to a character with script] - by [[Withwnar]]
 +
* Answer - [https://www.twcenter.net/forums/showthread.php?642934 diplomacy_mission: how to use] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?644400 Reload-safe Yes/No Events] - by [[Withwnar]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]
 
* Answer - [https://www.twcenter.net/forums/showthread.php?t=523836 How to disable autoresolve for the player] - by [[Aikanár]]

Revision as of 06:04, 18 May 2020

Medieval II: Total War Modding Banner


Tutorials, resources and tools for modding Medieval II: Total War:

For master list of modding tools (e.g. model exporters) see M2TW Modding Tools (to be merged here)

See also M2TW Modding Tutorials Category for tutorials contained on this Wiki.

You are welcome to edit this page, please read these notes for guidance:-
When adding subject areas please use this layout.

When adding items please keep to existing format with the type of article first;

  • Tutorial = extensive tutorial or guide, step by step how to mod something etc.
  • Answer = short piece on minor topic or answer to frequently asked question.
  • Resource = lists of things that work in-game, docudemons, templates, downloads of helpful starting set-ups etc.
  • Tool = modding tools, for extracting, modifying, verifying, re-packing etc.

If you remove a link because an item is superseded, shown not to work, etc. please copy the link to the discussion page and note your reason for removal.

Items marked in bold are likely to be widely useful and form a good starting point on the subject. Items marked in italics may be of limited use, due to missing images or being superseded by later articles.

General Information

Mod-folder Set-up and Resources

The recommended starting point for any new Medieval II: Total War mod is to use a Bare Geomod folder as the base, this provides the modder with a fully functional mod-folder that already incorporates bug-fixes for the vanilla game.

Unpacking

Modders will normally need to unpack the base game to access the original files. Sounds and animations remain packed within the unpacked file structure, see sections below for unpacking them.

Units

Getting Units in Game

Models

Textures

Animations

Unit Sprites

Unit Cards

Making unit cards could also be treated solely as a 2D Graphics issue, but most mods choose to use renders of the unit model in animation pose.

Unit Flags/Banners

Unit Stats, Abilities and Projectiles

Formations

Campaign Map

Mapping

Resources and Hidden_Resources

Strat Models

See also Characters section for figure strat models.

Campaign Elements

Cultures

Factions

Characters

Agents

Traits, Ancillaries and Attributes

Names

Buildings and Settlements

Army/Unit Recruitment

Recruitment can also involve Scripting and Events

Diplomacy

Religion

Guilds and Missions

Events

Events can also be added via Scripting

Battle Maps

Custom Maps

Environment

Battle Map Structures

AI

(this might be split into CAI/BAI)

Scripting

Sounds

Voices

Effects

Music

UI

Menu and Loading Screens

Videos

Text Descriptions

For general information about all text areas, for unit descriptions see Units section, etc:

Console Commands and Config Preferences

Adjustments that can be made via in-game console commands or in players .cfg preferences instead of in modded files:

Tool Support and Format Research

Miscellaneous


Total War Modding

Indexes to Tools, Tutorials & Resources by Game:
Three Kingdoms | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon: Total War | Empire: Total War | Medieval II: Total War | Rome: Total War & Remastered
Cross Platform Information:
Modelling, Textures and Graphics - Modding Index

Main Categories for Other Modding Pages on the Wiki:
M2TW Modding Category | RTW Modding Category

Modding Workshops on TWC:
Troy | Three Kingdoms | Brittania | Warhammer I, II & III | Attila | Rome II | Shogun 2 | Napoleon | Empire | Medieval II | Rome | Rome Remastered | Medieval I

Other Wiki Sections: Total War Center | Total War Series | Total War Mods | TWC Wiki