Russia (M2TW Faction)
Russia (M2TW Faction) | |
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Name: | Russia |
From Game: | Medieval II: Total War |
Religion: | Orthodox |
Culture: | Eastern European |
Playable: |
Contents
Overview
The Russians start with one city and potential to expand. Their large steppes can be tough to defend, but they do have a cavalry-oriented army. They also need to be wary of Mongol and Timurid invasions. However if Russia can defend its borders and withstand the invaders the way is open in any direction, with a powerful mobile army.
Starting Position
Russia starts with only a single settlement to the far North of the campaign map, near the Baltic Sea. To the South-West Poland and Hungary and their forces lie, to the far south the Byzantines and Turks rest, to the East the Mongols might land and to The North-East Denmark and HRE.
Their city is;
- Novogord: Town - Capital
Victory Conditions
- Long Campaign: Hold 45 provinces including Constantinople and Jerusalem.
- Short Campaign: Hold 15 provinces and destroy or outlast Poland and Hungary.
Units
Insert Bodyguard Image Here
- Light Infantry
- Peasents
- Woodsmen
- Spear and Pike Infantry
- Spear Militia
- Spearmen
- Berdiche Axemen
- Dismounted Druzhina
- Dismounted Boyar Sons
- Missle Infantry
- Crossbow Militia
- Dismounted Dvor
- Cossack Musketeers
- Arquebusiers
- Heavy Cavalry
- Cavalry Militia
- Druzhina
- Tsars Guard
- Early General's Bodyguard
- Late General's Bodyguard
- Missle Cavalry
- Kazaks
- Boyar Sons
- Dvor Cavalry
- Cossack Cavalry
- Artillery
- Catapult
- Trebuchet
- Bombard
- Grand Bombard
- Cannon
- Basilisk
Special Units
Faction Details
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Medieval 2: Total War | Factions: |
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Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels |