Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Scotland (M2TW Faction)

From TWC Wiki
Revision as of 03:27, 12 February 2008 by Kyle243 (talk | contribs)
Jump to navigationJump to search

Scotland, a country in the north of Great Britain, it is a country of plains, forests, mountains, and streams. It has however always been under England's boot, and it is up to you to make England bow before Scottish rule!

Faction Symbol for Scotland

Religion

Scotland is a Catholic faction, and thus has to do the Pope's will unless they want to be excommunicated by the Pope.

Military

Infantry: Scotland has a very good Infantry force. If you train castle units you get barbarian-like highlanders to do your bidding, with feudal knights and dismounted knights too. If you recruit from a town/city, you can recruit a lot of different spearmen types. Missles: Scotland must have the worst selection of archers possible, but it isn't a problem early on because the English will have superior archers anyway. They also do not have hand gunners... a must for any faction. Cavalry: The Scots are also lacking in Cavalry, but the border horse is one of the best light cavalry in the game... I survived a charge at a spearwall with them! They get the standard cavalry of other catholic factions.

USEFUL UNITS:

Highlanders:

These are going to make up the bulk of your early and high period armies, along with Highland Nobles.

Border Horse:

As mentioned before, these are very good, for taking out the English archers too.

Mortar:

Great for defending Sieges

Gallogliach:

effective against armour and powerful for their relatively low cost.

All the Pike units:

Ideal for dealing with some of the supreme European cavalry.

Economy

Scotland in the beginning of the game does not have a great economy, so it would be wise to capture Dublin, upgrade it to large town and build silver mines. The British Isles do not have many available economic resources in comparison to other parts of the in-game world.


Expansion

Scotland starts with 1 province and quite a few rebel cities surrounding them. Depending on the difficulty level, you can conquer these towns and quickly become the stronger faction on the British Isles.

Defense

In the beginning of the game Scotland's only main worry is the English to the south. If they quickly destroy the English and take control of the British Isles, they may be able to operate without much fear of invasion.

Diplomacy

It would be wise to recreate the 'Auld Alliance' with France. It will benefit both of you if England is fighting on two fronts. They are also helpful when you come to conquer land over seas by giving you a place to hide behind a bigger army.

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels
YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.