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Difference between revisions of "Milan (M2TW Faction)"

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(Unique units)
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{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
 
{{Faction|image=[[Image:Symbol_milan.jpg|Faction Symbol for Milan]]|Name=Duchy of Milan|Game=[[Medieval II: Total War]]|Religion=[[Catholic]]|Culture=[[Southern European]]}}
  
== Overview ==
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==Overview==
  
Milan is an Italian faction that begins with Milan itself and Genoa under its control.
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Milan is an Italian faction that begins with the cities Milan and Genoa under its control.
 
These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France|French]] Kingdom to the west. Its weakness then is the other Italian factions - Venice may be a tempting target for early expansion if marching over mountains to attack powerful factions isn't your idea of fun.  
 
These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful [[Holy Roman Empire]] to the north or [[France|French]] Kingdom to the west. Its weakness then is the other Italian factions - Venice may be a tempting target for early expansion if marching over mountains to attack powerful factions isn't your idea of fun.  
  
 
With Venice taken, the Eastern approach into your northern Italian heartlands will be just as secure as to the east and north, and, so long as the faction isn't [[excommunication|excommunicated]], the [[Papal States]] should prevent [[Sicily]] from invading from the south, meaning that, thanks to the richness of the northern Italian provinces, Milan will grow into a rich, and therefore powerful empire that is both secure from attack and has lots of options for whom it should unleash its armies on.
 
With Venice taken, the Eastern approach into your northern Italian heartlands will be just as secure as to the east and north, and, so long as the faction isn't [[excommunication|excommunicated]], the [[Papal States]] should prevent [[Sicily]] from invading from the south, meaning that, thanks to the richness of the northern Italian provinces, Milan will grow into a rich, and therefore powerful empire that is both secure from attack and has lots of options for whom it should unleash its armies on.
  
Another option (that the AI seams to take a lot) is to push into [[France]] early on, due to the factions relative weakness when compared to early Milan.
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Another option (that the AI seams to take a lot) is to push into [[France]] early on, due to the french units in the early period being relatively weak.
  
 
As with other Italian factions, these armies are likely to be composed of quality militia units and various castle-trained troops to augment the armies, and fill in roles that the militia cannot perform, Bern, north of Milan, is a good target to produce troops for this purpose.
 
As with other Italian factions, these armies are likely to be composed of quality militia units and various castle-trained troops to augment the armies, and fill in roles that the militia cannot perform, Bern, north of Milan, is a good target to produce troops for this purpose.
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== Unique units ==
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==Unique units==
  
Genoese crossbowmen can be recruited, in both militia and castle-trained variants. These are pavaise crossbowmen that can fight in melee if the situation is desperate enough for them to, the men trained in castles are a lot stronger at both shooting and in a melee than the militia trained men.
+
Genoese crossbowmen can be recruited, in both militia and castle-trained variants. These are pavise crossbowmen that can fight in melee if the situation is desperate enough for them, and have a strong defense against other missile attacks. Units men trained in castles are a lot stronger at both shooting and in a melee than the militia trained men. Famiglia Ducale, which are heavy cavalry, can be trained in cities.
and, Famiglia Ducale, heavy cavalry that can be trained in cities.
 
  
In most cases, Milanese battle strategy will be conventional, and focussed on defensive battles, with genoese crossbowmen, artillery or musketeers skirmishing in front of a line of Italian spear militia, with both dismounted and mounted cavalry on the flanks and a carrochio standard positioned behind the main line of militia. the obvious weakness is horse archers, and even archers can cause a large number of casualties against this strategy, factions with heavier infantry such as dismounted Gothic knights (available in most mods) or Janissary Heavy infantry can also cause lots of damage against this, as, unlike Venice, Milan lacks any real unit that can defeat them in melee.
+
In most cases, Milanese battle strategy will be conventional, and focussed on defensive battles, with Genoese crossbowmen, artillery or musketeers skirmishing in front of a line of Italian spear militia, with both dismounted and mounted units on the flanks and a Carrochio standard positioned behind the main line of militia. Milan's obvious weakness is missiles, which are able to cause many casualties against this defensive strategy. Factions with heavier infantry such as dismounted Gothic knights or Janissary heavy infantry can also easily defeat Milanese infantry in melee.
  
Milan also has a fairly strong cavalry lineup, with Familgia Duche and Broken Lances in the high and end game. Though hardly on par with, let's say, Gothic Knights, they get the job done very effectively.
+
Milan also has a fairly strong cavalry lineup, with Familgia Ducale and Broken Lances in the high and late periods. Though hardly on par with Gothic Knights, they get the job done.
  
== Milan As an Opponent ==
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==Milan as an Opponent==
  
When being played by the computer the Milanese tend to be aggressive and traitorous. When playing against Milan, it is wise to never trust them, even if you are an allied with them.
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Milan when controlled by the computer tend to be aggressive and traitorous, and thus should not be trusted, even if allied with them.
  
 
{{M2 Factions}}
 
{{M2 Factions}}
 
[[Category: Medieval 2: Total War Factions]]
 
[[Category: Medieval 2: Total War Factions]]

Revision as of 13:04, 5 June 2008

Milan (M2TW Faction)
Faction Symbol for Milan
Name: Duchy of Milan
From Game: Medieval II: Total War
Religion:Catholic
Culture: Southern European
Playable:


Overview

Milan is an Italian faction that begins with the cities Milan and Genoa under its control. These homelands are surrounded by mountains to the north and west and the Mediterranean sea to the south, making it relatively secure from surprise attacks from the more powerful Holy Roman Empire to the north or French Kingdom to the west. Its weakness then is the other Italian factions - Venice may be a tempting target for early expansion if marching over mountains to attack powerful factions isn't your idea of fun.

With Venice taken, the Eastern approach into your northern Italian heartlands will be just as secure as to the east and north, and, so long as the faction isn't excommunicated, the Papal States should prevent Sicily from invading from the south, meaning that, thanks to the richness of the northern Italian provinces, Milan will grow into a rich, and therefore powerful empire that is both secure from attack and has lots of options for whom it should unleash its armies on.

Another option (that the AI seams to take a lot) is to push into France early on, due to the french units in the early period being relatively weak.

As with other Italian factions, these armies are likely to be composed of quality militia units and various castle-trained troops to augment the armies, and fill in roles that the militia cannot perform, Bern, north of Milan, is a good target to produce troops for this purpose. The gunpowder selection includes both musketeers and monster ribaults. As a trading faction, ships are of a very high quality.


Unique units

Genoese crossbowmen can be recruited, in both militia and castle-trained variants. These are pavise crossbowmen that can fight in melee if the situation is desperate enough for them, and have a strong defense against other missile attacks. Units men trained in castles are a lot stronger at both shooting and in a melee than the militia trained men. Famiglia Ducale, which are heavy cavalry, can be trained in cities.

In most cases, Milanese battle strategy will be conventional, and focussed on defensive battles, with Genoese crossbowmen, artillery or musketeers skirmishing in front of a line of Italian spear militia, with both dismounted and mounted units on the flanks and a Carrochio standard positioned behind the main line of militia. Milan's obvious weakness is missiles, which are able to cause many casualties against this defensive strategy. Factions with heavier infantry such as dismounted Gothic knights or Janissary heavy infantry can also easily defeat Milanese infantry in melee.

Milan also has a fairly strong cavalry lineup, with Familgia Ducale and Broken Lances in the high and late periods. Though hardly on par with Gothic Knights, they get the job done.

Milan as an Opponent

Milan when controlled by the computer tend to be aggressive and traitorous, and thus should not be trusted, even if allied with them.

Medieval 2: Total War | Factions:
Aztecs | Byzantine Empire | Denmark | Egypt | England | France | Holy Roman Empire | Hungary | Milan | Mongols | Moors | Papal States | Poland | Portugal | Russia | Scotland | Sicily | Spain | Timurids | Turks | Venice | Rebels